Fahkumram changelog: Difference between revisions

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{{Fahkumram}}
{{Fahkumram}}


{{#invoke:Patch|log|Fahkumram}}
{{#invoke:Changelog|main|Fahkumram}}

Latest revision as of 02:49, 29 June 2022

5.00, 17 Aug 2022

Main article: Version 5.00

R.uf+3+4
Damage reworked from 25,4,11 to 27,3,7
1,2,1,4
Wall crush on hit +20g.
Knockdown on hit removed, now +8.
3,1,4
No longer combos from 2nd counter hit.
Frame advantage on block nerfed from -13 to -15.
Frame advantage on hit nerfed from +3 to +1.
3,1,4,4
Frame advantage on block nerfed from -14 to -15.
3,[4~3]
f+3,2,[4~3]
ws2,[4~3]
Counter hit knockdown removed.
4
2,4
1,2,4
d+3,4
Counter hit knockdown removed.
3+4
Frame advantage nerfed from -9 to -11.
f+3,2,1
Launch on hit removed.
d+1
Damage reduced from 20 to 18.
Counter hit knockdown removed.
db+4
Damage reduced from 21 to 19.
Frame advantage on hit reduced from +5c to +4c.
Frame advantage on block nerfed from -14 to -15.
b+1
Knockdown now allows opponent to do a back roll tech recovery.
f,F+1+2
Frame advantage on block nerfed from -14 to -15.

4.20, 27 May 2021

Main article: Version 4.20

d/f+4,3~3
Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.

4.10, 22 Mar 2021

Main article: Version 4.10

R.u/f+3+4
Damage of first hit reduced from 35 to 25.
1,1
Damage reduced from 20 to 16.
Knockdown on counter hit removed.
1,4
Frame advantage on hit reduced from +16g to +3 and no longer wall splats.
3
Recovery increased by 3 frames.
Frame advantage on block reduced from -6 to -9.
Frame advantage on hit reduced from +5 to +2.
3,4
Frame advantage on hit reduced to +1, no longer causes knockdown.
Damage reduced from 20 to 18.
f+1+2
Pushback on block reduced.
d/f+1
Recovery increased by 2 frames.
Frame advantage on block reduced from -3 to -5.
Frame advantage on hit reduced from +6 to +4.
d/f+2,3
Can no longer be delayed.
Frame advantage on block reduced from -11 to -12.
d/f+3
Recovery increased by 1 frame.
Frame advantage on block reduced from -12 to -13.
Frame advantage on hit reduced from -1 to -2.
4,4
d+4
Damage reduced from 18 to 15.
d+3+4
Damage reduced from 20 to 15.
Frame advantage on block reduced from -13 to -17.
Frame advantage on hit reduced from +1 to +0.
b+4,3,2
Damage reduced from 27 to 21.

4.00, 10 Nov 2020

Main article: Version 4.00

3,1,2
New move.
uf+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Knockdown and wall splat removed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Knockdown and wall splat removed.
Counter hit behavior changed from launcher to knockdown.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
df+1
Frame advantage on hit reduced from +8 to +6.
df+1,2
Counter hit behavior removed.
df+1,4~1
f,F+4~1
Frame advantage on block reduced from +0 to -3.
df+1,4~3,2
f,F+4~3,2
FC.df+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Knockdown removed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit no longer causes screw.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
uf+1
Opponent's low hitting before move started now fixed.
uf+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block lengthened by 2 frames, slowing pace.

3.33, 19 Aug 2020

Main article: Version 3.33

*
Hurtbox for both knees extended downward. Previously, low attacks could miss unexpectedly.
f,f
Animation adjusted. Previously, low attacks could miss unexpectedly.
sidestep
Hurtbox for both hands extended downward. Previously, mid attacks could miss unexpectedly.
Animation adjusted to be less evasive.
3+4
Damage reduced from 27 to 20.
Pushback on block reduced.
d/f+3
Damage reduced from 19 to 15.
d+3+4
Pushback on block reduced.
d/b+4
f+3
b+3
f,F+3
Collision adjusted. Previously, low attacks could miss unexpectedly.

3.32, 17 Jun 2020

Main article: Version 3.32

*
Hurtbox when hit increased in size. Previously, attacks could whiff unexpectedly.
Pushback from Fahkumram's head reduced. Previously, attacks could whiff unexpectedly.

3.31, 21 Apr 2020

Main article: Version 3.31

R.d/f+3+4
Frame advantage on hit reduced from +0 to -3.
R.u/f+3+4
Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
d/f+1+2
Throw break window increased from 12 frames to 20. Previously, was not in line with most other throws.