Paul strategy (Tekken 7): Difference between revisions

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{{BlueOrange
{{BlueOrange
|left={{Dotlist|
|left={{Dotlist|
* b+3
* 3
* 3
* ws2
}}
}}
|orange={{Dotlist|
|orange={{Dotlist|
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* db+4
* db+4
* b+1
* b+1
* ub+2
* qcf+3
* qcf+3+4
* qcb+4
* ws3
}}
}}
|right={{Dotlist|
|right={{Dotlist|
* 1,2
* df+2
* b+4
* d+1
}}
}}
}}
}}

Revision as of 15:42, 30 January 2022

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,2
2
3
df+1
db+4
b+1
ws1
ws3
ws4
4
f+2+3
f+1+4
df+2
d+1+2
uf+4
qcb+2
qcb+3
qcf+3
f+1+2
b+4
d+4,2:1+2
qcb+2
qcf+2
qcf+3+4
ub+2
ws2
SS.3
b+1+2
b+3
qcb+4
qcf+1
b+2
db+2
f,F+4
OG.d+2
2
The threat of CH (2),3 makes this much safer on whiff. Using this occasionally can also make your opponent afraid to challenge 1 on block, since they look similar.
3
The threat of CH (3),2 makes this much safer on whiff.
qcb+3
qcf+3
qcf+3 is the better move in most respects, but it can be prudent to use qcb+3 and its extensions occasionally so that the opponent is concerned about them even with qcf+3, since they look so similar. That aside, qcb+3 can be considered more defensive given its pushback on both hit and block.
Tracks left
  • b+3
  • 3
  • ws2
Tracks both
  • d+3
  • db+4
  • b+1
  • ub+2
  • qcf+3
  • qcf+3+4
  • qcb+4
  • ws3
Tracks right
  • 1,2
  • df+2
  • b+4
  • d+1

Risk of pushback moves

In some matchups Paul's moves can be safer due to their pushback.

d+1+2
Feng only gets a 35 damage knockdown
Kazumi only gets a 50 damage knockdown
qcf+2
d+4,2:1+2
Can only be punished with a dash attack by Kazumi, Lee, and Lidia.