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{{Move | {{Move | ||
|id=Raven- | |id=Raven-1+2,H.F | ||
|parent= | |parent=Raven-1+2 | ||
|input=H. | |input=,H.F | ||
|name=Crusader > Heat Dash | |name=Crusader > Heat Dash | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block=+5 | |block=+5 | ||
|hit=+45a (+35) | |hit=+45a (+35) |
Revision as of 07:30, 16 December 2023
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Hunt X-ecutor
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo > Black Hole
1,2,4
h,h,m
5,12,20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
- Combo from 1st CH
PK Combo
2,4
h,h
9,16
-8~-7
+8~+9
,i18~19
t46 r31 CD
- Combo from 1st hit
- Cancel to r31 with B
Valkyrie Lance Combo
3,3,4
m,h,h
10,16,20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
- Combo from 2nd CH
Hydra Bite
4~3
m,m
8,10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low
4~3,1
m,m,l
8,10,15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
f
Tartaros
f+2,3
m,M
10,13
-9~-8
+6c~+7c
,i21~22
t49 r27
- Combo from 1st hit
- Can be delayed
Circling Winds
f+3,2
m,m
18,21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
- Combo from 1st hit
Minos Typhoon
f+1+2
m
10,20
-14
+30a (+4)
i18~19 i26
pc7~
t62 r36
- Frame advantage is -9 if an attack is absorbed
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow > Phantom Mace
df+1,4
m,sm
13,25
-14~-5
+32a (-26)
,i18~27
t60 r29
- Combo from 1st hit
- Available only on hit or block
Body Blow > Phantom Mace
df+1,H.4
m,sm,sm
13,25,30
-3~-2
+32a (-26)
,i18~27 i16~17
r25
- Combo from 1st hit
- Available only on hit or block
Pendulum Kick
df+4,4
m,M
15,16
-14~-13
+6a
,i22~25
t56 r31
- Combo from 1st hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
Pendulum Shadow
df+4,4,3
m,M,M
15,16,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Assassin's Sting Combo
db+2,1
m,h
13,15
-1~+0
+8~+9
,i22~23
t42 r19
- Combo from 1st hit
Assassin's Sting > Phantom Javelin
db+2,1,1
m,h,sm
13,15,21
-14~-13
+2a (-7)
,i18~19
r25
- Combo from 2nd CH
- Available only on hit or block
Assassin's Sting > Phantom Javelin
db+2,1,H.1
m,h,sm,sm
13,15,21,30
-3~+5
+2a (-7)
,i18~19 i39~47
r25
- Combo from 2nd CH
- Available only on hit or block