Jack-8 movelist: Difference between revisions

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Line 511: Line 511:
{{Move
{{Move
|id=Jack-8-1+4*,1
|id=Jack-8-1+4*,1
|parent=Jack-8-1+4
|parent=
|input=*,1
|input=1+4*,1
|name=Gigaton Punch (2 spins)
|name=Gigaton Punch (2/3/4/5 spins)
|target=m
|target=m
|damage=35
|damage=35/45/55/199
|startup=i17(68~)
|startup=i17(68/93/118~)
|block=!
|block=!
|hit=+70d
|hit=+70d

Revision as of 22:33, 23 January 2024

Heat

Allows the use of Gamma Charge (GMC) moves (GMC.1 and GMC.2)

All Heat Engagers seem to be +17g~19g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Meteor Raid (Heat Burst)

H.2+3

h,​m,​t
50
-9
-2d (-12)
i10
pc
Heat Smash
Balcony Break
Piston Gun Assault

b+2

m
27
+5
+2d
i19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Piston Gun Assault (charged)

b+2*

m
40
-2 (+5 WC)
+17a (+9)
i35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Wall crush
  • Chip damage on block
Tyulpan Blast

b+1+2

m
28
-19
-1d (-10)
i14
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Full Metal Deathblow

GMH.4

h
30
+3
+21d (+11)
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Particle Barrier

GMH.3+4

s
20
-13
+40d (-18)
i20
pc
Heat Engager
Heat Dash +5, +36a (+26)
  • Chip damage on block when absorbing an attack
Iron Gunman

d+2+4

t
25
+6d
i12
Heat Engager
  • Cannot cancel into Heat Dash
  • Crouch Throw
  • Unbreakable
  • Alternate input GMH.2+4
Gamma Howl (Gamma Charge)

3+4

pc
  • When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
Gamma Charge is always in effect during Heat
  • Alternate input ws3+4
Jaguar Hook - Gamma

GMC.1

m
22
-6
+73a (+57)
i22
Homing
  • Partially uses remaining Heat time
  • Chip damage on block
Exaton Blast - Gamma

GMC.2

h
22
+11
+31a (+5)
i20
pc
Tornado
  • Guard Crush
Balcony Break
  • Partially uses remaining Heat time
  • Chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terraforming Cannon

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
10
-2
+6
+9
i12
Jab > Jackhammer

1,1

h,​m
10,​22
-14c
+4c
+12d
i15
  • Transition to GMH with D
  • (+4c oB, +8c oH, +16d)
Elbow
Jab > Stunning Hook

1,2

h,​h
10,​24
-2
+30a
i19
Combos from 1st hit CH

2

h
10
+1
+9
i11
Jab Elbow

2,1

h,​m
10,​12
-3
+2
i16
Elbow
Jab Elbow Smash

2,​1,2

h,​m,​m
10,​12,​20
-12
+29a (+19)
i33
r FC
Piston Gun Fusillade

2,​1,1+2

h,​m,​h,​h,​h,​h,​h
10,​12,​10,​6,​6,​6,​20
-4
+13d
i33
Mimesis Savage Knee

2,3

h,​m
10,​18
-13
+5
+30d (+22)
i19
Knee
  • 2nd hit Balcony Break on CH
Tornado Punch

1+2

m,​m
8,​14
-13
+67a (+51)
i15
Tornado
  • Instant Tornado
Homing
Gamma Howl (Gamma Charge)

3+4

pc7
  • When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
  • Powercrush active from 7f to 22f
  • Recover Heat and recoverable health when absorbing an attack
  • Gamma Charge is always in effect during Heat
  • Alternate input: ws3+4

1+4

i43~
  • Alternate input hcf+1
  • 1+4 can be held for up to 5 spins (or multiple 360 motions)
Gigaton Punch

1+4,1

m
25 (30)
+21g
+7a (-2)
+39d (-8)
i17(43~)
Balcony Break
  • Chip damage on block
  • Alternate input hcf+1 to do 5 more damage
Gigaton Punch (2/3/4/5 spins)

1+4*,1

m
35/45/55/199
!
+70d
i17(68/93/118~)
Balcony Break
  • Unblockable