User:Wildbartty

Joined 31 December 2020
Revision as of 04:32, 25 July 2022 by RogerDodger (talk | contribs)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Needle Jab

1

h
7
+1
+8
i10
t24 r14
C
Double Needle

1,1

h,​h
7,​7
-3
+4
i10
,i##
r
{{{1}}}
Left Right Slap

1,2

h,​h
7,​10
-1
+5
i10
,i##
r
Combo from 1st hit
Left Right Moonrise

1,​2,3

h,​h,​m
7,​10,​20
-22
LNC
i10
,i##
r
Combo from 2nd CH
Left Right Arc Kick

1,​2,4

h,​h,​h
7,​10,​20
-4
KDN
KDN*
i10
,i##
r
Tailspin
  • Combo from 2nd CH

2

h
9
-3
+8
i14
r
Binary Star

2,2

h,​m
9,​15
-12
+2
i14
,i##
r
{{{1}}}
Side High Kick

3

h
12
-8
+8
i13
r

3,1

h,​h
12,​10
-12
+4
i13
,i##
r
Ark Kick

4

h
21
-5
KDN
KDN*
i13
t42 r29
Homing
Tailspin
Meteor Burst

1+2

m
26
-17
KDN
i13
r
Meaty 1f.
Shadow Ring

3+4

l
20
-27
KDN
i33
r
{{{1}}}
Fierce Sting

f+3

m
17
-9
+0
+25G
i16
r
Broken Dream

f+1+2

m
21
-13
KDN
i25
r
{{{1}}}
Quick Uppercut

df+1

m
12
-3
+3
i13
t35 r22
Moonlight

df+1,2

m,​m
12,​17
-12
+2
KDN
i13
,i##
r
Combo from 1st hit.
Daylight

df+1,4

m,​h
12,​14
-9
+2
i13
,i##
r
Combo from 1st hit

df+2

m
10
-9
+2
i16
r
Rending Claw

df+2,3

m,​m
10,​10
-18
LNC
i16
,i##
r
{{{1}}}
Astral Shot

df+3

m
24
-6
KDN
i25
r
{{{1}}}
Middle Kick

df+4

m
16
-8
+3
i12
t39 r27
Sitting Jab

d+1

sm
5
-5
+6
i10
t31 r21
{{{1}}}
Sitting Claw

d+2

sm
8
-7
+4
i12
r
{{{1}}}
Sweeping Scarlet

d+3

l
7(10)
-16
-5
i15
t48 r33
{{{1}}}
Horizon Ring

d+4

l
17
-27
+5C
KDN
i20
r
{{{1}}}
Endless Sleep

d+1+2

sp
-
,i##
r
Shifts to Down.
Death Impact

db+1+2

ub(m)
30
KDN
KDN
i51
r
TJ28f

b+1

m
13
-8
+3
i14
r

b+1,2

m,​m
13,​13
-13
LNC
i14
,i##
r
{{{1}}}
Rising Chaos

b+1,​2,4

m,​m,​m
13,​13,​17
-13C
KDN
i14
,i##
r
{{{1}}}

b+2

h
10
-4
+2
i11
r
Leading Knee

b+2,3

h,​m
10,​15
-9
+3
KDN
i11
,i##
r
Combo from 1st hit

b+3

h
12
-9
+2
KDN
i16
r
Dust Tail

b+3,1

h,​h
12,​20
-4
+15Sp
i16
,i##
r
Tailspin
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 10f
Ion Tail

b+3,4

h,​m
12,​20
-14
KDN
i16
,i##
r
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 7f
Flare Knee

b+4

m
12
-14
-2
i15
r
C
Burst Claw

b+1+2

hm
5,​20
-13C
+4C
i27
r
Forced to crouching upon block or hit..
Front Jump

UF

sp
-
,i##
t47 r47
{{{1}}}
Vertical Jump

U

sp
-
,i##
t51 r51
{{{1}}}
Back Jump

UB

sp
-
,i##
,i##
t47 r47
{{{1}}}
Vampire Needle

During Jump1

m
10
-25
-15
i7
r
  • Fast Start-up 12f (Cost 5f).
  • Latest Start-up 38f in actualy.
  • Block or Hit Frame are when fast.
Vampire Claw

During Jump2

m
15
-17
-7
i9
r
  • Fast Start-up 14f (Cost 5f).
  • Latest Start-up 38f in actualy.
  • Block or Hit Frame are when fast.
Swan Shot

During Jump3

m
10
-25
-15
i7
r
  • Fast Start-up 12f (Cost 5f).
  • Latest Start-up 38f in actualy.
  • Block or Hit Frame are when fast.
Poison Orbit

During Jump4

m
15
-18
-8
i9
r
  • Fast Start-up 14f (Cost 5f).
  • Latest Start-up 39f in actualy.
  • Block or Hit Frame are when fast.
Bloody Claw to Deadly Slumber

f,F+2

m(,​sp)
25
-9
KDN
i14
r
Bloody Claw

f,​F+2,b

m(,​sp)
25
-9
KDN
i14
i14
r

f,F+3

h
12
-10
KDN
i16
r
Herical End

f,​F+3,3

h,​m
12,​24
-13
KDN
i16
,i##
r
Helical Flow

f,​F+3,4

h,​h
12,​21
-7
KDN
KDN*
i16
,i##
r
{{{1}}}

f,F+4

m
10
-16
-5
i15
r
TJ12f
Splendid Edge

f,​F+4,2

m,​m
10,​10
-14
-6
i15
,i##
r
Combo from 1st hit
Assault Barrage

f,F+1+2

mhl
5,​6,​20
-14
KDN
i18
r
Assault Barrage to Cancel

f,​F+1+2,D

mhlp
5,​6,​20
-12
-4
i18
,i##
r
Returns to crouching.
Noble Execution

f,f,f+1

h
30
+6
KDN
i18
r
  • Alternate input Run1
Tailspin
Noble Slash

f,f,f+3

m
27
+0
KDN
i24
r
{{{1}}}
Sitting Jab

FC1

sm
5
-5
+6
i10
r
{{{1}}}
Sitting Claw

FC2

sm
8
-7
+4
i12
r
{{{1}}}
Sweeping Scarlet

FC3

l
7(10)
-16
-5
i15
r
{{{1}}}
Horizon Ring

FC4

l
17
-27
+5C
KDN
i20
r
{{{1}}}
Stabbing Scarlet

WS1

m
10
-7
+4
i14
r
C
Rising Shadow

WS2

m
18
-9
KDN
LNC
i15
r
Rose Thorn

WS3

m
20
-22
LNC
i15
r
TJ15f
Toe Smash

WS4

m
15
-5
+6
i11
r
Deadly Slumber

FCD(1 sec)

sp
-
,i##
r
Endless Sleep

While down (facing up)1+2

sp
-
,i##
r
Bloody Guage increase.
Auger

2+3+4

sp
-
,i##
r
Needle Jab

BT.1

h
7
+1
+8
i10
r
  • Alternate input 2
  • Equivalent to 1.
Ark Kick

BT.3

h
24
-5
KDN
KDN*
i13
r
  • Alternate input 4
  • Equivalent to 4.
Sitting Jab

BT.d+1

sm
5
-5
+6
i10
r
  • Alternate input d+2
  • Equivalent to d1.
Horizon Ring

BT.d+3

l
20
-27
+5C
KDN
i20
r
  • Alternate input d+4
  • Equivalent to d4.
Moon Glide

f+4

sp
-
,i##
t33 r33
Cost 15f.
Moon Glide to Crouch

f+4,D

sp
-
,i##
,i##
t30 r30
Returns to crouching.

MG1

h
11
-4
+2
i10
r
Stardust

MG1,2

h,​h
11,​12
-8
+1
i10
,i##
r
  • Combo from 1st hit.
  • Input can be delayed 12f.
  • Combo can be delayed 10f from 1st hit.
Stardust Break

MG1,​2,1+2

h,​h,​m
11,​12,​21
-13
KDN
i10
,i##
r
Combo from 2nd CH
Stardust Ring

MG1,4

h,​h
11,​20
-11
KDN
KDN*
i10
,i##
r
Tailspin
  • Combo from 1st hit.
  • Can be delaeyed.
Bloody Claw to Deadly Slumber

MG2

m(,​sp)
25
-9
KDN
i14
r
Wall Bounce
  • Wall Baunce when consume Bloody Guage.
Bloody Claw

MG2,B

m(,​sp)
25
-9
KDN
i14
i14
r

MG3

h
12
-10
KDN
i16
r
Homing
Helical End

MG3,3

h,​m
12,​24
-13
KDN
i16
,i##
r
Helical Flow

MG3,4

h,​h
12,​21
-7
KDN
KDN*
i16
,i##
r
{{{1}}}
Queen Needle

MG4

l
15
-23
KDN
i18
r
{{{1}}}
Death Impact

MG1+2

ub(m)
30
KDN
KDN
i51
r
TJ21f
EX Moon Glide

f+3+4

sp
-
,i##
t33 r33
  • Consume 1 Blood Gauge.
  • Cost 15f.
EX Moon Glide to Crouch

f+3+4,D

sp
-
,i##
,i##
t30 r30
  • Consume 1 Blood Gauge.
  • Returns to crouching.
Bloody Claw Chaos to Deadly Slumber

EX MG2

m(,​sp)
25
-9
KDN
i14
r
Wall Bounce
Bloody Claw Chaos to Standing

EX MG2,B

m(,​sp)
25
-9
KDN
i14
i14
r
Wall Bounce
Death Impact Chaos

EX MG1+2

ub(m)
30
KDN
KDN
i41
r
TJ16f
Dark Wave

d,df,f+1

sm
20
-9
KDN
i28
t61 r33
Meaty 19f in actualy
Dark Wave

d,df,f+2

sm
20
-13
-5
i25
t62 r37
Meaty 27f in actualy
Dark Blade

f,d,df+1

sm
12
-22
LNC
i16
r
Dark Blade

f,d,df+2

sm*3
9,​9,​9
-34
LNC
i13
r
{{{1}}}
Dark Storm

d,db,b+1

sm
20
-11
+11Sp
KDN
i20
r
Tailspin
  • Meaty 1f in actualy
Dark Tempest

d,db,b+2

sm
22
-13
+2
KDN
i20
r
Meaty 1f in actualy
Dark Cannon

d,db,b+3

m
20
-13
KDN
LNC
i27
r
{{{1}}}
Dark Cannon

d,db,b+4

m
15
-1
+9C
i26
r
{{{1}}}
Dazzling Wave

f,​F+4,​2,d,df,f+1

m,​m,​sm
10,​10,​20
-
KDN
i15
,i##
r
Disable when 2nd whiff.
Dazzling Wave

f,​F+4,​2,d,df,f+2

m,​m,​sm
10,​10,​20
-
-5
i15
,i##
r
Disable when 2nd whiff.
AirBorne Dark Cannon

During Jumpd,db,b+3

m
20
-
KDN
LNC
i13
r
AirBorne Dark Cannon

During Jumpd,db,b+4

m
15
-
i13
r
Dark Wave to EX Moon Glide

d,​df,​f+1,f+3+4

sm,​sp
20
+1
KDN
i28
,i##
r
  • Alternate input df+3+4
  • Consume 1 Blood Gauge.
Dark Wave to EX Moon Glide

d,​df,​f+2,f+3+4

sm,​sp
20
+2
+10
i25
,i##
r
  • Alternate input df+3+4
  • Consume 1 Blood Gauge.
Dark Wave Chaos to EX Moon Glide

d,df,f+1+2

sm*2,​sp
10,​10
+10G
KDN
i24
r
Consume 1 Blood Gauge.
Dark Blade Chaos

f,d,df+1+2

sm*2,​sm*3
5,​6,​9,​9,​9
-34
LNC
i11
r
  • Consume 1 Blood Gauge.
  • Invinciblity during 1f.
  • Damage 5,29 upon front hit.
  • Launch on 5th hit.
Dark Tempest Chaos

d,db,b+1+2

mm
5,​20
-13
+12Sp
KDN
i15
r
Tailspin
  • Consume 1 Blood Gauge.
Dark Cannon Chaos

d,db,b+3+4

mm
5,​15
-9
KDN
i25
r
{{{1}}}
Dazzling Wave to EX Moon Glide

f,​F+4,​2,​d,​df,​f+1,f+3+4

m,​m,​sm,​sp
10,​10,​20
+1
KDN
i15
,i##
r
  • Alternate input df+3+4
  • Consume 1 Blood Gauge.
  • Disable when 2nd whiff.
Dazzling Wave to EX Moon Glide

f,​F+4,​2,​d,​df,​f+2,f+3+4

m,​m,​sm,​sp
10,​10,​20
+2
+10
i15
,i##
r
  • Alternate input df+3+4
  • Consume 1 Blood Gauge.
  • Disable when 2nd whiff.
Dazzling Wave Chaos to EX Moon Glide

f,​F+4,​2,d,df,f+1+2

m,​m,​sm*2
10,​10,​10,​10
+10G
KDN
i15
,i##
r
Consume 1 Blood Gauge.
AirBorne Dark Cannon Chaos

During Jumpd,db,b+3+4

mm
5,​15
-13
KDN
i10
r
Tailspin
  • Consume 1 Blood Gauge.
Bloody Horn

d,df,f,d,df,f+1+2

sm
15
-7
LNC
i14
r
  • Consume 2 Blood Gauge.
  • Evade during 8 to 9f.
Splendid Edge to Bloody Horn

f,​F+4,​2,d,df,f,d,df,f+1+2

m,​m,​sm
10,​10,​15
-7
LNC
i15
i15
r
Consume 2 Blood Gauge.
Rage Art

During Rageb+3+4

m,​th
55
-22
Th
i20
r
{{{1}}}
Bloody Bite

1+3

th(h)
35
1 or 2

-6F

RP
RP
Head-sd
Fac-Dwn
i12
r
  • Long Range Throw
  • Recovery 10.
Soul Rend

2+4

th(h)
35
1 or 2

-3F

RP
RP
Head-sd
Fac-Up
i12
r
Long Range Throw
Phantom Rave

Approach from left side

th(h)
40
1
-3F
Head-sd
Fac-Dwn
,i##
r
Phantom Rave

Approach from right side

th(h)
40
2
-3F
Head-sd
Fac-Dwn
,i##
r
Deep Shadow

Approach from behind

th(h)
45
disable
Foot-sd
Fac-Dwn
,i##
r
Recovery 10.
Phantom Rave

df+1+2

th(h)
40
1+2
-6F
Head-sd
Fac-Dwn
i12
r
10 Hit Combo
Input 3 1 4 1 2 2 4 2 1 2
Hit level h m l m h m m sm sm sm*3
Damage 12 10 8 8 5 6 8 10 10 6*3
Startup
Block -8 -12 -23 -12 -17 -16 -26 -21 -30 -33
Hit +8 +4 -6c -4 -6 -5 -17 -10 -5sp lnc
Combo