n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Combination Drei (2)
2,1
h,h
10,8
2.99
-5
+6
,i15~17
r22
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Combination Drei (2) to Hitman
2,1,3+4
h,h
10,8
2.99
-5
+6
,i15~17
r22 HMS
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition input can be delayed 6f
Combination Drei
2,1,1
h,h,m
10,8,18
4.36
- Floor break
- Input can be delayed 4f
- Combo from 2nd CH
Combination HĂŒnf
2,1,3
h,h,h
10,8,24
4.42
- Tailspin
- Input can be delayed 2f
- Combo from 2nd CH
Combination Vier
2,1,4
h,h,L
10,8,18
4.87
-16
+0
+10
,i25~27
,cs16~
r33
- Input can be delayed 11f
- Move can be delayed 8f
b
Silver Heel to Hitman
b+4,3
m
20
2.66
- Spike
- Hit vs crouch +19d
- Adds tracking if 3 is input mid startup