Version 4.00

From Wavu Wiki, the 🌊 wavy Tekken wiki

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack
  1. ↑ 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. ↑ 2.0 2.1 Law

Characters

Akuma

Command Change
DFLIP 3 Changed the damage from 21 to 17.
During Counter Hit CD 1+2 Changed to "During hit from front CD 1+2".
qcb 3+4
  • Changed the damage from 6,6,6,20 to 10,10,10,20.
  • 4th hit
  • Changed the frame advantage when blocked from -12 frames to -8 frames.
  • Shortened the recovery time after the move hits by 4 frames.
During Jump qcb 3+4 changed the damage from 10 to 20.
During Hisenkaku qcb3+4
  • Changed the damage from 6,6,20 to 10,10,20.
  • 3rd hit
  • Changed the frame advantage when blocked from -15 frames to -8 frames.
  • Shortened the recovery time after the move hits by 7 frames.
d/f+1 Decreased the distance between the character and the opponent when the move hits.
d/f+1+2 Changed the damage from 23 to 20.
d+3

FC 3

  • Changed the frame advantage when blocked from -11 frames to -13 frames.
  • Changed the frame advantage upon hit from -2 frames to -4 frames.
d+4

FC 4

Increased the range of the attack.
b+1 Changed the damage from 15 to 12.
b+2 Changed the damage from 21 to 18.
f, F+2:2 Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
WR 1 Changed the frame advantage when blocked from +1 frames to +6 frames.
WS 3 Changed the damage from 17 to 12.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DFLIP 1+2

sm,​ sm
-5~-1
+5~+9
i10,23 js1~

Alisa

Command Change
During rage f+2+3
  • 2nd hit
  • Changed the frame advantage when blocked from 0 frames to +1 frames.
  • Shortened the recovery time after the move hits by 1 frames.
SBT 3

DBT 3

Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1+2

DES d/f+1+2

Changed the time when Power Crush starts from 6 frames to 8 frames.
d/b+1~4 Reduced the strength of the pushback, and made the move easier to land.
u/f+3 Increased the lower range of the attack.
DES f+1 Changed the frame advantage when blocked from +2 frames to +3 frames.
DES f+1+2 Changed the frame advantage when blocked from +7 frames to +8 frames.
DES d+2 Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20.
DES d+2^ Chande the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SBT 1+2

Katarina

Command Change
1,1,2 Decreased the distance between the character and the opponent when the move is blocked.
HAR 3
  • Increased the upper range of the attack.
  • Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1 Changed the frame advantage when blocked from -3 to -2 frames.
During Jump qcb 3+4 changed the damage from 10 to 20.
d/f+2,2
  • Changed the attack startup from frame 27 to frame 25.
  • Delayed the time when the move starts by 1 frame.
d/f+2,4
  • Changed the attack startup from frame 29-30 to frame 26-27.
  • Delayed the time when the move starts by 1 frame.
d/f+3+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d+1 Increased the distance between the character and the opponent when the move is blocked.
d+3,4 Changed the frame advantage when blocked from -4 to -1 frames.
d/b+3
  • Changed the attack startup from frame 25-27 to frame 24-25.
  • Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/b+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
b+3+4 1st hit
  • Changed the damage from 10 to 15.
  • Increased the move's tracking.
f,F+2,4 Increased the move's forward movement, decreasing the distance between the character and the opponent
(while enemy is down) d+3+4
  • Changed the damage from 25 to 28.
  • Changed the frame advantage when blocked from -20 frames to -12 frames.
  • Changed the frame advantage upon hit from -9 frames to -1 frames.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

Lee

Command Change
R! d+1+2 Can now be done from HMS
1,3:3
  • Reduced frame advantage on block from -10 to -11
  • Reduced frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2
  • Reduced damage from 18 to 17
  • Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3

External links