Jin movelist (Tekken 7)

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Startup frames shown for strings are for the first hit Damage values shown for strings are for the last hit only

Input Startup Hit Level Damage Hit CH Block Additional Properties
1 10 h 7 +8 +8 +1
1,2 10 h,h 12 +3 +7 -2
1,2,3 10 h,h,m 20 +31d +31d 0
1,2,4 10 h,h,h 26 +23a (+14a) +68a (+48a) -4 CH launcher, tailspin
1,3 10 h,h 10 +4 +4 -6
1,3,B 10 h,h 10 +4 +4 -6 auto backdash
1,3,F ZEN 10 h,h 10 +3 +3 -7 enters ZEN
1,3,2 10 h,h,m 10 +4 +4 -1
1,3,2,1 10 h,h,m,m 10 +7 +7 -7
1,3,2,1,4 10 h,h,m,m,l 10 +3 +3 -13
2 10 h 9 +9 +9 0
2,1 10 h,m 9 +6 +6 -3
2,1,4 10 h,m,m 18 +4 +4 -9
2,1,4~4 10 h,m,l 20 +16d +16d -31
2,4 10 h,h 20 +18a (+9a) +18a (+9a) -9 tailspin
d/b+1 10 m 5 +6 +6 -5 enters FC
d+2 11 m 8 +7 +7 -4 enters FC
f+3 12 m 16 +3 +3 -8
1+2 12 m,m,h 30 +12a (+3a) +12a (+3a) -14 wall break
d/f+1 13 m 10 +4 +6 -3
d/f+1,4 13 m,h 18 +10 +17a (+8a) -9 tailspin
D/f+1.4~4 13 m,m 24 +57 +57 -12 crumple stun
4 13 h 18 +16 +68a (+48a) -9 homing, CH launcher, tailspin
d/f+3 14 m 12 -5 -5 -16
d/f+3,3 14 m,h 14 +8 +8 -8
d/f+3,3,B 14 m,h 14 +8 +8 -8 auto backdash
d/f3,3,F ZEN 14 m,h 14 +9 +9 -7 enters ZEN
f,F+2 14 m 24 +15a (+6a) +47a (0a) -8 wall break
f+1+2 14 h,h 38 +7a (-2a) +7a (-2a) -9 wall bounce
f,d,d/f:2[1] 14 h 25 +70a (+50a) +70a (+50a) +5 launcher
  1. ↑ i14 with perfect input, though usually comes out slower.