RogerDodger (talk | contribs) (Automated character changelog via Module:Patch) Tag: Script  |
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{{Fahkumram}} | {{Fahkumram}} | ||
{{#invoke: | {{#invoke:Changelog|main|Fahkumram}} |
Latest revision as of 02:49, 29 June 2022
Fahkumram (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- R.uf+3+4
- Damage reworked from 25,4,11 to 27,3,7
- 1,2,1,4
- Wall crush on hit +20g.
- Knockdown on hit removed, now +8.
- 3,1,4
- No longer combos from 2nd counter hit.
- Frame advantage on block nerfed from -13 to -15.
- Frame advantage on hit nerfed from +3 to +1.
- 3,1,4,4
- Frame advantage on block nerfed from -14 to -15.
- 3,[4~3]
- f+3,2,[4~3]
- ws2,[4~3]
- Counter hit knockdown removed.
- 4
- 2,4
- 1,2,4
- d+3,4
- Counter hit knockdown removed.
- 3+4
- Frame advantage nerfed from -9 to -11.
- f+3,2,1
- Launch on hit removed.
- d+1
- Damage reduced from 20 to 18.
- Counter hit knockdown removed.
- db+4
- Damage reduced from 21 to 19.
- Frame advantage on hit reduced from +5c to +4c.
- Frame advantage on block nerfed from -14 to -15.
- b+1
- Knockdown now allows opponent to do a back roll tech recovery.
- f,F+1+2
- Frame advantage on block nerfed from -14 to -15.
4.20, 27 May 2021
Main article: Version 4.20
- d/f+4,3~3
- Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
4.10, 22 Mar 2021
Main article: Version 4.10
- R.u/f+3+4
- Damage of first hit reduced from 35 to 25.
- 1,1
- Damage reduced from 20 to 16.
- Knockdown on counter hit removed.
- 1,4
- Frame advantage on hit reduced from +16g to +3 and no longer wall splats.
- 3
- Recovery increased by 3 frames.
- Frame advantage on block reduced from -6 to -9.
- Frame advantage on hit reduced from +5 to +2.
- 3,4
- Frame advantage on hit reduced to +1, no longer causes knockdown.
- Damage reduced from 20 to 18.
- f+1+2
- Pushback on block reduced.
- d/f+1
- Recovery increased by 2 frames.
- Frame advantage on block reduced from -3 to -5.
- Frame advantage on hit reduced from +6 to +4.
- d/f+2,3
- Can no longer be delayed.
- Frame advantage on block reduced from -11 to -12.
- d/f+3
- Recovery increased by 1 frame.
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from -1 to -2.
- 4,4
- d+4
- Damage reduced from 18 to 15.
- d+3+4
- Damage reduced from 20 to 15.
- Frame advantage on block reduced from -13 to -17.
- Frame advantage on hit reduced from +1 to +0.
- b+4,3,2
- Damage reduced from 27 to 21.
4.00, 10 Nov 2020
Main article: Version 4.00
- 3,1,2
- New move.
- uf+2
- New move.
- b,B
- Backward movement reduced.
- 1,2,1
- Frame advantage on block reduced from -6 to -10.
- Frame advantage on hit reduced from +7 to +3.
- 1,2,1,3~4
- 2,4,3~4
- 4,3~4
- d+3,4,3~4
- Knockdown and wall splat removed.
- 3,1,d+4
- Damage reduced from 18 to 15.
- 3,4~3
- f+3,2,4~3
- ws2,4~3
- Knockdown and wall splat removed.
- Counter hit behavior changed from launcher to knockdown.
- f+3
- Frame advantage on block reduced from -4 to -7.
- Frame advantage on hit reduced from +7 to +4.
- f+1+2
- Damage reduced from 26 to 21.
- df+1
- Frame advantage on hit reduced from +8 to +6.
- df+1,2
- Counter hit behavior removed.
- df+1,4~1
- f,F+4~1
- Frame advantage on block reduced from +0 to -3.
- df+1,4~3,2
- f,F+4~3,2
- FC.df+3,2
- Damage reduced from 25 to 23.
- d+4
- Opponent's low attack now hits more in some situations.
- d+3+4
- Knockdown removed.
- b+2
- Frame advantage on hit reduced from -4 to -6.
- b+3
- Counter hit no longer causes screw.
- b+4,3
- Frame advantage on block reduced from -9 to -10.
- Frame advantage on hit reduced from +2 to +1.
- uf+1
- Opponent's low hitting before move started now fixed.
- uf+3
- Lower range increased.
- ws1
- Frame advantage on hit reduced from +7 to +4.
- SS.4
- Recovery for both characters on block lengthened by 2 frames, slowing pace.
3.33, 19 Aug 2020
Main article: Version 3.33
- *
- Hurtbox for both knees extended downward. Previously, low attacks could miss unexpectedly.
- f,f
- Animation adjusted. Previously, low attacks could miss unexpectedly.
- sidestep
- Hurtbox for both hands extended downward. Previously, mid attacks could miss unexpectedly.
- Animation adjusted to be less evasive.
- 3+4
- Damage reduced from 27 to 20.
- Pushback on block reduced.
- d/f+3
- Damage reduced from 19 to 15.
- d+3+4
- Pushback on block reduced.
- d/b+4
- f+3
- b+3
- f,F+3
- Collision adjusted. Previously, low attacks could miss unexpectedly.
3.32, 17 Jun 2020
Main article: Version 3.32
- *
- Hurtbox when hit increased in size. Previously, attacks could whiff unexpectedly.
- Pushback from Fahkumram's head reduced. Previously, attacks could whiff unexpectedly.
3.31, 21 Apr 2020
Main article: Version 3.31
- R.d/f+3+4
- Frame advantage on hit reduced from +0 to -3.
- R.u/f+3+4
- Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
- d/f+1+2
- Throw break window increased from 12 frames to 20. Previously, was not in line with most other throws.