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Startup frames shown for strings are for the first hit | Startup frames shown for strings are for the first hit. Damage values shown for strings are for the last hit only. | ||
Damage values shown for strings are for the last hit only | |||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | <div style="display: flex; flex-flow: row wrap; gap: 0 1em;> |
Revision as of 07:55, 25 January 2021
Jin (Tekken 7) |
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Startup frames shown for strings are for the first hit. Damage values shown for strings are for the last hit only.
Input | Startup | Hit Level | Damage | Hit | CH | Block | Additional Properties |
---|---|---|---|---|---|---|---|
1 | 10 | h | 7 | +8 | +8 | +1 | |
1,2 | 10 | h,h | 12 | +3 | +7 | -2 | |
1,2,3 | 10 | h,h,m | 20 | +31d | +31d | 0 | |
1,2,4 | 10 | h,h,h | 26 | +23a (+14a) | +68a (+48a) | -4 | CH launcher, tailspin |
1,3 | 10 | h,h | 10 | +4 | +4 | -6 | |
1,3,B | 10 | h,h | 10 | +4 | +4 | -6 | auto backdash |
1,3,F ZEN | 10 | h,h | 10 | +3 | +3 | -7 | enters ZEN |
1,3,2 | 10 | h,h,m | 10 | +4 | +4 | -1 | |
1,3,2,1 | 10 | h,h,m,m | 10 | +7 | +7 | -7 | |
1,3,2,1,4 | 10 | h,h,m,m,l | 10 | +3 | +3 | -13 | |
2 | 10 | h | 9 | +9 | +9 | 0 | |
2,1 | 10 | h,m | 9 | +6 | +6 | -3 | |
2,1,4 | 10 | h,m,m | 18 | +4 | +4 | -9 | |
2,1,4~4 | 10 | h,m,l | 20 | +16d | +16d | -31 | |
2,4 | 10 | h,h | 20 | +18a (+9a) | +18a (+9a) | -9 | tailspin |
d/b+1 | 10 | m | 5 | +6 | +6 | -5 | enters FC |
d+2 | 11 | m | 8 | +7 | +7 | -4 | enters FC |
f+3 | 12 | m | 16 | +3 | +3 | -8 | |
1+2 | 12 | m,m,h | 30 | +12a (+3a) | +12a (+3a) | -14 | wall break |
d/f+1 | 13 | m | 10 | +4 | +6 | -3 | |
d/f+1,4 | 13 | m,h | 18 | +10 | +17a (+8a) | -9 | tailspin |
D/f+1.4~4 | 13 | m,m | 24 | +57 | +57 | -12 | crumple stun |
4 | 13 | h | 18 | +16 | +68a (+48a) | -9 | homing, CH launcher, tailspin |
d/f+3 | 14 | m | 12 | -5 | -5 | -16 | |
d/f+3,3 | 14 | m,h | 14 | +8 | +8 | -8 | |
d/f+3,3,B | 14 | m,h | 14 | +8 | +8 | -8 | auto backdash |
d/f3,3,F ZEN | 14 | m,h | 14 | +9 | +9 | -7 | enters ZEN |
f,F+2 | 14 | m | 24 | +15a (+6a) | +47a (0a) | -8 | wall break |
f+1+2 | 14 | h,h | 38 | +7a (-2a) | +7a (-2a) | -9 | wall bounce |
f,d,d/f:2[1] | 14 | h | 25 | +70a (+50a) | +70a (+50a) | +5 | launcher |
- ↑ i14 with perfect input, though usually comes out slower.