King |
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Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1 | |||||||
b+1,2 | |||||||
f,f,n,2 | |||||||
f+1+4 |
- 1,2,1
- Very useuful h,h,m jab string to defend against mashers. The final hit gives +10 on CH, making 2,1 guaranteed for an extra 25 damage.
- f,f,n,2
- Very good advancing low. Gives +7 on natural hit and transitions to a hit throw animation on CH. Can be used to make throw/mid mixups uninterruptable.
Tracks left
Tracks both
Tracks right