This template uses TemplateStyles: | |
This template is used to show the details a single move. It's mainly used in movelists.
The first use of this on any page should include Template:MoveDataHeader before it.
Usage
Be sure to be familiar with Movelist to know what appropriate values are.
{{MoveDataHeader}} <!-- Include this at least once on every page using MoveData -->
{{MoveData
|id=u/f+3,1
|name=Brilliant Rosé
|inputLead=u/f+3
|input=,1
|targetLead=m
|target=,m
|damageLead=12
|damage=,18
|range=4.27
|startupRoot=i25~26
|startup=,i21~22
|recv=r30 FC
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|notes={{Plainlist|
* Floor break
* Combo from 1st hit}}
}}
For frame advantages:
- Link to the combo page if it leads to a combo.
- Write +0, not -0 or just 0.
Parameters
All parameters are blank by default and can be left blank without issue. However, every move should at least have an id
and input
.
Parameter | Description |
---|---|
name
|
The name of the move, if any. |
inputLead
|
The input of the previous hits in the string, if any. |
input
|
The input of the last hit in the string. Start with a comma if there were previous hits. Start with a : or ~ instead if that's what the notation calls for, but write the colon as : or it'll break things. -->
|
targetLead
|
The hit level of the previous hits in the string, if any. |
target
|
The hit level of the last hit in the string. Start with a comma if there were previous hits. |
damageLead
|
The damage of the previous hits in the string, if any. |
damage
|
The damage of the last hit in the string. Start with a comma if there were previous hits. |
range
|
The range of the move, as per Movelist#Range. Leave blank if you don't want to measure it. |
startupRoot
|
The startup of the first hit in the string, if this isn't the first hit. |
startup
|
The startup of the last hit in the string. Start with a comma if there were previous hits. |
crush
|
The frames where this move will crush, powercrush, or parry. |
recv
|
The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing. |
block
|
The frame advantage on block. |
hit
|
The frame advantage on hit. |
ch
|
The frame advantage on counter-hit. Leave blank if the same as on hit. |
notes
|
Anything that doesn't fit elsewhere. |
If a parameter has multiple values, it should be a Plainlist, e.g.
|crush={{Plainlist|
* cs25~45
* js45~}}
|notes={{Plainlist|
* Homing
* Tailspin}}
Example
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes