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This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements. | This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements. | ||
# Download [ | == Extracting and Browsing Tekken 7 Resource Files == | ||
# Download [ | |||
# Extract the contents of quickbms.rar | # Download [https://tekkenmods.com/guide/6/tekken-7-modding-tools QuickBMS]. | ||
# Open quick_bms_4gb_files.exe and select tk7.bms as the script to use | # Download [https://www.gildor.org/en/projects/umodel UEViewer]. | ||
# Select all the Tekken 7 pak files located under {Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\ | # Extract the contents of <code>quickbms.rar</code> | ||
# Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least | # Open <code>quick_bms_4gb_files.exe</code> and select <code>tk7.bms</code> as the script to use | ||
# Press 'Enter' when prompted to 'Please insert the | # Select all the Tekken 7 pak files located under <code>{Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\</code> | ||
# Wait for the process to finish. | # Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least 51 GB of space. | ||
# Extract the contents of umodel_win32.zip and run ueviewer.exe | # Press 'Enter' when prompted to 'Please insert the content for the variable KEY'. Press 'a' if asked if you want to overwrite files. | ||
# Select the | # Wait for the process to finish. You should have a folder tree with .uasset files in them. | ||
# You can now browse the contents of the | # Extract the contents of <code>umodel_win32.zip</code> and run <code>ueviewer.exe</code> | ||
# Select the folder with the extracted uasset files while leaving all other options at their defaults | |||
# You can now browse the contents of the Tekken 7 game files | |||
== Exporting Resources == | |||
# Right-click a folder you want to extract and select 'Export folder contents'. | |||
# Select the desired output location. If exporting images, change 'Texture Format' under 'Texture Export' to PNG. | |||
# Select Unreal Engine version 4.14 when prompted | |||
== Useful Resource Locations == | |||
* VS Character Portraits (L): <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\VS_CH_L\</code> | |||
* VS Character Portraits (R): <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\VS_CH_R\</code> | |||
* VS Character Portraits (Special, need to be unlocked using fight money): <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\VS_CH_UNLOCK\</code> | |||
* Fight money icon (max amount): <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\UNL_THUMB\</code> | |||
* Special Match text (in multiple languages): <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\TRE_SPECIALMATCH\</code> | |||
* Rank Images (English): <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\RNK_S\us\</code> | |||
* Combo notation buttons: <code>TekkenGame\Content\UI_common\Texture2D\ReplaceImages\GAIJI\</code> | |||
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Latest revision as of 15:30, 24 February 2022
This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements.
Extracting and Browsing Tekken 7 Resource Files
- Download QuickBMS.
- Download UEViewer.
- Extract the contents of
quickbms.rar
- Open
quick_bms_4gb_files.exe
and selecttk7.bms
as the script to use - Select all the Tekken 7 pak files located under
{Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\
- Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least 51 GB of space.
- Press 'Enter' when prompted to 'Please insert the content for the variable KEY'. Press 'a' if asked if you want to overwrite files.
- Wait for the process to finish. You should have a folder tree with .uasset files in them.
- Extract the contents of
umodel_win32.zip
and runueviewer.exe
- Select the folder with the extracted uasset files while leaving all other options at their defaults
- You can now browse the contents of the Tekken 7 game files
Exporting Resources
- Right-click a folder you want to extract and select 'Export folder contents'.
- Select the desired output location. If exporting images, change 'Texture Format' under 'Texture Export' to PNG.
- Select Unreal Engine version 4.14 when prompted
Useful Resource Locations
- VS Character Portraits (L):
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\VS_CH_L\
- VS Character Portraits (R):
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\VS_CH_R\
- VS Character Portraits (Special, need to be unlocked using fight money):
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\VS_CH_UNLOCK\
- Fight money icon (max amount):
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\UNL_THUMB\
- Special Match text (in multiple languages):
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\TRE_SPECIALMATCH\
- Rank Images (English):
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\RNK_S\us\
- Combo notation buttons:
TekkenGame\Content\UI_common\Texture2D\ReplaceImages\GAIJI\
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