User:RogerDodger/sandbox: Difference between revisions

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Line 8: Line 8:
|damage=7
|damage=7
|target=h
|target=h
|range=2.12
|startup=i10
|startup=i10
|recv=r
|recv=r17
|block=+1
|block=+1
|hit=+8
|hit=+8
|tracksLeft=4
|tracksRight=6
}}
}}
{{MoveData
{{MoveData
Line 22: Line 25:
|target=,h
|target=,h
|targetLead=h
|targetLead=h
|startup=,i##
|startup=,i13~14
|startupRoot=i10
|startupRoot=i10
|recv=r43
|recv=r18
|tot=43
|tot=43
|block=-1
|block=-1
|hit=+6
|hit=+6
|notes=Combo from 1st hit
|notes={{Plainlist|
* Jail from 1st hit with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
Line 39: Line 45:
|target=,l
|target=,l
|targetLead=h
|targetLead=h
|startup=,i##
|startup=,i22
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r31
|block=-12
|block=-12
|hit=-1
|hit=-1
|notes=Combo from 1st CH
|notes={{Plainlist|
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
Line 53: Line 62:
|target=h
|target=h
|startup=i12
|startup=i12
|recv=r
|recv=r22
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 65: Line 74:
|target=,m
|target=,m
|targetLead=h
|targetLead=h
|startup=,i##
|startup=,i20
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r25
|block=-6
|block=-6
|hit=+5
|hit=+5
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed 2f}}
}}
}}
{{MoveData
{{MoveData
|id=Claudio-2,1,2
|id=Claudio-2,1,2
|name=Circle of Judgement to Starburst
|name=Circle of Judgement
|input=,2
|input=,2
|inputLead=2,1
|inputLead=2,1
|damage=,25
|damage=,25
|damageLead=10,13
|damageLead=10,13
|target=,m,sp
|target=,m
|targetLead=h,m
|targetLead=h,m
|startup=,i##
|startup=,i16~18
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r38
|block=-13
|block=-13
|hit=KDN
|hit=+10a (+1)
|ch=KDN*
|ch=[[Claudio combos#Staples|+55a (+35)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* {{Tailspin}}
* Combo from 2nd CH}}
* Combo from 2nd CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|id=Claudio-3
|id=Claudio-3
|name=Side High Kick
|input=3
|input=3
|damage=21
|damage=21
|target=h
|target=h
|startup=i12
|startup=i12~13
|recv=r
|recv=r30
|block=-6
|block=-6
|hit=-1
|hit=-1
|ch=LNC
|ch=+19a (+12)
}}
}}
{{MoveData
{{MoveData
|id=Claudio-4
|id=Claudio-4
|name=High Kick
|name=Magic Four
|input=4
|input=4
|damage=17
|damage=17
Line 114: Line 126:
|block=-8
|block=-8
|hit=+3
|hit=+3
|ch=LNC
|ch=[[Claudio combos#Staples|+28a (+18)]]
}}
}}
{{MoveData
{{MoveData
Line 125: Line 137:
|target=,h
|target=,h
|targetLead=h
|targetLead=h
|startup=,i##
|startup=,i25~26
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r27
|crush=,js17~
|block=+0
|block=+0
|hit=+15<sup>Sp</sup>
|hit=+15g
|ch=KDN
|ch=[[Claudio combos#Staples|+67a (+47)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{Tailspin}}
* {{Tailspin}}
* <span class="icon js">TJ</span>
* Combo from 1st hit with 5f delay
* Combo from 1st hit.
* Combo from 1st CH with 11f delay
* Input can be delayed 11f.
* Input can be delayed 11f
* Combo can be delayed 5f from 1st hit.}}
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
Line 145: Line 158:
|target=m
|target=m
|startup=i17
|startup=i17
|recv=r
|recv=r38
|block=-14
|block=-14
|hit=+2<sup>C</sup>
|hit=+2c
}}
}}
{{MoveData
{{MoveData
|id=Claudio-1+2J1+2
|id=Claudio-1+2,1+2
|input=J1+2
|input=,1+2
|inputLead=1+2
|inputLead=1+2
|damage=,20
|damage=,20
|damageLead=20
|damageLead=20
|target=,th
|target=,t
|targetLead=m
|targetLead=m
|startup=,i##
|startupRoot=i17
|startupRoot=i17
|recv=r
|tot=82
|hit=+0
|hit=+0
|notes={{Plainlist|
* Combo from 1st hit
* Only comes out on hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input}}
}}
}}
{{MoveData
{{MoveData
|id=Claudio-1+2J1+2Jf+2
|id=Claudio-1+2,1+2,f+2
|name=Crimson Delta Edge to Starburst
|name=Crimson Delta Edge
|input=Jf+2
|input=,f+2
|inputLead=1+2J1+2
|inputLead=1+2,1+2
|damage=,18
|damage=,18
|damageLead=20,20
|damageLead=20,20
|target=,th,sp
|target=,t
|targetLead=m,th
|targetLead=m,t
|startup=,i##
|startupRoot=i17
|startupRoot=i17
|recv=r
|hit=-5d or +0d
|hit=Th
|notes={{Plainlist|
|notes={{Plainlist|
* To Starburst after hit.
* Combo from 1st hit
* Combo from 1st hit.
* Gives STB
* Foot-side &amp; Face-up &amp; -5f from Not Starburst.
* Feet side -5d when getting STB
* Head-side &amp; Face-up &amp; ±0f during Stardust.}}
* Head side +0d if already STB
}}
* Deals 20 damage with input b,f+2
{{MoveData
* Not a timed input}}
|id=Claudio-1+2J1+2Jb,f+2
|name=Crimson Delta Edge () to Starburst
|input=Jb,f+2
|inputLead=1+2J1+2
|damage=,20
|damageLead=20,20
|target=,th,sp
|targetLead=m,th
|startup=,i##
|startupRoot=i17
|recv=r
|hit=Th
|notes=Secret Move.
}}
}}
{{MoveData
{{MoveData
Line 201: Line 204:
|input=3+4
|input=3+4
|damage=20
|damage=20
|target=m
|target=M
|startup=i24
|startup=i24~26
|recv=r
|recv=r39 FC
|crush=js13~
|block=-10
|block=-10
|hit=KDN
|hit=[[Claudio combos#Mini-combos|+9a]]
|notes={{Plainlist|
* <span class="icon js">TJ</span>13f
* Returns to crouching.
* Meaty 2F}}
}}
}}



Revision as of 07:44, 28 July 2022

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.12
4
6
+1
+8
i10
r17
Scattered Ashes

1,2

h,​h
7,​12
-1
+6
i10
,i13~14
t43 r18
  • Jail from 1st hit with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
7,​11
-12
-1
i10
,i22
r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
r22

2,1

h,​m
10,​13
-6
+5
i12
,i20
r25
  • Combo from 1st hit
  • Input can be delayed 2f
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1)
i12
,i16~18
r38
Tailspin
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f

3

h
21
-6
-1
+19a (+12)
i12~13
r30
Magic Four

4

h
17
-8
+3
i12
t39 r27
Battle Scars

4,3

h,​h
17,​13
+0
+15g
i12
,i25~26
,js17~
r27
Homing
Tailspin
  • Combo from 1st hit with 5f delay
  • Combo from 1st CH with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

1+2

m
20
-14
+2c
i17
r38

1+2,1+2

m,​t
20,​20
+0
i17
t82
  • Combo from 1st hit
  • Only comes out on hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge

1+2,​1+2,f+2

m,​t,​t
20,​20,​18
-5d or +0d
i17
  • Combo from 1st hit
  • Gives STB
  • Feet side -5d when getting STB
  • Head side +0d if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-10
i24~26
js13~
r39 FC

f

f+2

h
9
+0
+6
i12
r

f+2,1

h,​m
9,​12
-10
+6C
i12
,i##
r
Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
KDN
i12
,i##
r
Input can be delayed
Deadly Sin to Starburst

f+2,2

h,​m,​sp
9,​20
-27
KDN
i12
,i##
r
Tailspin
  • To Starburst after hit
  • Combo from 1st hit
Sacred Edge

f+3

h
27
+0
+15Sp
KDN
i18
r
{{{1}}}
Into the Abyss

f+4

m
23
+4C
+4C
KDN
i22
r
  • Forced to crouching upon NH.
  • Meaty 1f
Cross Arm Strike

f+1+2

m
10
-18
-7
i16
r
Cross Arm Impact

f+1+2,1+2

m,​m
10,​20
-14
KDN
i16
,i##
r
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 11F
Above the Storm

f+3+4

h
25
+2
KDN
i17
t53 r36
Homing
Quick Upper

df+1

m
10
-2
+9
i15
t36 r21
Sky's Arc

df+1,2

m,​m
10,​13
-15
LNC
i15
,i##
r
Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
KDN
i14
t46 r32

df+3

m
14
-7
+4
i14
r
Dispel Magic

df+3,1

m,​m
14,​20
-12
KDN
i14
,i##
r
  • Combo from 1st hit.
  • Input can be delayed 14f.
  • Combo can be delayed 14F from 1st hit.
Dispel Force

df+3,2

m,​h
14,​10
-2
+4
i14
,i##
r
  • Combo from 1st hit.
  • Input can be delayed 14f.
  • Combo can be delayed 14F from 1st hit.
Front Kick

df+4

m
14
-8
+3
i13
t40 r27
Axion

d+1

m
16
-8
+2
i17
r
Axion Burst

d+1,2

m,​m
16,​16
-9
+4
+9
i17
,i##
r
Tailspin
  • Combo from 1st hit
Gravity Point

d+2

l
11
-12
-1
i20
r
{{{1}}}
Gravity Zone

d+2,2

l,​l
11,​15
-12
+0
i20
,i##
r
{{{1}}}
Crouch Side Kick

d+3

l
12
-17
-3
i16
r
{{{1}}}
Crouch Chin Kick

d+4

l
7
-13
-2
i12
r
{{{1}}}
Superbia

d+1+2

m
28
-18
KDN
i13
r
  • Alternate input BT1+2
  • Meaty 1f
Crouch Jab

db+1

sm
5
-5
+6
i10
r
{{{1}}}
Crouch Straight

db+2

sm
8
-4
+7
i11
r
{{{1}}}
Twin Claws

db+2,1

sm,​m
8,​12
-13
+3
i11
,i##
r
{{{1}}}
Acedia

db+3

l
23
-15
+3C
KDN
i24
r
{{{1}}}

db+4

l
7
-13
-2
i15
r
Lagrange Needle

db+4,3

l,​h
7,​10
-11
+0
i15
,i##
r
Combo from 1st hit.
Nova Burst

db+1+2

m,​m
20,​20
-4
KDN
i21
r
Vanishing Storm

b+1

m
25
-5
KDN
i18
r
Homing
Tailspin
  • Meaty 1f
Spinning Skies to Starburst

b+2

h,​sp
30
-9
KDN
i14
r
To Starburst after hit
Burning Core

b+3

m
16
-4
+7
i13
t36 r23
Crescent Heel

b+3,3

m,​m
16,​21
-12
+7C
LNC
i13
,i##
r
  • Combo fron 1st CH.
  • Input can be delayed.

b+4

m
10
-14
-3
i17
r
Shining Wind to Starburst

b+4,1

m,​h
10,​18
-8
+13Sp
KDN
i17
,i##
r
Tailspin
  • Combo from 1st hit.
  • Input can be delayed 12f.
  • Combo can be delayed 10F from 1st CH.
Shining Ray to Starburst

b+4,2

m,​m,​sp
10,​20
-12
KDN
i17
,i##
r
  • To Starburst after hit.
  • Combo from 1st hit.
  • Input can be delayed 12f.
  • Combo can be delayed 11F from 1st CH.
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
i17
,i##
r
Homing
  • Combo from 1st hit.
  • Input can be delayed 12f.
  • Combo can be delayed 8F from 1st CH.
Avaritia

b+4,​3,2

m,​h,​m
10,​14,​20
-13
KDN
i17
,i##
r
{{{1}}}
Judgment Claw

b+1+2

m
25
-13
KDN
i22
r
PC8f
Eternal Moon

b+3+4

m
24
-14
KDN
i29
r
Homing
Wall Bounce
Big Bang

b+2+3

ub(m)
60
KDN
KDN
i72
r
Jumping Knuckle

ub

m
12
-12
-1
i18
r
{{{1}}}
Meteor Slash

ub

m
25
-3C
KDN
i25
r
{{{1}}}
Ground Slash Nova

ub+3

m
20
+2C
+7C
LNC
i23
r
{{{1}}}
Ground Slash Nova

u+3

m
21
+2C
+7C
LNC
i23
r
{{{1}}}
Ground Slash Nova

uf+3

m
22
+2C
+7C
LNC
i23
r
{{{1}}}
Sky Slash Nova

ub

m
13
-13
LNC
i15
t53 r38
{{{1}}}
Pollux

uf+3+4

mm
10,​14
-11
KDN
i20
r
{{{1}}}
Delay Rising Toekick

uf☆4

m
25
-11
LNC
i23
r
TJ9f

f,F+2

m
14
-18
-7
i14
r
  • Alternate input FCdf+2
  • Can't be buffered fF
  • and Start-up 15F in actualy.
  • Meaty 2f.
Dual Guns

f,​F+2,2

m,​h,​sp
14,​20
-2C
KDN
i14
,i##
r
  • Alternate input FCdf+2,2
  • To Starburst after hit
  • Forced to crouching upon hit.
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 15F from 1st hit
Bringer of Justice to Starburst

f,​F+2,1+2

m,​m
14,​20
-13
KDN
i14
,i##
r
  • Alternate input FCdf+2,1+2
Wall Bounce
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 13F from 1st hit
Invidia

f,F+4

m
20
-5
KDN
i15
r
{{{1}}}
Orbit Slice to Starburst

f,F+1+2

m
23
-8
KDN
i17
r
  • To Starburst after hit.
  • Can't be buffered.
  • Meaty 1f.
Ira to Starburst

f,f,f+2

h,​sp
40
+7
KDN
i13
t44 r31
{{{1}}}
Crouch Jab

FC1

sm
5
-5
+6
i10
r
{{{1}}}
Crouch Straight

FCdb

sm
8
-4
+7
i11
r
{{{1}}}
Crouch Side Kick

FC3

l
12
-17
-3
i16
r
{{{1}}}
Crouch Chin Kick

FC4

l
10
-15
-4
i12
r
{{{1}}}

WS1

m
12
-4
+7
i12
r
Noble Step

WS1,1

m,​h
12,​15
-12
+9
i12
,i##
r
Combo from 1st hit.
Axino

WS1,2

m,​m
12,​12
-9
+4
+9
i12
,i##
r
Tailspin
  • Combo from 1st hit.
Sylvia to Starburst

WS2

m,​sp
20
-14
LNC
i15
r
To Starburst after hit
Piercing Wind

WS3

m
20
-8
KDN
i16
r
Toe Smash

WS4

m
18
-6
+5
i11
r
Luxuria

SS4

l
20
-12
+6C
KDN
i20
r
  • Returns to crouching.
  • Forced to crouching upon NH..
Wall Jumping Attack

b,b,ubwith back against wall

m
21
+0C
KDN
i36
r
  • Can't be buffered
  • Air Status 5f
  • Invinciblity during 8 to 13f
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Spin Kick

BT.3

h
18
-8
KDN
i10
r
Alternate input 4
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
  • Alternate input d+4
  • Returns to crouching.
Starburst

sp
-
,i##
r
  • enable after any move hit
  • enable special move once
Cross Arm Impact

During Starburstf+1+2,1+2

m,​m
10,​20
-9
KDN
i16
r
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 11F from 1st hit
Axion Burst

During Starburstd+1,2

m,​m
16,​23
+8
KDN
i17
r
Tailspin
  • Combo from 1st hit
Gravity Zone

During Starburstd+2,2

l,​l
11,​17
-12
KDN
i20
r
{{{1}}}
Nova Burst

During Starburstdb+1+2

m,​ub(m)
20,​20
KDN
KDN
i21
r
able to evade 2nd from 1st block
Avaritia

During Starburstb+4,3,2

m,​h,​m
10,​14,​38
-1
LNC
i17
r
{{{1}}}
Axino Burst

During Starburst WS1,2

m,​m
12,​23
+8
KDN
i12
r
Tailspin
  • Combo from 1st hit.
Rage Art

During Ragedf+1+2

m,​th
55
-22
Th
i20
r
Guard Point 8F
Rage Drive to Starburst

During Rageb+4,2,f

m,​m,​sp
11,​22
+7
KDN
i17
r
To Starburst after moving
Punishment

1+3

th(h)
35
1 or 2
-3F
Foot-sd
Fac-Up
i12
r
Long Range Throw
Roche Limit

2+4

th(h)
35
1 or 2

-6F

RP
RP
Head-sd
Fac-Up
i12
r
  • Long Range Throw
  • Claudio lies down after throw
Avalaunche Throw

Approach from left side

th(h)
45
1
-3F
Right-sd
Fac-Up
,i##
r
Prayer into the Void

Approach from right side

th(h)
40
2
-3F
Foot-sd
Fac-Up
,i##
r
Sudden Shadow

Approach from behind

th(h)
50
disable
Foot-sd
Fac-Dwn
,i##
r
Gula

f,F+3+4

th(h)
40
1+2
-6F
RP
Head-sd
Fac-Up
i12
r
10 Hit Combo
Input 2 1 3 1 4 3 2 4 3 2
Hit level h m m m l h m m h m
Damage 10 13 6 10 5 7 10 15 10 20
Startup
Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
Hit +6 -5 -16 -11 -10 -15 lnc -15 -15 kdn
Combo