Jun movelist: Difference between revisions

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Line 1,381: Line 1,381:
* Combo from 1st hit with 5f? delay}}
* Combo from 1st hit with 5f? delay}}
}}
}}
 
{{Move
|id=Jun-b+2,1,F
|parent=Jun-b+2,1
|input=,F
|name=
|target=
|damage=
|startup=
|block=+0~+1
|hit=+11g~+12g
|ch=
|crush=
|recv=r16 GEN
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jun-b+2,1,B
|parent=Jun-b+2,1
|input=,B
|name=
|target=
|damage=
|startup=
|block=+0~+1
|hit=+11g~+12g
|ch=
|crush=
|recv=r20 MIA
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jun-b+2,1,1
|parent=Jun-b+2,1
|input=,1
|name=Ryuen Saika Shikei
|target=,m
|damage=,20
|startup=,i25
|block=-13
|hit=+13a (+4)
|ch=
|crush=
|recv=r32
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f}}
}}
{{Move
|id=Jun-b+2,1,2
|parent=Jun-b+2,1
|input=,2
|name=Ryuen Saika Renken
|target=,M
|damage=,20
|startup=,i23
|block=-9
|hit=+30a (+15)
|ch=+69a (+53)
|crush=
|recv=r35
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat}}
}}
{{Move
|id=Jun-b+2,1,4
|parent=Jun-b+2,1
|input=,4
|name=Ryuen Saika Renshuu
|target=,h
|damage=,24
|startup=,i23~25
|block=-8~-7
|hit=+42a (-16)
|ch=
|crush=
|recv=r30
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f}}
}}
{{Move
{{Move
|id=Jun-b+2,2
|id=Jun-b+2,2
Line 1,420: Line 1,525:
|notes=
|notes=
}}
}}
 
{{Move
|id=Jun-b+3,2
|parent=Jun-b+3
|input=,2
|name=Ryuusha Renken
|target=,M
|damage=,22
|startup=,i20
|block=-9
|hit=+30a (+15)
|ch=+69a (+53)
|crush=
|recv=r35
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Chip damage on block
* Deals recoverable self-damage when not in Heat}}
}}
{{Move
|id=Jun-b+3,4
|parent=Jun-b+3
|input=,4
|name=Dragon Wheel Leg Cutter
|target=,L
|damage=,14
|startup=,i20~22
|block=-11
|hit=+30a (+15)
|ch=+3
|crush=,cs2~
|recv=r28
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Links to db+4 strings
* Can recover in r22 FC with D}}
}}
{{Move
{{Move
|id=Jun-b+4
|id=Jun-b+4
Line 1,440: Line 1,587:
|notes={{Knee}}
|notes={{Knee}}
}}
}}
 
{{Move
|id=Jun-b+4,2
|parent=Jun-b+4
|input=,2
|name=Shirabyoushi
|target=,M
|damage=,17
|startup=,i22~23
|block=-13~-12
|hit=+5~+6
|ch=+28a (+18)
|crush=
|recv=r31
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit with 8f delay
}}
{{Move
{{Move
|id=Jun-b+1+2
|id=Jun-b+1+2

Revision as of 21:35, 4 December 2023

Heat

All Heat Engagers seem to be +17g~18g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Yomotsu Ooyumi

H.2+3

m,​m
20,​30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
Heat Smash
Balcony Break
  • Restores recoverable health
  • Chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Amatsu Izanami

df+1+2

m
55+
-15
+0d
i20
pc8~
r39
  • Rage Art
  • Removes opponent recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Suikei > Izumo Smash

1,1

h,​m
515
-9
+0
+5
,i25
t58 r28 IZU
Spear Step

1,2

h,​h
5,​8
-3
+6
,i16
t40 r24
  • Combo from 1st hit
  • Jail from 1st attack

1,​2,d_u

h,​h
5,​8
+1
+10g
r30
Spear Step > Izumo Strike

1,​2,2

h,​h,​h
5,​8,​17
+6~+7
+11g~+12g
+20c~+21c
,i16~17
t56 r39 IZU
Homing
  • Combo from 2nd CH with 5f delay
  • Jail from 2nd block with 1f delay
Spear Step > Spin Kick

1,​2,4

h,​h,​m
5,​8,​16
-12~-11
+5~+6
+15a (+6)
,i27~28
t62 r34
Balcony Break
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Suiren Leg Scythe

1,3

h,​L
5,​12
-12
+2
+6c
,i23
t54 r31
  • Combo from 1st CH
Right Jab

2

h
7
-4
+7
i12
t35 r23

2,1

h,​m
7,​9
-6
+7
,i21
t46 r25
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
,i10
t41 r31
Knee
  • Combo from 1st hit
Byakuren Tsukinuki

2,​1,​4,1

h,​m,​m,​m
7,​9,​12,​30
-9
+10a (+1)
+42a (-5)
,i30
t64 r34
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 10f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Byakuren Tamasudare

2,​1,​4,3

h,​m,​m,​m
7,​9,​12,​21
-9
+13a (+4)
,i25
t62 r37
Balcony Break
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 10f
Byakuren Misogi

2,​1,1+2

h,​m,​h
7,​9,​21
+2
+48a (+10)
,i22
t48 r26
Balcony Break
  • Combo from 2nd CH with 9f delay
Shion

3

m
20
-13~-12
+18a (+1)
,i14~15
t48 r26
Balcony Break
Magic Four

4

h
17
-9
+7
+32a
i12
t40 r28
Shunkei

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Shunkei > Heat Dash

H.1+2,F

m
26
+5
+43a (+35)
i13
t27 r14
Ryuuntsui - Misogi

3+4

m,​M,​M
6,​18,​20
-6~-5
+26a (+8)
i23~24 i30~31 i16
js5~33 fs34~36
t55 r24
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals recoverable self-damage when not in Heat

1+4

SL,​h
5,​8
-3
-3
+4
i14 i17
t38 r21
  • Combo from 1st hit
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit

1+4,2

SL,​h,​h
5,​8,​10
-2
+9
,i19
t40 r21
Combo from 2nd CH
White Heron Dance

1+4,​2,4

SL,​h,​h,​m
5,​8,​10,​23
-15
+11a (+2)
,i24
t58 r34
Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

SL,​h,​h,​L
5,​8,​10,​15
-23~-22
+27a
,i24~25
,cs11~39
t55 r30
Combo from 3rd CH

1+4,3

SL,​h,​m
5,​8,​15
-11~-10
+1~+2
,i24~25
t54 r29
Combo from 2nd CH
White Heron Sun Palm

1+4,​3,1

SL,​h,​m,​m
5,​8,​15,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
White Heron Moon Kick

1+4,​3,4

SL,​h,​m,​L
5,​8,​15,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 3rd CH

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Smash

f+1

m
15
-9
+0
+5
i20
t48 r28 IZU
Demon Slayer

f+2

M
20
-18~-17
+33a (+23)
i17~18
t54 r36
Cancel to r11 FC with D

f+3

m
13
-9
+7
i16
t44 r28

f+3~u_d

m
13
-2
+14g
r30
Kanbashira > Izumo Strike

f+3,2

m,​h
13,​17
+6~+7
+11g~+12g
+20c
,i20~21
t60 r39 IZU
Homing
  • Combo from 1st hit with 5f delay
Double Kanbashira

f+3,4

m,​M
13,​22
-13~-11
+28a (+13)
,i20~22
t57 r35
Tornado
  • Combo from 1st hit with 5f delay
Getsukankyaku

f+4

h
21
+3~+5
+13~+15
i19~21
t44 r23
Homing
Inner Peace

f+1+2

h
0
+2
+26g
+23
i12
t36 r24
  • Transition to r20 MIA on hit only
  • Deals recoverable self-damage when not in Heat

H.f+1+2,P

h
0
+40g
i12
ps5~
t42 r30 MIA
  • Sabaki, parries mid or high punches or kicks
Genjitsu

f+3+4

ps1~40
t55 r16 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
Amaterasu

f+3+4,P

t
4,​2,​2,​2,​2,​2,​2,​2,​2
+0d
t210
  • Restores recoverable health
  • Opponent recovers FDFA
Wheel Kick

f+2+3

h
21
+0~+1
+25a
i28~29
ps4~15
t56 r27
  • Punch sabaki, +51a on a successful parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
-3~-2
+8~+9
i13~14
t35 r21
Habotan

df+1,1

m,​m
10,​17
-11~-10
+2~+3
+13g~+14g
,i24~25
t54 r29
Combo from 1st hit
Bull's-Eye

df+1,2

m,​h
10,​12
-4~-3
+6~+7
+11~+12
,i22~23
t46 r23
Combo from 1st hit
Mizuho

df+2

m
14
-12~-11
+29a (+19)
i16~17
t47 r30
Launches crouching opponent
Ame-no-Murakumo

df+2,1+2

m,​M
1414
-9~-8
+38a (+28)
,i25~26
t57 r31
  • Combo from 1st hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Available only on hit or block
Kazakiri

df+3

m
22
-8
+19a (+10)
i17
t48 r31
Homing
Balcony Break
Katabami

df+4

m
22
-14
+48a (+17)
i15
t53 r38
Tornado

df+3+4

m
17
-11~-10
+1~+2
i24~25
t56 r31
Heavenly Sun Palm

df+3+4,1

m,​m
17,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
Heavenly Moon Kick

df+3+4,4

m,​L
17,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 1st CH

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Narumi

d+2

m
18
-4c~-3c
+9gc~+10gc
+18a
i20~21
t51 r30 FC
Spike

d+4

L
10
-12
-1
+18a
i15
t46 r31
Suminagashi

d+4,4

L,​h
10,​20
-9~-8
+13a (+4)
+18a
,i25~26
t62 r36
Balcony Break
  • Combo from 1st CH
Kamudo-no-Tsurugi

d+1+2

M
28
-9
+72a (+56)
i26
t58 r32
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Double Lift Kicks

d+3+4

l,​h
5,​20
-6~-3
+30a (+20)
i14 i24~27
js5~45, js1~27 fs28~30
t58 r31
Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-8~-7
+1
i15~16
t44 r28

db+1,1

m,​m
78
-11
+0
,i21
t51 r30
Combo from 1st hit
Hourai's Dance

db+1,​1,1+2

m,​m,​m,​m,​m
7,​8,​5,​5,​20
-15
+21a (+11)
,i17 i26 i49
t83 r34
Balcony Break
  • Combo from any hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Ayame

db+2

L
15
-12~-11
+2~+3
+14g~+15g
i23~24
cs16~
t54 r30 FC
Leg Scythe

db+3

L
14
-12
+2
+6c
i18
t49 r31

db+4

L
14
-11~-9
+0~+2
+3~+5
i22~24
cs7~
t52 r28
Transition to r22 FC with D

db+4,4

L,​L
14,​15
-7~-5
+4~+6
+35a
,i31~33
,cs1~
t57 r24
  • Combo from 1st CH
  • Transition to r22 FC with D
Kariashi

db+4,​4,4

L,​L,​L
14,​15,​16
-7~-5
+4~+6
+35a
,i31~33
,cs1~
t57 r24
  • Transition to r22 FC with D
Kariashi Hakuro

db+4,1+4

L,​sl,​h
14,​5,​8
-3
-3
+4
,i22 i17
t38 r21
  • Combo from 1st hit
  • Links to 1+4 strings
  • Alternate inputs:
    • db+4,4,1+2
    • db+4,4,4,1+2

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

L
19
-10~-9
+6~+7
+0d
i29~30
cs7~
t58 r28
  • Cancel to r14 FC with D
  • Transition to attack throw on CH, 22 damage
  • Opponent recovers FDFA on CH

b+2

m
10
-9~-8
+2~+3
i14~15
t44 r29

b+2,1

m,​h
10,​7
-9~-8
+2~+3
,i15~16
t43 r27
Elbow
  • Combo from 1st hit with 5f? delay

b+2,​1,F

m,​h
10,​7
+0~+1
+11g~+12g
t55 r16 GEN

b+2,​1,B

m,​h
10,​7
+0~+1
+11g~+12g
r20 MIA
Ryuen Saika Shikei

b+2,​1,1

m,​h,​m
10,​7,​20
-13
+13a (+4)
,i25
t57 r32
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Ryuen Saika Renken

b+2,​1,2

m,​h,​M
10,​7,​20
-9
+30a (+15)
+69a (+53)
,i23
t58 r35
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Ryuen Saika Renshuu

b+2,​1,4

m,​h,​h
10,​7,​24
-8~-7
+42a (-16)
,i23~25
t55 r30
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Ryuen Magushi

b+2,4

m,​m
10,​10
-9~-8
+3
,i16~17
t44 r27
Combo from 1st hit with 5f? delay
Dragon Wheel Kick

b+3

m
20
-19~-18
+22a (+12)
i16~17
js10~37 fs38~40
t54 r37
Ryuusha Renken

b+3,2

m,​M
20,​22
-9
+30a (+15)
+69a (+53)
,i20
t55 r35
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Dragon Wheel Leg Cutter

b+3,4

m,​L
20,​14
-11
+30a (+15)
+3
,i20~22
,cs2~
t50 r28
  • Links to db+4 strings
  • Can recover in r22 FC with D

b+4

m
14
-7~-8
+5~+6
i13~14
t42 r28
Knee
Shirabyoushi

b+4,2

m,​M
14,​17
-13~-12
+5~+6
+28a (+18)
,i22~23
t54 r31
Combo from 1st hit with 8f delay
Miare

b+1+2

t100 r10 MIA
Restores recoverable health
Omoikane

b+3+4

m
25
-12~-11
+9a (+0)
i28~29
pc8~
t64 r35
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
Shinki

b+2+3

m!
50
+6~+7
i57~58
t95 r37
Balcony Break