Steve |
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Steve | |
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Key techniques |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | b+1+2 (high or mid punches) |
Mid check |
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Power low | d/b+3,2 |
Generic moves | |
Remapped |
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Missing |
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External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward playstyle a tournament favourite.
Strengths & weaknesses
Strengths:
- Counter hit tools
- Safety in frames and tracking
- Great pokes
- Amazing wall pressure
- Best Rage Drive in the game (RD2)
- Evasiveness using weaves
Weaknesses:
- Poor comeback potential without Rage
- Lack of threatening mixups outside of wall
- Lackluster block punishment (no i15 launchers)
- Can't punish FUFT 4 wakeup kick
- Poor (but consistent) whiff punishment without Rage
- Poor ground hitting moves
- Vulnerable to punch parries
External links
- Steve Discord
- Combo document by Mogly et al.
- Steve tutorial video by That Blasted Salami.
- Basics guide by Xiang Part 1, Part 2, Part 3
Fighter |
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