RogerDodger (talk | contribs) |
|||
Line 17: | Line 17: | ||
</gallery> | </gallery> | ||
== How | == How to slide == | ||
[[File:LawDelayedSlide.mp4|thumb|250px|Slides are done from the slide dash, which is similar to a regular dash.]] | |||
[[ | The slide input is FC.df,d,DF+3. It's similar to a generic [[dash]] attack (e.g. {{fl|Lee}}'s f,F+3) but with D being held the whole time. The df,d,df inputs enter the slide dash [[stance]] after which df+3 does the slide. This slide dash can only be done by slide characters (although other characters like {{fl|Master Raven}} have something similar). | ||
The fastest slide can be done from standing is 28 [[frame]]s. This involves timing the second df precisely as you enter [[full crouch]], then inputting df+3 on the next frame: | |||
{{Legend| | |||
{{Legend| | |yellow=Active frame | ||
| | |teal=[[Half crouch]] | ||
|orange=Full crouch | |orange=Full crouch | ||
| | |green=Slide dash | ||
| | |}} | ||
{{FrameTable| | {{FrameTable|caption=Fastest slide from standing| | ||
{{Frame|1|d | {{Frame|1|d/f}} | ||
{{Frame|2|d | {{Frame|2|d/f}} | ||
{{Frame|3|d | {{Frame|3|d/f}} | ||
{{Frame|4|d | {{Frame|4|d/f}} | ||
{{Frame|5|d | {{Frame|5|d/f}} | ||
{{Frame|6|d | {{Frame|6|d/f}} | ||
{{Frame|7|d|teal}} | {{Frame|7|d/f|teal}} | ||
{{Frame|8|d|teal}} | {{Frame|8|d/f|teal}} | ||
{{Frame|9|d|teal}} | {{Frame|9|d/f|teal}} | ||
{{Frame|10|d/f|teal}} | {{Frame|10|d/f|teal}} | ||
{{Frame|11|d|teal}} | {{Frame|11|d|teal}} | ||
{{Frame|12|d/f3| | {{Frame|12|d/f|orange}} | ||
{{Frame|13|d/f3|green}} | |||
{{Frame|14|n}} | |||
{{Frame|15|n}} | |||
{{Frame|16|n}} | |||
{{Frame|17|n}} | |||
{{Frame|18|n}} | |||
{{Frame|19|n}} | |||
{{Frame|20|n}} | |||
{{Frame|21|n}} | |||
{{Frame|22|n}} | |||
{{Frame|23|n}} | |||
{{Frame|24|n}} | |||
{{Frame|25|n}} | |||
{{Frame|26|n}} | |||
{{Frame|27|n}} | |||
{{Frame|28|n|yellow}} | |||
}} | }} | ||
If the input is done too quickly then you get another move instead, probably hFC.3 or FC.df+3: | |||
[[File:LeeFailedSlide.mp4]] | |||
There's no secret motion inputs that can make this faster. However, some people find that starting from db and sliding over to df helps with the timing: | |||
[[File:LeeDBSlide.mp4]] | |||
Note that for {{fl|Law}}'s slide, starting from d instead of db or df actually makes it 1 frame slower. (For some reason he takes an extra frame to enter full crouch if you start with d. Do not ask why. ''Tekken''s [[crouch]] code is extremely spaghetti.) | |||
=== Delayed slide === | |||
[[File:LeeShimmy.mp4.mp4|thumb|250px|The threat of a slide can be better than the slide itself.]] | |||
The slide dash lasts for 19 frames, and it can be cancelled to [[full crouch]] instantly with d or db. This allows a lot of flexibility in what timing you do the slide at, as you can both delay the button significantly and shimmy in and out of the stance over and over. | |||
Shimmying is simply doing d,df,d,df over and over. The first d cancels the previous slide dash, then the df,d,df does the next one. The main thing with this shimmy is internalizing which df input is full crouch and which is the slide dash, since if you press 3 on the wrong one you'll get FC.df+3 instead. | |||
== Slide Pressure == | == Slide Pressure == |
Revision as of 08:29, 18 February 2023
Slide Overview
Slide is a long-range Low attack that sends your character sliding feet first at the opponent. It is a move shared by Law, Lee, and Shaheen, who are often referred to as "Slide Characters." It is a low that knocks down on hit, side-swaps, and requires the opponent to use a specific float combo to punish.
-
Law's Slide
-
Lee's Slide - not to be confused with his Mist Step 3+4 (MS.3+4)
-
Shaheen's Slide - Shaheen enters his Stealth Step (SNK) stance after his Slide successfully connects with the opponent
Characters with a Slide can often form a game plan around it by mixing it in with their other moves that can be done from While Standing, like Law's ws1,2 or Lee's ws2,3, or from Full Crouch like their hopkicks.
-
Law's ws1,2
-
Lee's ws2,3
-
Shaheen's hopkick (u+4 or uf+4) done while in Full Crouch
How to slide
The slide input is FC.df,d,DF+3. It's similar to a generic dash attack (e.g. Lee's f,F+3) but with D being held the whole time. The df,d,df inputs enter the slide dash stance after which df+3 does the slide. This slide dash can only be done by slide characters (although other characters like Master Raven have something similar).
The fastest slide can be done from standing is 28 frames. This involves timing the second df precisely as you enter full crouch, then inputting df+3 on the next frame:
Active frame | |
Full crouch | |
Half crouch | |
Slide dash |
If the input is done too quickly then you get another move instead, probably hFC.3 or FC.df+3:
There's no secret motion inputs that can make this faster. However, some people find that starting from db and sliding over to df helps with the timing:
Note that for Law's slide, starting from d instead of db or df actually makes it 1 frame slower. (For some reason he takes an extra frame to enter full crouch if you start with d. Do not ask why. Tekkens crouch code is extremely spaghetti.)
Delayed slide
The slide dash lasts for 19 frames, and it can be cancelled to full crouch instantly with d or db. This allows a lot of flexibility in what timing you do the slide at, as you can both delay the button significantly and shimmy in and out of the stance over and over.
Shimmying is simply doing d,df,d,df over and over. The first d cancels the previous slide dash, then the df,d,df does the next one. The main thing with this shimmy is internalizing which df input is full crouch and which is the slide dash, since if you press 3 on the wrong one you'll get FC.df+3 instead.
Slide Pressure
Slide can be done quickly or slowly to begin the mind games. Once you've hit your opponent with Slide a couple times they should start looking for it, which is the perfect time to start changing your timing and mixing things up.
You can purposefully do Slide pretty slowly, by utilizing the aforementioned Crouch Step, to throw the opponent off of your timing if they're trying to low parry or block it. You can also Crouch Steps to inch closer to your opponent, or mix in some mid pokes to chip away at the opponent to keep them guessing. Be as unpredictable as possible while making sure to adapt to the opponent's responses.
-
Take advantage of Slide's long range to be a threat from a distance
-
Use the threat of Slide to get in range for a Poke
-
Use the threat of Slide to work your way in on the opponent
This is just meant to be a brief overview of Slide pressure and tactics. If you are looking for character specifics visit the pages for Law, Lee, or Shaheen.
Characters With A Similar Tool
There are 3 other characters who have a move similar to Slide. They are:
- Bob - Stealing Home (BAL 4). Only available during his Spinner Ball (f+3+4) and is a Launcher
- Lei - Sliding Kick (SLD 4~3). Only available during his Sidewind (head first) (d+1+4) stance
- Master Raven - Vermillion (BT f,F+3+4). Only available during Backturn. Like Bob's, it is a launcher
While these moves are often also referred to as "slides", they are different in that they are all restricted to specific stances and they are not a central part of that character's game plans. You might not see any of the above moves in a match, but it's almost a guarantee that you will see a Law/Lee/Shaheen slide at least once.
Resources
- How To Do Slide by King Jae
- Slide Fundamentals by LegendKicker