n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Circle of Judgement to Starburst
2,1,2
h,m,m,sp
10,13,25
-13
KDN
KDN*
i12
,i##
r
- Combo from 2nd CH
Crimson Delta Edge to Starburst
1+2J1+2Jf+2
m,th,th,sp
20,20,18
Th
i17
,i##
r
- To Starburst after hit.
- Combo from 1st hit.
- Foot-side & Face-up & -5f from Not Starburst.
- Head-side & Face-up & ±0f during Stardust.
Crimson Delta Edge () to Starburst
1+2J1+2Jb,f+2
m,th,th,sp
20,20,20
Th
i17
,i##
r
Secret Move.
f
Trinity of Pain
f+2,1,1+2
h,m,m
9,12,25
-18
KDN
i12
,i##
r
Input can be delayed
Deadly Sin to Starburst
f+2,2
h,m,sp
9,20
-27
KDN
i12
,i##
r
- To Starburst after hit
- Combo from 1st hit
Cross Arm Impact
f+1+2,1+2
m,m
10,20
-14
KDN
i16
,i##
r
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 11F
Dispel Magic
df+3,1
m,m
14,20
-12
KDN
i14
,i##
r
- Combo from 1st hit.
- Input can be delayed 14f.
- Combo can be delayed 14F from 1st hit.
Dispel Force
df+3,2
m,h
14,10
-2
+4
i14
,i##
r
- Combo from 1st hit.
- Input can be delayed 14f.
- Combo can be delayed 14F from 1st hit.
Crescent Heel
b+3,3
m,m
16,21
-12
+7C
LNC
i13
,i##
r
- Combo fron 1st CH.
- Input can be delayed.
Shining Wind to Starburst
b+4,1
m,h
10,18
-8
+13Sp
KDN
i17
,i##
r
- Combo from 1st hit.
- Input can be delayed 12f.
- Combo can be delayed 10F from 1st CH.
Shining Ray to Starburst
b+4,2
m,m,sp
10,20
-12
KDN
i17
,i##
r
- To Starburst after hit.
- Combo from 1st hit.
- Input can be delayed 12f.
- Combo can be delayed 11F from 1st CH.
Axial Ray
b+4,3
m,h
10,14
-12
-4
+1
i17
,i##
r
- Combo from 1st hit.
- Input can be delayed 12f.
- Combo can be delayed 8F from 1st CH.
f,F+2
m
14
-18
-7
i14
r
- Alternate input FCdf+2
- Can't be buffered fF
- and Start-up 15F in actualy.
- Meaty 2f.
Dual Guns
f,F+2,2
m,h,sp
14,20
-2C
KDN
i14
,i##
r
- Alternate input FCdf+2,2
- To Starburst after hit
- Forced to crouching upon hit.
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 15F from 1st hit
Bringer of Justice to Starburst
f,F+2,1+2
m,m
14,20
-13
KDN
i14
,i##
r
- Alternate input FCdf+2,1+2
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 13F from 1st hit
Orbit Slice to Starburst
f,F+1+2
m
23
-8
KDN
i17
r
- To Starburst after hit.
- Can't be buffered.
- Meaty 1f.
Wall Jumping Attack
b,b,ubwith back against wall
m
21
+0C
KDN
i36
r
- Can't be buffered
- Air Status 5f
- Invinciblity during 8 to 13f
Crouch Spin Knuckle
BT.d+1
sm
10
-2
+9
i10
r
- Alternate input d+2
- Returns to crouching.
Cross Arm Impact
During Starburstf+1+2,1+2
m,m
10,20
-9
KDN
i16
r
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 11F from 1st hit
Axion Burst
During Starburstd+1,2
m,m
16,23
+8
KDN
i17
r
- Combo from 1st hit
Nova Burst
During Starburstdb+1+2
m,ub(m)
20,20
KDN
KDN
i21
r
able to evade 2nd from 1st block
Avaritia
During Starburstb+4,3,2
m,h,m
10,14,38
-1
LNC
i17
r
{{{1}}}
Axino Burst
During Starburst WS1,2
m,m
12,23
+8
KDN
i12
r
- Combo from 1st hit.
Rage Drive to Starburst
During Rageb+4,2,f
m,m,sp
11,22
+7
KDN
i17
r
To Starburst after moving
Roche Limit
2+4
th(h)
35
1 or 2
-6F
RP
Head-sd
Fac-Up
Head-sd
Fac-Up
i12
r
- Long Range Throw
- Claudio lies down after throw
Avalaunche Throw
Approach from left side
th(h)
45
1
-3F
-3F
Right-sd
Fac-Up
Fac-Up
,i##
r
Prayer into the Void
Approach from right side
th(h)
40
2
-3F
-3F
Foot-sd
Fac-Up
Fac-Up
,i##
r
Sudden Shadow
Approach from behind
th(h)
50
disable
Foot-sd
Fac-Dwn
Fac-Dwn
,i##
r
10 Hit Combo | ||||||||||
Input | 2 | 1 | 3 | 1 | 4 | 3 | 2 | 4 | 3 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | h | m | m | m | l | h | m | m | h | m |
Damage | 10 | 13 | 6 | 10 | 5 | 7 | 10 | 15 | 10 | 20 |
Startup | ||||||||||
Block | +0 | -11 | -27 | -17 | -21 | -26 | -21 | -26 | -34 | -27 |
Hit | +6 | -5 | -16 | -11 | -10 | -15 | lnc | -15 | -15 | kdn |
Combo |