Drilldown: Move

Move > name: None & recv : (BT) or r36

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name: (Click arrow to add another value)
image:
target:
,h (2) · l (1) · L (1) · ,m (1) · m (6) · M (1)
damage:
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
block:
ch:

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