n
Input
1,1
- Jail from 1st block with 3f delay
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
1,1,2
- Jail from 2nd attack with 4f delay
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to -3 +8 r21 DCK with f+3
- Transition to -5 +6 r23 LWV with 3
- Transition to -5 +6 r23 RWV with 4
- Transition to -5 +6 r23 SWY with b+3
- Transitions can be delayed 5f
1,1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,2
- Jail from 1st attack
- Transition to -2 +6 r21 DCK with f+3
- Transition to -4 +4 r23 LWV with 3
- Transition to -4 +4 r23 RWV with 4
- Transition to -4 +4 r23 SWY with b+3
- Transitions can be delayed 5f
1,2,1
- Jail from 1st attack
- Combo from 1st CH
- Combo from 2nd CH
- Transition to -1 +5 r20 FLK with B
- Transition to -2 +4 r21 PAB with F
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
- Transition inputs can be delayed 2f
1,2,1,2
- Combo from 3rd CH
- Input can be delayed 2f
- Transition to -4 r22 DCK with f+3
- Transition to -6 r24 LWV with 3
- Transition to -6 r24 RWV with 4
- Transition to -6 r24 SWY with b+3
- Transitions can be delayed 2f
- Transition inputs can be delayed 3f
1,2,1,d+2
- Input can be delayed 3f
- Transition to r30 FC with D
2,1
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Interrupt with i6 from 2nd block
f
f+2,1
- Combo from 1st hit with 6f delay
- Move can be delayed 15f
- Transition to +0 +4 r16 PAB with F
- Transition to +1 +5 r15 FLK with B
f+1+2,2
df
df+1
- Transition to -5 +2 r22 DCK with f+3
- Transition to -7 +0 r24 LWV with 3
- Transition to -7 +0 r24 RWV with 4
- Transition to -7 +0 r24 SWY with b+3
df+1,2
- Combo from 1st hit
- Cancel to -14 -7 r32 DCK with f+3
- Cancel to -16 -9 r34 LWV with 3
- Cancel to -16 -9 r34 RWV with 4
- Cancel to -16 -9 r34 SWY with b+3
- Starts on frame 14, causing first hit to only have 1 active frame
df+1,[2~1]
df+1,[2~f+1+2]
- Jail from 2nd attack
- CH frames are for 3rd hit
- Transition to -2 +1 +4 r21 DCK with f+3
- Transition to -4 -1 +2 r23 LWV with 3
- Transition to -4 -1 +2 r23 RWV with 4
- Transition to -4 -1 +2 r23 SWY with b+3
df+2
- Transition to -2 +15g +43d (+35) r21 DCK with f+3
- Transition to -7 +10 r26 LWV with 3
- Transition to -7 +10 r26 RWV with 4
- Transition to -7 +10 r26 SWY with b+3
- Fastest df+2,f+3~db is 41 total
- Fastest df+2,f+3~db,b is 42 total
d
d+2,1
- Combo from 1st CH with 13f delay
- Move can be delayed 13f
- Transition to -4 +2 +7 r22 DCK with f+3
- Transition to -6 +0 +5 r24 LWV with 3
- Transition to -6 +0 +5 r24 RWV with 4
- Transition to -6 +0 +5 r24 SWY with b+3
d+2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 2nd block with i6
d+2,n+1
- Transition to -4 +7 r22 DCK with f+3
- Transition to -6 +5 r24 LWV with 3
- Transition to -6 +5 r24 RWV with 4
- Transition to -6 +5 r24 SWY with b+3
- Often written [d+2~n+1]
d+2,n+1,2
- Jail from 1st block with 5f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
d+2,n+1,f+2
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 1st block with i6
db
b+1,2
- Combo from 1st hit
- Input can be delayed 9f
- Combo can be delayed 9f
b+1,2,F
- Combo from 1st hit
- Input can be delayed 9f
- Combo can be delayed 9f
u
- Alternate input uf+3,2
- Combo from 1st hit
f,F+2
- Can't be buffered.
- Start-up 15f in actualy.
- Forced to crouching upon block..
- Meaty 2f in actualy.
d,df,f+1,B
d,df,f+1,B,db
WS1,1
- Combo from 1st hit.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
WS1,1ď˝
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
WS1,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2ďź, faster 2f.
WS1,2
- Combo from 1st hit.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
- Forced to crouching upon NH..
- Meaty 1f.
WS2ď˝
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
WS2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2ďź, faster 2f.
b,b,ubwith back against wall
- Can't be buffered.
- Air Status 5f.
- Invinciblity during 8 to 13f.
3
- No Tech Crouch Status.
- Cost 8f.
- Connect to DR ďź3 or 4 Hold ďźdďź.
- Connect to DK ďź3 or 4 Hold ďźfďź.
- Connect to SW ďź3 or 4 Hold ďźbďź.
DL1,1
- Combo from 1st hit
- Input can be delayed 10f
- Combo can be delayed 6f
DL1,f+1
- Combo from 1st hit
- Input can be delayed 10f
- Combo can be delayed 10f
DL2,1
- Combo from 1st CH.
- Input can be delayed 16f.
- Combo can be delayed 11f from 1st CH.
- Forced to crouching upon NH..
4
- No Tech Crouch Status.
- Cost 8f.
- Connect to DL ďź3 or 4 Hold ďźuďź.
- Connect to DK ďź3 or 4 Hold ďźfďź.
- Connect to SW ďź3 or 4 Hold ďźbďź.
DR1,2
- Combo from 1st CH.
- Input can be delayed 16f.
- Combo can be delayed 12f from 1st CH.
DKdb
- Returns to crouching.
- Cost 16f from input f3 or f4db.
DK1+2,1,2,1,2,1,2,1,2
DK1+2,1,2,1,2,1,2,1,2,1
DKf+2ď˝
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
DKf+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2ďź, faster 2f.
DKf+2,f+3
- Alternate input f+4,db
- Returns to crouching.
DIf+2ď˝
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
DIf+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2ďź, faster 2f.
DIf+2,f+3
- Alternate input f+4,db
- Returns to crouching.
SWä¸1
- Forced to crouching upon block or NH.
- Meaty 1f.
During Cyclone Left(Right)1
During Cyclone Left(Right)d+1
f+3+4
- Disable Block during 20f.
- Auto BlockďźH/M).
- No Cost to combinations.
- Eneble connect to Stance excluding PKB and FLC.
PKBdb
- Returns to crouching.
- Cost 21f from input f3+4db.
PKB1,2
PKB1,2,1
- Combo from 2nd CH.
- Input can be delayed 10f.
- Combo can be delayed 9f from 2nd CH.
- Forced to crouching upon NH..
PKB2
- Alternate input ub+2
- Absorbs Punch(H/M) during 7 to 13f.
- After Absorbs succeeds, Damage 25 + 50% of enemy attack.
PKBdf+1,1
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 11f
PKBdf+1,1,2
- Combo from 2nd CH.
- Input can be delayed 12f.
- Combo can be delayed 8f from 2nd CH.
PKBdf+1,1,2,1
PKBdf+1,2
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 12f
PKBb+1,1
- Combo from 1st hit
- Input can be delayed 13f
- Combo can be delayed 12f
PKBb+1,1,2
- Combo from 2nd CH
- Input can be delayed 12f
- Combo can be delayed 7f
PKBb+1,1,2,1
PKBb+1,1,2,1,B
PKBb+1,1,2,1,B,db
b+3+4
- Disable block during 15f.
- Auto BlockďźH/M).
- Cost 5f.
- Eneble connect to Stance excluding QS and FLC.
FLC1,1,B
FLC1,1,b+3+4
FLC1,1,1,B
FLC1,1,1,b+3+4
FLC1,1,1,2
- Enable Cancel Spitfire Combo (2)(3).
- Combo from 3rd hit.
FLC1,f+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
- Forced to crouching upon NH..
- +9CF on Crouch Hit.
FLC1,d+1
- Alternate input u+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
During Rage1+2
- Alternate input FC1+2
- Guard Point 8f
During Dempsey Roll1+2
During Ragedf+2+3
During Ragedf+2+3,f+3
2+4
-3F
Foot-sd
Fac-Dwn
- Long Range Throw.
- Floor Break.
Approach from left side
-3F
Fac-Up
Approach from right side
-3F
Fac-Up
Approach from behind
Fac-Up
- Damage () is wall bonus.
- Wall Stun.
SW1+2
-2F
- Break Throw 14f.
- With input d or b or u, push enemy in the direction you selected .
- Damage () is wall bonusďźwall stun (+11-F).
b+1+2
- Alternate input FLCb+1+2
- Absorbs Punch(H/M) during 2 to 10f.
After Parry succeeds1
- -12f on block.
- Bryan can evade when input b.
10 Hit Combo 1 | ||||||||||
Input | df1 | ă2f1+2ă | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | m |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8c |
Combo |
10 Hit Combo 2 | ||||||||||
Input | df1 | ă2f1+2ă | 1 | 1 | 2 | 1 | 1 | 2 | 1 | b2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | ub(m) |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | kdn |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | kdn |
Combo |