Version 4.00

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Version 4.00
Released 10 Nov 2020
Official notes [1]
Chronology (view all)
← Version 3.33 Version 4.01 →

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack
  1. ↑ 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. ↑ 2.0 2.1 Law

Characters

Buff
Unclear
Nerf

Akuma

Command Change
DFLIP 3 Changed the damage from 21 to 17.
CH CD 1+2 Changed to "During hit from front CD 1+2".
qcb 3+4 Changed the damage from 6,6,6,20 to 10,10,10,20.
  • 4th hit
Changed the frame advantage when blocked from -12 frames to -8 frames.
Shortened the recovery time after the move hits by 4 frames.
During Jump qcb 3+4 changed the damage from 10 to 20.
f+3+4,qcb3+4 Changed the damage from 6,6,20 to 10,10,20.
  • 3rd hit
Changed the frame advantage when blocked from -15 frames to -8 frames.
Shortened the recovery time after the move hits by 7 frames.
d/f+1 Decreased the distance between the character and the opponent when the move hits.
d/f+1+2 Changed the damage from 23 to 20.
d+3 or FC 3 Changed the frame advantage when blocked from -11 frames to -13 frames.
Changed the frame advantage upon hit from -2 frames to -4 frames.
d+4 or FC 4 Increased the range of the attack.
b+1 Changed the damage from 15 to 12.
b+2 Changed the damage from 21 to 18.
f, F+2:2 Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
WR 1 Changed the frame advantage when blocked from +1 frames to +6 frames.
WS 3 Changed the damage from 17 to 12.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DFLIP 1+2

sm,​ sm
-5~-1
+5~+9
i10,23 js1~

Alisa

Command Change
R! f+2+3
  • 2nd hit
Changed the frame advantage when blocked from 0 frames to +1 frames.
Shortened the recovery time after the move hits by 1 frames.
SBT 3

DBT 3

Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1+2

DES d/f+1+2

Changed the time when Power Crush starts from 6 frames to 8 frames.
d/b+1~4 Reduced the strength of the pushback, and made the move easier to land.
u/f+3 Increased the lower range of the attack.
DES f+1 Changed the frame advantage when blocked from +2 frames to +3 frames.
DES f+1+2 Changed the frame advantage when blocked from +7 frames to +8 frames.
DES d+2 Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20.
DES d+2^ Changed the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SBT 1+2

Anna

Armor King

Asuka

Command Change
2,1,1+2
  • 2nd hit
Fixed an issue in which the opponent could shorten the recovery time via crouch input whent the move hit.
  • 4th hit
Changed the frame advantage when blocked from -10 frames to -7 frames.
Shortened the recovery time upon hit by 3 frames.
3~4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
2+3 Changed the attack startup from frame 28-29 to frame 23-24.
d/f+2,3 Changed the damage from 10, 13, 20 to 10, 13, 25.
d+3+4 Reduced the strength of the pushback, and made the move easier to land.
d/b+1,2
  • 1st hit
Changed the frame advantage upon hit from +4 frames to +7 frames.
  • 2nd hit
Increased input window from 20 to 23.
d/b+2 Changed the attack startup from frame 23-24 to frame 20-21.
b+1 Can now shift to crouching by cancelling the move with "b+1,D"
b+2,1+2,4 Increased the range of the attack.
b+4 Changed the frame advantage when blocked from -8 frames to -7 frames.
u/f+2 Changed the damage from 20, 20, to 20, 25.
WR 3 Increased the lower range of the attack.
WS 1,4 Changed the frame advantage when blocked from -12 frames to -8.
Shortened the recovery time upon hit by 1 frame.
Increased input window for the 2nd attack from 15 frames to 21 frames.
WS 2,1,2,1,2

,1+4,1,3+4

  • 8th/9th hit
Decreased the distance between the character and the opponent when the move hits.
b+1+3 (or b+2+4) Shortened the recovery time by 5 frames.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Azalea

b+2+3

m
23
3.30
-9
+6
+6
i24~25
r30
  • Sabaki, autoparries mid and high kicks, launching for full combo.
  • Parry active between i4 and i15

Bob

Bryan

Claudio

Devil Jin

Dragunov

Eddy

Eliza

Fahkumram

Feng

Ganryu

Geese

Gigas

Heihachi

Hwoarang

Jack-7

Jin

Josie

Julia

Katarina

Command Change
1,1,2 Decreased the distance between the character and the opponent when the move is blocked.
HAR 3 Increased the upper range of the attack.
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1 Changed the frame advantage when blocked from -3 to -2 frames.
d/f+2,2 Changed the attack startup from frame 27 to frame 25.
Delayed the time when the move starts by 1 frame.
d/f+2,4 Changed the attack startup from frame 29-30 to frame 26-27.
Delayed the time when the move starts by 1 frame.
d/f+3+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d+1 Increased the distance between the character and the opponent when the move is blocked.
d+3,4 Changed the frame advantage when blocked from -4 to -1 frames.
d/b+3 | Changed the attack startup from frame 25-27 to frame 24-25.
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/b+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
b+3+4
  • 1st hit
Changed the damage from 10 to 15.
Increased the move's tracking.
f,F+2,4 Increased the move's forward movement, decreasing the distance between the character and the opponent.
(enemy down) d+3+4 Changed the damage from 25 to 28.
Changed the frame advantage when blocked from -20 frames to -12 frames.
Changed the frame advantage upon hit from -9 frames to -1 frames.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

Kazumi

Kazuya

King

Kuma & Panda

Lars

Law

Lee

Command Change
R! d+1+2 Can now be done from HMS
1,3:3 Reduced frame advantage on block from -10 to -11
Reduced frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2 Reduced damage from 18 to 17
Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3

Lei

Leo

Leroy

Command Change
HRM 3,4 Changed the frame advantage upon hit from 0 frames to +1 frames
HRM f+4 Changed the attack startup from frame 26-30 to frame 26-29
Decreased the range of the attack
HRM b+1 Decreased the distance between the character and the opponent when the move is blocked
HRM b+4 Decreased the distance between the character and the opponent when the move hits
f+3 Changed the damage from 17 to 14
f+3,1+2 Changed the frame advantage when blocked from -6 to -12 frames
Changed the frame advantage upon hit from 0 frames to -6 frames
d+2 Changed the damage from 15 to 11
d+1+2 Decreased the move's reach
d/b+1,3 Changed the opponent's behaviour when the move lands as a counter hit
d/b+3,1+2 Changed the damage from 29 to 25
d/b+4 Changed the damage from 15 to 13
b+1 Changed the damage from 17 to 14
b+1+2 Decreased the distance between the character and the opponent when the move is blocked
u/f+4 Changed the attack startup from frame 21-23 to frame 23-25
f,F+2,2 Changed the damage from 15 to 13
f,F+1+2 Decreased the move's reach
WS 2
  • 3rd hit
Changed the damage from 12 to 10
WS 3 Changed the damage from 17 to 14
WS 3,1+2 Changed the frame advantage when blocked from -6 to -12 frames
Changed the frame advantage upon hit from 0 frames to -6 frames
FC d/f+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack
SS 4 Changed the damage from 16 to 17
Changed the opponent's behaviour when hit
b+2,(1 or 2)
  • 5th hit
Changed the damage from 20 to 10
Changed the opponent's behavior when hit

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon

u/b+2

m
20
2
-10
+3
+3
i20
Punch sabaki
Chakra Fist

qcf+2

h
20
2.3
-6
+29a (+22a)
+29a (+22a)
i16~i17

Lili

Lucky Chloe

Marduk

Master Raven

Miguel

Negan

Nina

Command Change
1+4 Fixed an issue in which the move could not be performed while running.
f+3 Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
d/f+1 Changed the attack startup from frame 13 to frame 13-14.
Increased the range of the attack.
d/f+3,2
  • 1st hit
Increased the lower range of the attack.
  • 2nd hit
Changed the frame advantage upon hit from +1 frames to +5 frames.
Increased the lower ranged of the attack.
d/f+1+2 Changed the damage from 5, 10 to 5, 14.
d/b+3 Reduced the strength of the pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed the command from "b+1" to "u/b+1".
b+2,2 Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
b+4 Decreased the distance between the character and the opponent when the move lands as a counter hit.
b+1+4 Decreased the distance between the character and the opponent when the 1st attack hits.
Fixed an issue in which the move could not be performed while running.
u/b+4 Changed the frame advantage when blocked from -9 frames to -7 frames.
u/f+2 Reduced the strength of the pushback, and made the move easier to land.
U/F+4 Changed the frame advantage when blocked from -6 frames to ±0 frames.
d,D/F+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
qcf Fixed an issue in which the move could not be performed during special step in a specific situation.
qcf+2 Changed the attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed the opponent's behaviour when the move lands as a counter hit.
WR 3,4 Changed the frame advantage when blocked from -15 frames to -13 frames.
Changed the opponent's behaviour when hit. (no longer launches)
Shortened the recovery time after the move hits by 3 frames.
WR 1+2 Decreased the distance between the character and the opponent when the move is blocked.
WS 2 Increased the move's reach.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
1.98
-7
+4
+4
i12~13
r26
Throat Slasher to Bad Habit

b+1,4

,​m
10,​22
2.40
-14
+9
+53a
i12~13
,i28
r33
  • Natural Combo
  • Second hit crumple stuns on CH

Noctis

Paul

Command Change
R! 1+2:B Changed the damage from 20 to 15.
2,3 Changed the frame advantage when blocked from -12 frames to -9 frames.
Shortened the recovery time after the move hits by 3 frames.
f+1+4 Changed the damage from 21 to 25.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the opponent's behaviour when hit.
b+4 Changed the opponent's behaviour when the move lands as a counter hit.
Updated the motion and increased the range of the attack.
u/b+2 Increased the distance between the character and the opponent when the move hits the opponent.
u/f+2 Decreased the distance between the character and the opponent when the move is blocked.
f,F+3,4,f+4 Increased the range of the attack.
qcb+1 Decreased the distance between the character and the opponent when the move is blocked.
qcb+4 Changed the damage from 28 to 23.
qcb+1+2 Increased the lower range of the attack.
ws3 Decreased the distance between the character and the opponent when the move hits.
SS 1 Changed the damage from 23 to 21.
Changed the opponent's behaviour when hit.
SS 3 Changed the damage from 18 to 17.
f,F+1+2 Changed the behaviour when Paul performs a throw escape and hits the wall.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2+3

m
21
-14
ATG
i20~21

Shaheen

Steve

Command Change
RD1
  • 1st hit to 4th hit
Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked
  • 5th hit
Changed the opponent's behaviour when the move hits or hits in mid-air
RD 2
  • 1st hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
  • 2nd hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
LWV 1,1 Changed the opponent's behaviour when the move lands as a counter hit
DCK 1+2 Changed the damage from 3 to 5
PAB d+1 Changed the damage from 12 to 11
PAB b+2 Changed the frame advantage when blocked from -14 frames to -13 frames
Shortened the recovery after the move hits by 1 frames
d+1 Changed the damage from 14 to 12
D+2 Changed the damage from 13 to 11
b+2 Changed the damage from 20 to 15
SWY 1+2,B Fixed an issue in which performing throw escape in specific situations led to unintended behaviour
FLK 1,1,1,2 Changed the opponent's behaviour when hit
FLK 2 Changed the opponent's behaviour when hit
WR 2 Increased the lower range of the attack
Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked
WS 1 Decreased the distance between the character and the opponent when the move hits

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Nimrod Combination

PAB f+1+2

h,​h
35
2.4
-5
+24a (+15a)
+24a (+15a)
i12
Jail from 1st attack

Wallsplat Replaces old PAB f+1+2 plus on block shove

Xiaoyu

Yoshimitsu

Zafina