Jin (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,1 | 18 | +6 |
2,4 | 29 | +18a (+9a) | |
-12 | 1+2 | 30 | +12a (+3a) |
-13 | d/f+1,4 | 28 | +10g |
R! b+1+2 | 55â82 | +0d | |
-14 | f+1+2 | 38 | +7a (-2a) |
f:d:d/f:2[1] | 25 (69) | +70a (+50a) | |
-15 | u/f+4 | 13 (62) | +33a (+23a) |
d+3+4 | 25 (74) | +32a (+22a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC d+1 | 5 | +6 |
-11 | ws4 | 16 | +8 |
-13 | ws1,2 | 26 | +3 |
R! b+1+2 | 55â82 | +0d | |
-14 | ws2 | 14 (65) | +39a (+29a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-14 | f,F+2 | 24 | +15a (6a) | Everything |
-16 | f+4 | 21 | +4 | Everything |
f+4~f > ZEN | 21 | +11 | Everything |
Move | Damage | Frames | Risk |
---|---|---|---|
-u/f+4 | 13 (62) | +33a (+23a) | unsafe, steppable |
-d+3+4 | 25 (74) | +32a (+22a) | launchable, walkable |
-f,d,d/f:2 | 25 (69) | +70a (+50a) | safe, duckable |
-f,d,d/f:1 | 22 (73) | +36a (+26a) | launchable, steppable left |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | d+4 | 8 | -1 (-9) |
-19 | d+2 | 19 | -2 (-10) |
-24 | f,F+4 | 15 | +2 (-6) |
-31 | 4,3 | 21 | -1 (-9) |
- â i14 with perfect input, though usually comes out slower.