Jin movelist (Tekken 7)

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This page uses an ordinary table to show the frame data. It should be changed to use {{MoveData}} at some point.

Startup frames shown for strings are for the first hit. Damage values shown for strings are for the last hit only.

Input Startup Hit Level Damage Hit CH Block Additional Properties
1 10 h 7 +8 +8 +1
1,2 10 h,h 12 +3 +7 -2
1,2,3 10 h,h,m 20 +31d +31d 0
1,2,4 10 h,h,h 26 +23a (+14a) +68a (+48a) -4 CH launcher, tailspin, wall break
1,3 10 h,h 10 +4 +4 -6
1,3,B 10 h,h 10 +4 +4 -6 auto backdash
1,3,F ZEN 10 h,h 10 +3 +3 -7 enters ZEN
1,3,2 10 h,h,m 10 +4 +4 -1
1,3,2,1 10 h,h,m,m 10 +7 +7 -7
1,3,2,1,4 10 h,h,m,m,l 10 +3 +3 -13
1,3~3 10 h,m 20 +16d +16d +6
1,3~3,df+3 10 h,m,m 20 +10a (+1a) +10a (+1a) -14
1,d+3 10 h,l 9 -1 -1 -12
1,d+3,4 10 h,l,l 17 +3 +28 -13 CH launcher
2 10 h 9 +9 +9 0
2,1 10 h,m 9 +6 +6 -3
2,1,4 10 h,m,m 18 +4 +4 -9
2,1,4~4 10 h,m,l 20 +16d +16d -31
2,4 10 h,h 20 +18a (+9a) +18a (+9a) -9 tailspin, wall break
3 14 h 19 +4 +4 -7
3,1 14 h,h 7 +7 +7 -1
3,1,F ZEN 14 h,h 7 +12 +12 +4
3,1,4 14 h,h,l 18 +3 +28d -13 CH launcher
4 13 h 18 +16 +68a (+48a) -9 homing, CH launcher, tailspin, wall break
1+2 12 m,m,h 30 +12a (+3a) +12a (+3a) -14 wall break
3+4 20 h 34 0d 0d -9 power crush
f+2 16 h 12 +4 +4 -5
f+2,3 16 h,l 7 -10 -10 -21
f+2,3,3 16 h,l,m 7 -12 -12 -27
f+2,3,3,3 16 h,l,m,h 10 -14 -14 -20
f+2,3,3,3,2 16 h,l,m,h,m 8 -8 -8 -19
f+2,3,3,3,2,1 16 h,l,m,h,m,m 8 -9 -9 -20
f+2,3,3,3,2,1,2 16 h,l,m,h,m,m,m 8 +1 +1 -10
f+2,3,3,3,2,1,2,3 16 h,l,m,h,m,m,m,h 10 -13 -13 -8
f+2,3,3,3,2,1,2,3,4 16 h,l,m,h,m,m,m,h,l 18 +18d +18d -23
f+2,3,3,3,2,1,2,3,4,2 16 h,l,m,h,m,m,m,h,l,h 25 12a (+3a) 12a (+3a) -14 10 hit string
f+3 12 m 16 +3 +3 -8
f+4 16 m 21 +4 +42 -8 CH launcher
f+4,F ZEN 16 m 21 +11 +49 -1 CH launcher
f+1+2 14 h,h 38 +7a (-2a) +7a (-2a) -9 wall bounce, wall break
df+1 13 m 10 +4 +6 -3
df+1,4 13 m,h 18 +10 +17a (+8a) -9 tailspin, wall break
df+1,4~4 13 m,m 24 +57d +57d -12 crumple stun, CH launcher, wall break
df+2 15 m 15 +4 +34a (+24a) -7 CH launcher
df+3 14 m 14 -5 -5 -16
df+3,3 14 m,h 14 +8 +8 -8
df+3,3,B 14 m,h 14 +8 +8 -8 auto backdash
df+3,3,F ZEN 14 m,h 14 +9 +9 -7 enters ZEN
df+4 20 m 22 +8 +63d -3 forces crouch, CH launcher, floor break
d+1 21 m 24 +12a (+3a) +12a (+3a) -7 wall bounce, wall break
d+2 11 m 8 +7 +7 -4 enters FC
d+3 15 l 7 -2 -2 -13
d+3,3 15 l,m 10 -1 -1 -14
d+4 16 l 11 -1 -1 -12 high crush
d+3+4 15 m,m 25 +32a (+22a) +32a (+22a) -19 launcher
db+1 10 m 5 +6 +6 -5 enters FC
db+2'' 16 m 12 -4 +56d -10 crumple stun, CH launcher
db+2,2 16 m,h 11 -7 -7 -11
db+2,2,3 16 m,h,h 21 +52d +52d -9 crumple stun, CH launcher
db+2,3 16 m,m 23 +7d +7d -8 floor break
db+3 20 m 28 +17d +17d -10 high crush
db+4 20 l 18 +3 CH launcher if off-axis
b+2 15 m 12 0 0 -11
b+2,1 15 m,m 10 +2 +2 -9
b+3 16 m 17 +5 +33d -6 crumple stun, CH launcher
b+3,F ZEN 15 m 17 +9 +37d -2 crumple stun, CH launcher, enters ZEN
b+4 17 m 21 +15d +15d -7
ub+3 22 m 13 +4 +57d -11 low crush, crumple stun, CH laucher
ub+4 15 m 11 -8 -8 -20
ub+1+2 75 m 70 +11a (0a) +11a (0a) - unblockable, wall break
u+1 or "ub+1" or "uf+1" 18 m 12 -1 -1 -12
u+2 15 h 17 +9 +9 -12 wall break
u+3 or uf+3 22 m 17 +6 +59d -9 low crush, crumple stun, CH launcher
u+4 15 m 15 +19a (+9a) +33a (+23a) -13 CH launcher
uf+2 15 m 18 +6 +19a (+10a) -7
uf+4 15 m 13 +33a (+23a) +33a (+23a) -13 launcher
f,F+2 14 m 24 +15a (+6a) +47a (0a) -8 wall break
f,F+3 23 m 20 +27d +27d 0 launcher
f,F+4 21 m 19 +8 +9d 0 forces crouch
b,f+2 15 m 15 +4 +64d (+11) -7 crumple stun (recoverable), CH launcher
b,f+2,1 15 m,h 14 +6 +9 -5
b,f+2,1,2 15 m,h,m 20 +18a (+9a) +15a (+3a) -5
b,f+2,1,df+2 15 m,h,m 28 +37a (+27a) +37a (+27a) -14 launcher
b,f+2,3 15 m,m 17 +6 +59 -12 crumple stun, CH launcher
b,f+2,3,F ZEN 15 m,m 17 +17 +71 -1 crumple stun, CH launcher, enters ZEN
f,n,d,df#1 16 m 22 +36a (+26a) +36a (+26a) -13 launcher
f,n,d,df#2 11 h 25 +70a (+50a) +70a (+50a) +5 launcher, wall break
f,n,d,df+4 20 l 10 +27 +27 -31 launcher
FC.1 10 m 5 +6 +6 -5
FC.2 11 m 8 +7 +7 -4
FC.3 16 ' 12 -3 -3 -17
FC.4 12 ' 10 -4 -4 -15
ws1 13 m 10 +5 +5 -6
ws1,2 13 m,m 16 +3 +3 -8
ws1,2,F 13 m,m 16 +2 +2 -9
ws2 14 m 14 +39a (+29a) +39a (+29a) -12 launcher
ws3 16 m 20 +10 +62a (+42a) -9 homing, CH launcher
ws4 11 m 16 +8 +8 -3
d+1+2 10 special 0 -10 -10 -10 enters ZEN, high crush
b+1 5 special 0 -5 -5 -5 enters CDS, high crush
ZEN.1 or CDS 1 16 m 14 +8 +8 -3
ZEN.1,2 or CDS 1,2 16 m,m 21 +12a (+3a) +44a (-3a) -14 wall break
ZEN.1,3 or CDS 1,3 16 m,h 18 +33a (+18a) +33a (+18a) -9
ZEN.2 or CDS2 22 m 27 +40a (-18a) +40a (-18a) -14 wall break
ZEN.3 or CDS 3 17 m 20 +10 +62a (+42a) -9 homing, CH launcher
ZEN.4 or CDS 4 25 l 20 +24d +24d -26
ZEN.1+2 or CDS 1+2 13 h,h 20 +38a (+28a) +38a (+28a) -13 launcher
ZEN.3+4 or CDS 3+4 22 h 25 +35a (+27a) +35a (+27a) +8
1+3 12 h 35 +2d +2d 0 throw break {1 or 2}
2+4 12 h 35 0d 0d -3 side switch, throw break {1 or 2}
f+1+3 15 h 35 +2d +2d 0 extra range, throw break {1 or 2}
f+2+4 15 h 35 0d 0d -3 extra range, side switch, throw break {1 or 2}
1+3 or 2+4 (left side) 12 h 40 0d 0d - side switch, unbreakable
1+3 or 2+4 (right side) 12 h 47 0d 0d - side switch, unbreakable
1+3 or 2+4 (back side) 12 h 55 +3d +3d - unbreakable
d,db,b+1+3 12 h 44 0 0 -2 side switch, throw break {1}
df+2+3 12 h 44 -4 -4 -2 throw break {2}
uf+1+2 12 h 44 0 0 0 throw break (1+2)
uf+1+2~ub+3+4 12 h 46 0 0 0 throw break (1+2)
b+1+3 or b+2+4 (time with enemy attack) 2 special 0 special special special parry
df+1+2 23 m 20 +6 +6 -12 auto parry (punches only)
db+1+2 25 m 0 -10 -10 -10 auto stun, ki charge on whiff
1+3+4 - special - - - - taunt
R.b+1+2 13 h 55 0 0 -9 rage art
R.f,n,d,df+1+2 14 h,m 49 +29a (+11a) +29a (+11a) -7 rage drive, launcher
R.f,n,d,df+1+2,DF 14 h,m 49 +45a (+36a) +45a (+36a) +18 rage drive, launcher, enters CD
R.f,n,d,df+1+2,3 14 h,m,h 12 +20a (-13a) +20a (+13a) +8 rage drive
R.f,n,d,df+1+2,3,1 14 h,m,h,m 9 +37d +37d +9 rage drive

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