Clockknight (talk | contribs) (Outline) Â |
Clockknight (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
== Heat == | == Heat == | ||
{{MoveDataHeader}} | |||
== Rage == | == Rage == | ||
{{MoveDataHeader}} | |||
== n == | == n == | ||
{{MoveDataHeader}} | |||
== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
== ub == | == ub == | ||
{{MoveDataHeader}} | |||
== u == | == u == | ||
{{MoveDataHeader}} | |||
== uf == | == uf == | ||
{{MoveDataHeader}} | |||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== KNK ''(Jin Ji Du Li)'' == | == KNK ''(Jin Ji Du Li)'' == | ||
{{MoveDataHeader}} | |||
== BOK ''(Fo Bu)'' == | == BOK ''(Fo Bu)'' == | ||
{{MoveDataHeader}} | |||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== Backturn == | == Backturn == | ||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
{{MoveDataHeader}} | |||
== 10 Hit Combo == | == 10 Hit Combo == | ||
{{MoveDataHeader}} |
Revision as of 04:21, 28 January 2024
Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Rage
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
ub
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
uf
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
KNK (Jin Ji Du Li)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BOK (Fo Bu)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Backturn
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
10 Hit Combo
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.