User:IronicallySerious/Test movelist: Difference between revisions

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|hit=+8
|hit=+8
|notes=Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves
|notes=Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves
}}
{{MoveDataFragment
|id=1,2
|name=Left Right Combo
|inputLead=1
|input=,2
|targetLead=h
|target=,h
|damageLead=7
|damage=,9
|range=2.83
|startupRoot=i10
|startup=,i12
|recv=r20
|block=-1
|hit=+5
|notes={{Plainlist|
* Move can be delayed 4f
* Jail from 1st attack
* Transition to r21 MS with f~n
* Transition input can be delayed 6f}}
}}
{{MoveDataFragment
|id=1,2,2
|inputLead=1,2
|input=,2
|targetLead=h,h
|target=,m
|damageLead=7,9
|damage=,14
|startupRoot=i10
|startup=,i20~21
|recv=r31
|block=-13
|hit=-2
|notes={{Plainlist|
* Move can be delayed 5f
* Input can be delayed 7f
* Combo from 2nd CH with 5f delay}}
}}
{{MoveDataFragment
|id=1,2,2,3
|name=Left Right Combo to Revolution Zwei
|inputLead=1,2,2
|input=,3
|targetLead=h,h,m
|target=,h
|damageLead=7,9,14
|damage=,23
|startupRoot=i10
|startup=,i21~23
|recv=r31
|block=-3
|hit=+17a (+8a)
|notes={{Plainlist|
* Tailspin
* Input can be delayed 17f
* Move can be delayed 13f
* Combo from 3rd hit with 8f delay
* Transition to r37 HMS with 4
* Transition input can be delayed 29f}}
}}
{{MoveDataFragment
|id=1,2,4
|name=Left Right Mid Kick
|inputLead=1,2
|input=,4
|targetLead=h,h
|target=,m
|damageLead=7,9
|damage=,10
|startupRoot=i10
|startup=,i18
|recv=r31
|block=-12
|hit=-1
|ch=[[Lee combos#Staples|+58a]]
|notes={{Plainlist|
* Input can be delayed 1f
* Holding 4 during startup will slow it by 1f for about every 2f held
* Jail from 2nd attack at i18
* Combo from 2nd hit at i19
* Transition to r33 HMS with 3}}
}}
{{MoveDataFragment
|id=1,2,4^
|name=Left Right Max Mid
|inputLead=1,2
|input=,4^
|targetLead=h,h
|target=,m
|damageLead=7,9
|damage=,20
|startupRoot=i10
|startup=,i30
|recv=r31
|block=-7
|hit=0
|ch=[[Lee combos#Staples|+57a]]
|notes={{Plainlist|
* Hold for 26f
* Tracks opposite direction to 1,2,4}}
}}
{{MoveDataFragment
|id=1,3
|inputLead=1
|input=,3
|targetLead=h
|target=,h
|damageLead=7
|damage=,5
|startupRoot=i10
|startup=,i16
|recv=
|block=-11
|hit=0
|notes={{Plainlist|
* Move can be delayed 4f
* Jail from 1st attack with 2f delay
* Combo from 1st hit}}
}}
{{MoveDataFragment
|id=1,3:3
|name=
|inputLead=1,3
|input=:3
|targetLead=h,h
|target=,m
|damageLead=7,5
|damage=,4
|startupRoot=i10
|startup=,i9
|recv=
|block=-10
|hit=+1
|notes={{Plainlist|
* Jail from 2nd attack
* 3f input window}}
}}
}}
{{MoveDataFragment
{{MoveDataFragment
Line 36: Line 174:
}}
}}
{{MoveDataFragment
{{MoveDataFragment
|id=3~3:4
|id=2
|name=Mist Trap
|name=Right Cross
|input=3~3:4
|input=2
|target=h,t
|startup=i10
|damage=18,25
|target=h
|range=2.59
|damage=10
|startup=i30
|recv=r18
|recv=r29
|range=2.07
|hit=+0d
|block=+1
|notes=1f input window
|hit=+8
}}
{{MoveDataFragment
|id=2,1
|inputLead=2
|input=,1
|startupRoot=i10
|startup=,i15~17
|targetLead=h
|target=,h
|damageLead=10
|damage=,8
|recv=r22
|range=2.99
|block=-5
|hit=+6
|notes={{Plainlist|
* Input can be delayed 7f
* Move can be delayed 5f
* Jail from 1st attack with 4f delay
* Combo from 1st hit
* Transition to r22 HMS with 3+4
* Transition input can be delayed 6f}}
}}
}}
{{MoveDataFragment
{{MoveDataFragment
|id=4
|id=2,1,1
|name=Right High Kick
|name=Combination Drei
|input=4
|inputLead=2,1
|target=h
|input=,1
|damage=16
|startupRoot=i10
|range=2.01
|startup=,i20~21
|startup=i11
|targetLead=h,h
|recv=r28
|target=,m
|block=-9
|damageLead=10,8
|hit=+7
|damage=,18
|ch=[[Lee combos#Staples|+32a (+22a)]]
|recv=r30 FC
|range=4.36
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|notes={{Plainlist|
* Floor break
* Input can be delayed 4f
* Combo from 2nd CH}}
}}
}}
{{MoveDataFragment
{{MoveDataFragment
|id=4,3
|id=2,1,3
|name=Spin Kick
|name=Combination Hรผnf
|inputLead=4
|inputLead=2,1
|input=,3
|input=,3
|targetLead=h
|startupRoot=i10
|startup=,i24~26
|targetLead=h,h
|target=,h
|target=,h
|damageLead=16
|damageLead=10,8
|damage=,14
|damage=,24
|startupRoot=i11
|recv=r28
|startup=,i18
|range=4.42
|block=-4
|hit=+20a (+11a)
|ch=[[Lee combos#Staples|+65a (+45a)]]
|notes={{Plainlist|
* Tailspin
* Input can be delayed 2f
* Combo from 2nd CH}}
}}
{{MoveDataFragment
|id=2,1,4
|name=Combination Vier
|inputLead=2,1
|input=,4
|startupRoot=i10
|startup=,i25~27
|targetLead=h,h
|target=,L
|damageLead=10,8
|damage=,18
|recv=r33
|recv=r33
|block=-14
|crush=,cs16~
|hit=-3
|range=4.87
|ch=+2
|block=-16
|hit=+0
|ch=[[Lee combos#Mini-combos|+10]]
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Input can be delayed 11f
* Combo from 1st CH +25a (+18a)}}
* Move can be delayed 8f}}
}}
}}
{{MoveDataFragment
{{MoveDataFragment
|id=4,3,3
|id=2,2
|name=Spinning Hammer Kick
|inputLead=2
|inputLead=4,3
|input=,2
|input=,3
|targetLead=h
|targetLead=h,h
|target=,m
|target=,m
|damageLead=16,14
|damageLead=10
|damage=,20
|damage=,14
|startupRoot=i11
|range=2.28
|startup=,i19~21
|startupRoot=i10
|recv=r30
|startup=,i20~21
|recv=r31
|block=-13
|block=-13
|hit=+8d
|hit=-2
|notes={{Plainlist|
* Move can be delayed 5f
* Input can be delayed 7f
* Combo from 1st CH with 5f delay}}
}}
{{MoveDataFragment
|id=2,2,3
|name=Right Cross to Revolution Zwei
|inputLead=2,2
|input=,3
|targetLead=h,m
|target=,h
|damageLead=10,14
|damage=,23
|startupRoot=i10
|startup=,i21~23
|recv=r31
|block=-3
|hit=+17a (+8a)
|notes={{Plainlist|
* Tailspin
* Input can be delayed 17f
* Move can be delayed 13f
* Combo from 2nd hit with 8f delay
* Transition to r37 HMS with 4
* Transition input can be delayed 29f}}
}}
{{MoveDataFragment
|id=3
|name=Mist Kick
|input=3
|target=m
|damage=16
|range=2.23
|startup=i14
|recv=r27
|block=-8
|hit=+7
|notes={{Plainlist|
* Transition to r27 HMS with 4
* Transition input can be delayed 2f}}
}}
{{MoveDataFragment
|id=3,3
|name=Mist Wolf Combination
|inputLead=3
|input=,3
|targetLead=m
|target=,h
|damageLead=16
|damage=,18
|range=2.61
|startupRoot=i14
|startup=,i17
|recv=r29
|block=-10
|hit=+1
|notes={{Plainlist|
|notes={{Plainlist|
* Floor break
* Move can be delayed 13f
* Move can be delayed 10f
* Jail from 1st attack with 2f delay
* Input can be delayed 11f
* Combo from 1st hit}}
* Combo from 2nd CH}}
}}
}}



Revision as of 13:18, 31 December 2020

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab
h
7
2.03
+1
+8
i10
r17
Recovery is very slightly off-axis to the right, changing the tracking of follow up moves
Left Right Combo
h,​h
7,​9
2.83
-1
+5
i10
,i12
r20
  • Move can be delayed 4f
  • Jail from 1st attack
  • Transition to r21 MS with f~n
  • Transition input can be delayed 6f
h,​h,​m
7,​9,​14
-13
-2
i10
,i20~21
r31
  • Move can be delayed 5f
  • Input can be delayed 7f
  • Combo from 2nd CH with 5f delay
Left Right Combo to Revolution Zwei
h,​h,​m,​h
7,​9,​14,​23
-3
+17a (+8a)
i10
,i21~23
r31
  • Tailspin
  • Input can be delayed 17f
  • Move can be delayed 13f
  • Combo from 3rd hit with 8f delay
  • Transition to r37 HMS with 4
  • Transition input can be delayed 29f
Left Right Mid Kick
h,​h,​m
7,​9,​10
-12
-1
i10
,i18
r31
  • Input can be delayed 1f
  • Holding 4 during startup will slow it by 1f for about every 2f held
  • Jail from 2nd attack at i18
  • Combo from 2nd hit at i19
  • Transition to r33 HMS with 3
Left Right Max Mid
h,​h,​m
7,​9,​20
-7
0
i10
,i30
r31
  • Hold for 26f
  • Tracks opposite direction to 1,2,4
h,​h
7,​5
-11
0
i10
,i16
  • Move can be delayed 4f
  • Jail from 1st attack with 2f delay
  • Combo from 1st hit
h,​h,​m
7,​5,​4
-10
+1
i10
,i9
  • Jail from 2nd attack
  • 3f input window
h,​h,​m,​h
7,​5,​4,​12
-18
i10
,i11
  • Jail from 2nd attack
  • 2f input window
Right Cross
h
10
2.07
+1
+8
i10
r18
h,​h
10,​8
2.99
-5
+6
i10
,i15~17
r22
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
  • Transition to r22 HMS with 3+4
  • Transition input can be delayed 6f
Combination Drei
h,​h,​m
10,​8,​18
4.36
-12
+3
i10
,i20~21
r30 FC
  • Floor break
  • Input can be delayed 4f
  • Combo from 2nd CH
Combination Hรผnf
h,​h,​h
10,​8,​24
4.42
-4
+20a (+11a)
i10
,i24~26
r28
  • Tailspin
  • Input can be delayed 2f
  • Combo from 2nd CH
Combination Vier
h,​h,​L
10,​8,​18
4.87
-16
+0
i10
,i25~27
,cs16~
r33
  • Input can be delayed 11f
  • Move can be delayed 8f
h,​m
10,​14
2.28
-13
-2
i10
,i20~21
r31
  • Move can be delayed 5f
  • Input can be delayed 7f
  • Combo from 1st CH with 5f delay
Right Cross to Revolution Zwei
h,​m,​h
10,​14,​23
-3
+17a (+8a)
i10
,i21~23
r31
  • Tailspin
  • Input can be delayed 17f
  • Move can be delayed 13f
  • Combo from 2nd hit with 8f delay
  • Transition to r37 HMS with 4
  • Transition input can be delayed 29f
Mist Kick
m
16
2.23
-8
+7
i14
r27
  • Transition to r27 HMS with 4
  • Transition input can be delayed 2f
Mist Wolf Combination
m,​h
16,​18
2.61
-10
+1
i14
,i17
r29
  • Move can be delayed 13f
  • Jail from 1st attack with 2f delay
  • Combo from 1st hit

External links