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{{Paul}} | {{Paul}} | ||
== | == Key moves == | ||
{{KeyMoves| | |||
{{KeyMove|1|poke=core}} | |||
{{KeyMove|1,2|poke=core}} | |||
{{KeyMove|2|poke=core}} | |||
{{KeyMove|3|poke=core|mixup=extra}} | |||
{{KeyMove|df+1|poke=core|mixup=extra}} | |||
{{KeyMove|db+4|poke=core|mixup=extra}} | |||
{{KeyMove|b+1|poke=core}} | |||
{{KeyMove|ws1|poke=core|mixup=extra}} | |||
{{KeyMove|ws3|poke=core|mixup=extra}} | |||
{{KeyMove|ws4|poke=core|mixup=extra}} | |||
{{KeyMove|4|counter=core|keepout=secondary}} | |||
{{KeyMove|f+2+3|counter=core|mixup=extra}} | |||
{{KeyMove|f+1+4|counter=core|mixup=secondary}} | |||
{{KeyMove|df+2|counter=core|keepout=secondary|mixup=extra}} | |||
{{KeyMove|d+1+2|counter=core|mixup=extra}} | |||
{{KeyMove|uf+4|counter=core|mixup=extra}} | |||
{{KeyMove|qcb+2|counter=core}} | |||
{{KeyMove|qcb+3|counter=core|mixup=secondary|keepout=extra|oki=extra}} | |||
{{KeyMove|qcf+3|counter=core|mixup=secondary|approach=secondary|oki=extra}} | |||
{{KeyMove|f+1+2|mixup=core|counter=extra}} | |||
{{KeyMove|b+4|mixup=core|oki=secondary|counter=extra}} | |||
{{KeyMove|d+4,2:1+2|mixup=core|oki=extra}} | |||
{{KeyMove|qcb+2|mixup=core}} | |||
{{KeyMove|qcf+2|mixup=core|approach=extra}} | |||
{{KeyMove|qcf+3+4|mixup=core|approach=secondary}} | |||
{{KeyMove|ub+2|mixup=core|counter=extra}} | |||
{{KeyMove|ws2|mixup=core|keepout=secondary}} | |||
{{KeyMove|SS.3|mixup=core|counter=extra|oki=extra}} | |||
{{KeyMove|b+1+2|keepout=core|counter=secondary}} | |||
{{KeyMove|b+3|keepout=core}} | |||
{{KeyMove|qcb+4|keepout=core|counter=core}} | |||
{{KeyMove|qcf+1|approach=core|counter=secondary}} | |||
{{KeyMove|b+2|approach=core|mixup=secondary|counter=extra}} | |||
{{KeyMove|db+2|oki=core|mixup=extra}} | |||
{{KeyMove|f,F+4|oki=core|approach=secondary|mixup=extra}} | |||
{{KeyMove|OG.d+2|oki=core|mixup=extra}} | |||
}} | |||
; 2 | |||
: The threat of CH (2),3 makes this much safer on whiff. Using this occasionally can also make your opponent afraid to challenge 1 on block, since they look similar. | |||
; 3 | |||
: The threat of CH (3),2 makes this much safer on whiff. | |||
; qcb+3 | |||
; qcf+3 | |||
: qcf+3 is the better move in most respects, but it can be prudent to use qcb+3 and its extensions occasionally so that the opponent is concerned about them even with qcf+3, since they look so similar. That aside, qcb+3 can be considered more defensive given its pushback on both hit and block. | |||
== | {{BlueOrange | ||
|left={{Dotlist| | |||
* 3 | |||
}} | |||
|orange={{Dotlist| | |||
* d+3 | |||
* db+4 | |||
* b+1 | |||
}} | |||
|right={{Dotlist| | |||
}} | |||
}} | |||
== | == Risk of pushback moves == | ||
In some matchups Paul's moves can be safer due to their pushback. | |||
{{Combolist| | |||
; d+1+2 | |||
: [[Feng]] only gets a 35 damage knockdown | |||
: [[Kazumi]] only gets a 50 damage knockdown | |||
; qcf+2 | |||
; d+4,2{{colon}}1+2 | |||
: Can only be punished with a [[dash attack]] by [[Kazumi]], [[Lee]], and [[Lidia]]. | |||
}} |
Revision as of 15:32, 30 January 2022
Paul (Tekken 7) |
---|
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
1,2 | |||||||
2 | |||||||
3 | |||||||
df+1 | |||||||
db+4 | |||||||
b+1 | |||||||
ws1 | |||||||
ws3 | |||||||
ws4 | |||||||
4 | |||||||
f+2+3 | |||||||
f+1+4 | |||||||
df+2 | |||||||
d+1+2 | |||||||
uf+4 | |||||||
qcb+2 | |||||||
qcb+3 | |||||||
qcf+3 | |||||||
f+1+2 | |||||||
b+4 | |||||||
d+4,2:1+2 | |||||||
qcb+2 | |||||||
qcf+2 | |||||||
qcf+3+4 | |||||||
ub+2 | |||||||
ws2 | |||||||
SS.3 | |||||||
b+1+2 | |||||||
b+3 | |||||||
qcb+4 | |||||||
qcf+1 | |||||||
b+2 | |||||||
db+2 | |||||||
f,F+4 | |||||||
OG.d+2 |
- 2
- The threat of CH (2),3 makes this much safer on whiff. Using this occasionally can also make your opponent afraid to challenge 1 on block, since they look similar.
- 3
- The threat of CH (3),2 makes this much safer on whiff.
- qcb+3
- qcf+3
- qcf+3 is the better move in most respects, but it can be prudent to use qcb+3 and its extensions occasionally so that the opponent is concerned about them even with qcf+3, since they look so similar. That aside, qcb+3 can be considered more defensive given its pushback on both hit and block.
Tracks left
- 3
Tracks both
- d+3
- db+4
- b+1
Tracks right
Risk of pushback moves
In some matchups Paul's moves can be safer due to their pushback.