Lee movelist (Tekken 7)

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Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Cross

2

h
10
2.07
+1
+8
i10
r18
Combination Drei (2)

2,1

h,​h
10,​8
2.99
-5
+6
,i15~17
r22
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
Combination Drei (2) to Hitman

2,1,3+4

h,​h
10,​8
2.99
-5
+6
,i15~17
r22 HMS
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
  • Transition input can be delayed 6f
Combination Drei

2,​1,1

h,​h,​m
10,​8,​18
4.36
-12
+3
,i20~21
r30 FC
  • Floor break
  • Input can be delayed 4f
  • Combo from 2nd CH
Combination HĂŒnf

2,​1,3

h,​h,​h
10,​8,​24
4.42
-4
+20a (+11a)
,i24~26
r28
  • Tailspin
  • Input can be delayed 2f
  • Combo from 2nd CH
Combination Vier

2,​1,4

h,​h,​L
10,​8,​18
4.87
-16
+0
+10
,i25~27
,cs16~
r33
  • Input can be delayed 11f
  • Move can be delayed 8f

b

Silver Heel

b+4

m
20
2.66
-3
+7c
i20~22
r20
  • Spike
  • Hit vs crouch +18d
Silver Heel to Hitman

b+4,3

m
20
2.66
-2
+8c
i20~22
r19 HMS
  • Spike
  • Hit vs crouch +19d
  • Adds tracking if 3 is input mid startup