Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
- Instant screw (e.g. CH 4)
- b,n,f+2,1 b,n,f+2 b+3,F~1,3
- Crouching recovery (e.g. CH FUFT.3)
- ws3 S! b+3,F~1 b+3,F~1,3
Mini-combos
- [21] CH db+4
- [20] (1,2),3
- [20] ZEN.4
- [+21] 4~3
- [+19] dash OTG.d+2
- [+15] f,F+4
- CH f,F+4
- [30] d+4
- f+3~3
- (1),3~3
- [49] OTG.d+2
- [45] f,F+4
- [25] ZEN.3+4
- [20] df+1+2,(Successful parry)
- [+19] f,F+2
- [+16] f+4
- (db+2),3
- [31] d+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [28] (b,n,f+2,1),df+2
- [26] CH df+3
- [25] d+3+4
- [25] uf,n,4
- [24] (df+1,4)~4
- [22] f,n,d,df#1
- [20] f,F+3
- [18] CH df+2
- [14] ws2
- [13] uf+4
- [0] low parry
- [+49] b+3,F~1 b,n,f+2,3,F~3 S! b+3,F~1,3
- [+48] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
- f,n,d,df#2
- [70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
- [69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
- [66] S! f,n,d,df+2, b+3,F~1 b+3,F~1,3
- [61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
- CH 4
- [59] S! b,n,f+2,1 b,n,f+2 b+3,F~1,2
- [58] S! b,n,f+2,1 b,n,f+2 b+3,F~1,3
- CH f+4,F
- [67] ZEN.df <ws3 S! 3,1 b,n,f+2,3,F <ZEN.2
- [66] ZEN.df <ws3 S! b+3,F~1 b,n,f+2,1,2
- [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
- CH f+4
- [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
- [50] f,f 4~3
- f,n,d,df+4
- [52] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
- [51] b,n,f+2,3,F~3 S! 3,1,F~2
- [48] b,n,f+2,3,F~3 S! db+2,2,3
- CH b+3
- [59] 4 S! d+1+2~ZEN.3+4 b+3,F~1,3
- [59] 3,1,F~3 S! 3,1,F~2
- [56] 3,1,F~3 S! db+2,2,3
- CH b+3,F
- [61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3
- CH uf+3
- [64] b+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
- (db+2,2),3
- [57] b+2,1 4 S! b,n,f+2,1,df+2
- CH db+2,2
- [67] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
Rage
- [30] (b,n,f+2,1),df+2
- [29] CH df+3
- [27] d+3+4
- [27] uf,n,4
- [26] (df+1,4)~4
- [24] f,n,d,df#1
- [22] f,F+3
- [19] CH df+2
- [15] ws2
- [14] uf+4
- [0] low parry
- [+65] R.f,n,d,df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
- [+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3
- [+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
- R.f,n,d,df+1+2
- [74] DF~df+2 b+3,F~1,3
- [27] f,n,d,df#2
- [23] CH 4
- [+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
- CH f+4,F
- [92] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
- f,n,d,df+4
- [62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1
- [53] b+2,1 R.b+1+2
- CH uf+3
- [66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1
- CH b+3
- [77] 4 S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
- CH b+3,F
- [87] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
- [79] ZEN.3 S! R.f,n,d,df+1+2,DF~f,f 3,1~1,3
Wall
- Regular carry (30% scaling)
- [+22] b,n,f+2,1,df+2
- [+21] 1 db+2,2,3
- [+21] 3,1,F~1,2
- [+17] 1,2,3 d+4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+3,3
- [56] 1+2
- [25] d+3+4
- [13] uf+4
- [+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
- [+41] b,n,f+2,3,F~3 S! 3,1,F~2
- b,n,f+2,1,df+2
- [102] f,n,d,df#2, 4 S! 3,1,F~1,3
- [97] db+3 S! 3,1,F~1,2
- [96] db+3 S! 3,1,F~1,3
- [82] db+3 S! db+2,2,3
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH db+4 (off-axis left)
- [57] b+2,1 4 b,n,f+2,1,df+2
- CH db+4 (off-axis right)
- [57] b+2,1 4 3,1,F~1,3