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These parameters are chosen such that all relevant text renders on the UI are legible, while optimizing file size and video quality at both down-scaled (thumbnail) and up-scaled (full screen) resolutions. | These parameters are chosen such that all relevant text renders on the UI are legible, while optimizing file size and video quality at both down-scaled (thumbnail) and up-scaled (full screen) resolutions. | ||
{| class="wikitable" | {| class="wikitable col-1-end" | ||
! Pixel format | |||
| yuv420p | |||
|- | |||
! Encoder | ! Encoder | ||
| x264 | | x264 | ||
Line 23: | Line 26: | ||
|- | |- | ||
! Resolution | ! Resolution | ||
| 640x360<ref>Aspect ratio can be changed and total size increased as appropriate | | 640x360<ref>Aspect ratio can be changed and total size increased as appropriate so long as the bitrate stays below 3000 Kb/s.</ref> | ||
|- | |- | ||
! Container | ! Container | ||
Line 29: | Line 32: | ||
|- | |- | ||
! Audio track | ! Audio track | ||
| None | | None<ref>Most videos don't need an audio track, but it's permitted if essential to the video. In these cases, be sure to turn off the background music.</ref> | ||
|} | |} | ||
Line 38: | Line 41: | ||
Use the best graphics settings your computer can handle without compromising the frame rate. | Use the best graphics settings your computer can handle without compromising the frame rate. | ||
== Map settings == | == Character choice == | ||
It's not important whether a recording “features” P1 or P2. However, it's preferable if the viewpoint fighter (if there is one) is “looking” towards the text (see [[wikipedia:MOS:IMAGELOCATION]]), so if you're aware of how you want to use the video in an article, record it from that perspective. Most videos will be placed on the right, so a sensible default is to record as P2. | |||
Using Heihachi as the training dummy can be useful since his idle animation doesn't move his position at all. | |||
If demonstrating a combo, it's usually best to do it against Xiaoyu or Kunimitsu, since they have the smallest hitboxes. | |||
If the character choice is irrelevant to the video, then try and mix it up. We don't need ''every'' video featuring Mishimas. | |||
Use the default P1 costume unless the video is demonstrating a specific costume. If it's a mirror, then P2 should use the P2 costume. | |||
== Map choice == | |||
Be careful recording on Infinite Azure, since sometimes there's a massive lens flare which makes text not legible after encoding. | |||
Any stage is permitted, but advised not to use stages with red color grading (Jungle Outpost 1, Twighlight Conflict 2, Devil's Pit, Brimstone and Fire, Howard Estate, Vermilion Gates) unless you have a no-colorgrading mod for needed stage, or the stage is required for demonstration. Know that most stages have an appropriate alternative. | |||
Stages with snow-like effects are advised not to use, unless there is a mod removing it, or the stage is required for demonstration (Arctic Snowfall, Dragon's Nest final round, Helipad night, Howard Estate post balcony) | |||
Dark stages should also be generally avoided. | |||
As general rule, unless needed otherwise, stage is chosen from the pool of: | |||
* Forgotten Realm | |||
* Jungle Outpost 2 | |||
* Twighlight Conflict 1 | |||
* Dragon's Nest no rain | |||
* Souq | |||
* Duomo Di Sirio | |||
* G.Corp Helipad (day) | |||
* Precipice of Fate | |||
* Geometric Plane | |||
* Infinite Azure 1 or 2 | |||
* Hammerhead | |||
* Last Day on Earth | |||
Other stages are permitted, it's just an advice to keep the visuals clear. Red stages do not provide visual clarity on a lot of screens, rain, snow and alike may mess with compression algorythms, making videos look uncomprehensible, dark stages may just be too dark to see the demonstration clearly | |||
=== Encoding efficiency === | |||
[[File:Kazumi-combo-infazure2.mp4|thumb|250px|It might seem insignificant, but the right stage choice can make your file a lot smaller.]] | |||
[[File:Kazumi-combo-waitingroom.mp4|thumb|250px|We considered recommending a mod to get the waiting room in practice mode, but it turns out Infinite Azure 2 encodes to smaller files anyway.]] | |||
[[File:Kazumi-combo-arctic.mp4|thumb|250px|The snow and moving backdrop make this video 29% bigger than the same video on Infinite Azure 2.]] | |||
Map choice has a substantial effect on the filesize of a video after encoding. Backgrounds with complicated or moving parts require more data to be encoded at the same quality level. The color of the stage compared with the fighters can also make a notable difference. | |||
The following tests were done by recording Kazumi on P1 doing f,F+4 f+3,F RSS.2 d/f+1 b,f+2,1,4 S! f+3,F RSS.1 against Heihachi, with each video being 7 seconds long and encoded with x264 crf25 640x360@60. | |||
{| class="wikitable col-2-center col-3-center" style="clear: left" | |||
! Map !! Bitrate (kb/s) !! Ratio (vs best) | |||
|- | |||
| Geometric Plane<ref group="e" name="p1">Kazumi P1 costume</ref> | |||
| 2206 || 1 | |||
|- | |||
| Infinite Azure 2<ref group="e" name="p1"/> | |||
| 2223 || {{#expr: 2223/2206 round 2 }} | |||
|- | |||
| Kinder Gym | |||
| 2238 || {{#expr: 2238/2206 round 2 }} | |||
|- | |||
| Infinite Azure 2<ref group="e" name="p2">Kazumi P2 costume</ref> | |||
| 2256 || {{#expr: 2256/2206 round 2 }} | |||
|- | |||
| Last Day on Earth | |||
| 2284 || {{#expr: 2284/2206 round 2 }} | |||
|- | |||
| Waiting Room | |||
| 2319 || {{#expr: 2319/2206 round 2 }} | |||
|- | |||
| Violet Systems | |||
| 2334 || {{#expr: 2334/2206 round 2 }} | |||
|- | |||
| Precipice of Fate | |||
| 2404 || {{#expr: 2404/2206 round 2 }} | |||
|- | |||
| Infinite Azure | |||
| 2442 || {{#expr: 2442/2206 round 2 }} | |||
|- | |||
| Geometric Plane<ref group="e" name="p2"/> | |||
| 2554 || {{#expr: 2554/2206 round 2 }} | |||
|- | |||
| G-Corp Helipad<ref group="e">After the helicopter leaves the scene</ref> | |||
| 2643 || {{#expr: 2643/2206 round 2 }} | |||
|- | |||
| Brimstone & Fire | |||
| 2647 || {{#expr: 2647/2206 round 2 }} | |||
|- | |||
| Hammerhead | |||
| 2655 || {{#expr: 2655/2206 round 2 }} | |||
|- | |||
| Mishima Dojo | |||
| 2751 || {{#expr: 2751/2206 round 2 }} | |||
|- | |||
| G-Corp Helipad | |||
| 2767 || {{#expr: 2767/2206 round 2 }} | |||
|- | |||
| Arctic Snowfall | |||
| 2868 || {{#expr: 2868/2206 round 2 }} | |||
|- | |||
| Jungle Outpost | |||
| 3004 || {{#expr: 3004/2206 round 2 }} | |||
|- | |||
| Duomo Di Sirio | |||
| 3164 || {{#expr: 3164/2206 round 2 }} | |||
|- | |||
| Arena | |||
| 3173 || {{#expr: 3173/2206 round 2 }} | |||
|- | |||
| G-Corp Helipad (Night) | |||
| 3294 || {{#expr: 3294/2206 round 2 }} | |||
|- | |||
| Souq | |||
| 3350 || {{#expr: 3350/2206 round 2 }} | |||
|- | |||
| Jungle Outpost 2 | |||
| 3391 || {{#expr: 3391/2206 round 2 }} | |||
|} | |||
<references group="e"/> | |||
== Practice mode settings == | |||
Most videos are recorded from practice mode. These settings are recommended for most videos. | |||
== Action settings == | === Action settings === | ||
These action settings avoid misleading readers into thinking combos exist where they don't. | |||
{| class="wikitable | {| class="wikitable col-1-end" | ||
! CPU Opponent Action 1 | ! CPU Opponent Action 1 | ||
| Stand | | Stand | ||
Line 60: | Line 181: | ||
|} | |} | ||
== | === Restart settings === | ||
Try to avoid combining “Switch Positions” with having both player ''and'' opponent frame info or attack info turned on, since the switched positions will make the UI opposite the visuals, which can be confusing. | |||
=== Display settings === | |||
{| class="wikitable" | {| class="wikitable col-1-end" | ||
! Command History | ! Command History | ||
| Display | | Display | ||
Line 86: | Line 207: | ||
|- | |- | ||
! Player Frame Info | ! Player Frame Info | ||
| Hide | | Hide<ref group="d" name="frame-display">Set to “Detailed Display” if frame data is central to the video, but be aware that frame data might change in subsequent patches.</ref> | ||
|- | |- | ||
! Opponent Frame Info | ! Opponent Frame Info | ||
| Hide | | Hide<ref group="d" name="frame-display"/> | ||
|} | |||
<references group="d"/> | |||
=== Other settings === | |||
{| class="wikitable col-1-end" | |||
! Player Attacks (Counter Hit) | |||
| Not Set | |||
|- | |||
! Opponent Attacks (Counter Hit) | |||
| Not Set | |||
|- | |||
! Player Rage | |||
| Not Set | |||
|- | |||
! Opponent Rage | |||
| Not Set | |||
|} | |} | ||
{{Navbox wavu}} |
Latest revision as of 19:59, 27 May 2024
Videos should be as small as possible, as this makes them load faster and reduces server load. However, this should not come at the cost of clarity. If a video doesn't effectively communicate what it means to, then it being small is irrelevant—it's useless.
The easiest way to ensure a video is small is to make it shorter. Most videos on Wavu Wiki should be around 2 to 5 seconds long. Be ruthless in cutting out dead time from a video.
For a tutorial on how to record, trim, and encode videos, see Wavu:Video recording tutorial.
Encoder parameters
These parameters are chosen such that all relevant text renders on the UI are legible, while optimizing file size and video quality at both down-scaled (thumbnail) and up-scaled (full screen) resolutions.
Pixel format | yuv420p |
---|---|
Encoder | x264 |
crf | 25 |
Preset | veryslow |
Frame rate | 60fps |
Resolution | 640x360[1] |
Container | mp4 |
Audio track | None[2] |
Graphics settings
Use the best graphics settings your computer can handle without compromising the frame rate.
Character choice
It's not important whether a recording “features” P1 or P2. However, it's preferable if the viewpoint fighter (if there is one) is “looking” towards the text (see wikipedia:MOS:IMAGELOCATION), so if you're aware of how you want to use the video in an article, record it from that perspective. Most videos will be placed on the right, so a sensible default is to record as P2.
Using Heihachi as the training dummy can be useful since his idle animation doesn't move his position at all.
If demonstrating a combo, it's usually best to do it against Xiaoyu or Kunimitsu, since they have the smallest hitboxes.
If the character choice is irrelevant to the video, then try and mix it up. We don't need every video featuring Mishimas.
Use the default P1 costume unless the video is demonstrating a specific costume. If it's a mirror, then P2 should use the P2 costume.
Map choice
Be careful recording on Infinite Azure, since sometimes there's a massive lens flare which makes text not legible after encoding.
Any stage is permitted, but advised not to use stages with red color grading (Jungle Outpost 1, Twighlight Conflict 2, Devil's Pit, Brimstone and Fire, Howard Estate, Vermilion Gates) unless you have a no-colorgrading mod for needed stage, or the stage is required for demonstration. Know that most stages have an appropriate alternative. Stages with snow-like effects are advised not to use, unless there is a mod removing it, or the stage is required for demonstration (Arctic Snowfall, Dragon's Nest final round, Helipad night, Howard Estate post balcony) Dark stages should also be generally avoided.
As general rule, unless needed otherwise, stage is chosen from the pool of:
- Forgotten Realm
- Jungle Outpost 2
- Twighlight Conflict 1
- Dragon's Nest no rain
- Souq
- Duomo Di Sirio
- G.Corp Helipad (day)
- Precipice of Fate
- Geometric Plane
- Infinite Azure 1 or 2
- Hammerhead
- Last Day on Earth
Other stages are permitted, it's just an advice to keep the visuals clear. Red stages do not provide visual clarity on a lot of screens, rain, snow and alike may mess with compression algorythms, making videos look uncomprehensible, dark stages may just be too dark to see the demonstration clearly
Encoding efficiency
Map choice has a substantial effect on the filesize of a video after encoding. Backgrounds with complicated or moving parts require more data to be encoded at the same quality level. The color of the stage compared with the fighters can also make a notable difference.
The following tests were done by recording Kazumi on P1 doing f,F+4 f+3,F RSS.2 d/f+1 b,f+2,1,4 S! f+3,F RSS.1 against Heihachi, with each video being 7 seconds long and encoded with x264 crf25 640x360@60.
Map | Bitrate (kb/s) | Ratio (vs best) |
---|---|---|
Geometric Plane[e 1] | 2206 | 1 |
Infinite Azure 2[e 1] | 2223 | 1.01 |
Kinder Gym | 2238 | 1.01 |
Infinite Azure 2[e 2] | 2256 | 1.02 |
Last Day on Earth | 2284 | 1.04 |
Waiting Room | 2319 | 1.05 |
Violet Systems | 2334 | 1.06 |
Precipice of Fate | 2404 | 1.09 |
Infinite Azure | 2442 | 1.11 |
Geometric Plane[e 2] | 2554 | 1.16 |
G-Corp Helipad[e 3] | 2643 | 1.2 |
Brimstone & Fire | 2647 | 1.2 |
Hammerhead | 2655 | 1.2 |
Mishima Dojo | 2751 | 1.25 |
G-Corp Helipad | 2767 | 1.25 |
Arctic Snowfall | 2868 | 1.3 |
Jungle Outpost | 3004 | 1.36 |
Duomo Di Sirio | 3164 | 1.43 |
Arena | 3173 | 1.44 |
G-Corp Helipad (Night) | 3294 | 1.49 |
Souq | 3350 | 1.52 |
Jungle Outpost 2 | 3391 | 1.54 |
Practice mode settings
Most videos are recorded from practice mode. These settings are recommended for most videos.
Action settings
These action settings avoid misleading readers into thinking combos exist where they don't.
CPU Opponent Action 1 | Stand |
---|---|
CPU Opponent Action 2 | Guard All |
Ground Technique | Side Quick Roll (Left) |
Stand Up | Wake Up (Backward) |
Restart settings
Try to avoid combining “Switch Positions” with having both player and opponent frame info or attack info turned on, since the switched positions will make the UI opposite the visuals, which can be confusing.
Display settings
Command History | Display |
---|---|
Health Gauge | Hide |
Player Attack Info | Display |
CPU Opponent Attack Info | Hide |
Hit Properties | Display |
Recovery Animation | Hide |
Player Frame Info | Hide[d 1] |
Opponent Frame Info | Hide[d 1] |
Other settings
Player Attacks (Counter Hit) | Not Set |
---|---|
Opponent Attacks (Counter Hit) | Not Set |
Player Rage | Not Set |
Opponent Rage | Not Set |
Wavu Wiki (Discord server) |
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