Shaheen tech

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Revision as of 17:30, 18 March 2024 by Datnero (talk | contribs) (I don't know if the OP of this tech was planning on adding this, but I added info about the heat guard break version of Al-Ghul and it's why it's useful)

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

Al-Ghul Master

Al-Ghul

D*,u+2

h
30
+4
+28 (+2)
i18~19
js
Balcony Break
Tornado
  • Alternate input: SNK.D*,u+2
  • Chip damage on block
  • Powered up during Heat
  • Read more

Al-Ghul's input is a charge motion, similar to a Flash Kick. The Down input must be charged for at least 39 frames.

Shaheen does not need to be crouching to charge the Down input, meaning you can charge during move animations and move recoveries. For example: Landing a Heat Engager or during a move with a long total duration.

On it's own, this move is situational at best, as it gives very few plus frames and even with masking the charge input with another move, it's still quite slow and risky for a high. However, Al-Ghul Master (H.D*,u+2), the powered up version of the move that Shaheen gains in Heat, is a guard break move that gives 13 frames of advantage on block - coincidentally, if done frame perfectly, f:b+2 is i13. This makes Al-Ghul go from a situational, risky high, to a core function of Shaheen's already powerful full crouch mixup. If Shaheen's opponent has shown that they are comfortable with stand blocking and reacting to the slide, Al-Ghul Master allows him to call this out and still win the full crouch mixup.

It is still possible to react and duck this, since ducking covers both Al-Ghul as well as slide, but it's important to show that you can and will use this option in Heat in tandem with his ws+2 to continue enforcing the full crouch mixup.