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== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns= | {{Combolist|columns=12em| | ||
; [13] df+1,(Hit vs crouch) | |||
: [+41] f,F+3 wr2,1 | |||
: [+32] df+3,1+2 | |||
: [+28] f,F+1,4 | |||
; [28] wr1 | |||
; [18] f,F+3 | |||
: [+23] wr2,1 | |||
: [+21] f,f d+1+2 | |||
: [+18] f,F+2 | |||
: [+18] f,F+1+2 | |||
; [23] f,F+2 | |||
: [+14] f,F+3 | |||
; [31] ws2,1 | |||
: [+18] f,F+2 | |||
}} | |||
== Staples == | == Staples == | ||
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{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: | : [+24] 1 df+4,2,b,f+1 | ||
: [+22] df+4,2<b,f+1 | |||
: [+22] 1 1+2,4,4 | |||
; Wall slump | |||
: [+26] uf+3+4 f,F+3 | |||
: [+20] 1+2,4,4 | |||
; b+2+4 (back to wall) | |||
: [50] df+1 f,F+2<ref>Not guaranteed. Can whiff vs side roll right.</ref> | |||
: [48] b+1 f,F+3 | |||
: [46] df+1 f,F+3 | |||
; [29] FC.df+4,3 (near wall) | |||
: [+14] f,F+3 | |||
}} | }} | ||
<references/> | |||
== Float == | == Float == |
Latest revision as of 06:16, 23 October 2022
Julia (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
Mini-combos
- [13] df+1,(Hit vs crouch)
- [+41] f,F+3 wr2,1
- [+32] df+3,1+2
- [+28] f,F+1,4
- [28] wr1
- [18] f,F+3
- [+23] wr2,1
- [+21] f,f d+1+2
- [+18] f,F+2
- [+18] f,F+1+2
- [23] f,F+2
- [+14] f,F+3
- [31] ws2,1
- [+18] f,F+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [20] df+2,1
- [20] f+3~uf+3+4
- [+58] f+[3~1] df+3 f,F+1 f+2,1,[3~1] f,F+1,4 S! wr2,1
- [+55] f+[3~1] df+3 f,F+1 d,df+1,4 df+4,2,3 S! df+2,3~1+2
- [+53] f+[3~1] df+3 f,F+1(x4) f,F+1,4 S! wr2,1
- [+52] f+[3~1] df+3 f,F+1 d,df+1,4 df+4,2,3 S! wr2,1
- [+51] f+[3~1] df+3 f,F+1 f,F+1,4 S! df+4,2,b,f+1
- [16] uf+4,3
- [+54] f,F+3 df+3[1] (...see df+2,1 routes)
- [+45] df+3+4 d,df+1,4~1 d,df+1,3~2 S! wr2,1
- [24] CH f+3~2
- [23] b+1+2
- [21] CH b+1
- [20] CH db+1
- [+53] f+3~4 df+3 (...see df+2,1 routes)
- [20] b+4
- [+46] f,f df+3+4 d,df+1,4~2 S! 1+2 f,F+3
- [+44] f,f df+3+4 d,df+1,4~2 S! df+4,2,b,f+1
- [25] uf+3+4
- [+44] df+3+4 d,df+1,3~2 S! df+4,2,b,f+1
Wall
- Regular carry (30% scaling)
- [+24] 1 df+4,2,b,f+1
- [+22] df+4,2<b,f+1
- [+22] 1 1+2,4,4
- Wall slump
- [+26] uf+3+4 f,F+3
- [+20] 1+2,4,4
- b+2+4 (back to wall)
- [50] df+1 f,F+2[1]
- [48] b+1 f,F+3
- [46] df+1 f,F+3
- [29] FC.df+4,3 (near wall)
- [+14] f,F+3
- ↑ Not guaranteed. Can whiff vs side roll right.
Float
- 1
- combo when you anti-air with jab here
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.