Nina movelist (Tekken 7): Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! # !! [[Movelist#Name|Name]] !! [[Movelist#Hit_level|Level]] !! [[Movelist#Damage|Damage]] !! [[Movelist#Crush|Crush]] !! [[Movelist#Range|Range]] !! [[Movelist#Tracking|Tracking]] !! rowspan="2" | Notes
! # !! [[Movelist#Name|Name]] !! [[Movelist#Hit_level|Level]] !! [[Movelist#Damage|Damage]] !! [[Movelist#Crush|Crush]] !! [[Movelist#Range|Range]] !! [[Movelist#Tracking|Tracking]] !! rowspan="2" | [[Movelist#Notes|Notes]]
|- Ā 
|- Ā 
!Ā  !! [[Movelist#Input|Input]] !! [[Movelist#Startup|Startup]] !! [[Movelist#Block|Block]] !! [[Movelist#Hit|Hit]] !! [[Movelist#CH|CH]] !! [[Movelist#Recovery|Recovery]] Ā 
!Ā  !! [[Movelist#Input|Input]] !! [[Movelist#Startup|Startup]] !! [[Movelist#Block|Block]] !! [[Movelist#Hit|Hit]] !! [[Movelist#CH|CH]] !! [[Movelist#Recovery|Recovery]] Ā 

Revision as of 20:00, 26 January 2021

Simple Movelist

# Name Level Damage Crush Range Tracking Notes
Input Startup Block Hit CH Recovery
1 Rage Art m 55~82d pc8~19 4.5 ?L ?R
R! d+3+4 i20 -22 Ā±0 r46
- Rage Drive m 50d js5~17 +15g If blocked into wall.
R! f+2+3 i20~21 +9~10g KND
2 Rage Drive m 50d
R! f+2+3,D/F i20~21 +28~+29? KND
- 1 Jab h 7d
1 i10 +1 +8
3 Left Right Combo h,h 7,10d
1,2 i10,20 -1 +5

Move Data List

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

d+1+2

m
55-82
4.5
-22
0
20
pc
r46
Rage Drive

f+2+3,D/F

Jab

1

h
Left Right combo

1,2

h,​h

1,​2,1

h,​h,​h
Biting Snake

1,​2,​1,4

h,​h,​hl,​
Left Right to Spider Knee

1,​2,3

Bermuda Triangle

1,​2,4

h,​h,​h
Double Explosion 1

1,​2,1+2

h,​h,​m
Double Explosion 2

1,​2,​1,​2,1+2

PK Combo to Assassin's Blade

1,​4,1

Right Left Combo

2,1

h,​h
Biting Snake (Short)

2,​1,4

Double Smash

2,3

h,​m
Jab RoundHouse

2,4

h,​h
Double Explosion (Short)

2,1+2

3

3,3

Spike Combo to Right Uppercut

3,​3,2

3,​3,4

Spike Combo to Easy Prey

3,​3,​4,3

Head Ringer

3,4

Left High

3,u

  • When facing left, input is 3,u
Left High Kick to Spiral Explosion

3,​d,1+2

4

Right High to Left Spin Low Kick

4,3

Blonde to Right Uppercut

4,​3,2

4,3,4

Blonde to Easy Prey

4,​3,​4,3

Right High Kick to Left Roll

4,u

Right High Kick to Spiral Explosion

4,​u,1+2

Ivory Cutter

1+4

m,​m
4,​20
-5
+4
+6
15
,13~14
r28
  • 2nd hit startup is faster by 2 frames, if first hit misses

f+2

f+2,1

Dead Drop

f+2,​1,2

Mimosa Combo

f+2,​1,4

m,​h,​h
Siren's Kiss

f+3

h,​h

f+4

f+4,3

Sweeper Combo

f+4,​3,3

Double Whip

f+4,4

h,​h
Blonde Bomb

f+1+2

d/f+1

-1
+5
13~14
Uppercut to Jab

d/f+1,2

Uppercut to Jab Step

d/f+1,​2,F

d/f+3

d/f+3,1

m,​h

d/f+3,​1,d

  • sidestep cancel, up or down
Leg Slicer Combo

d/f+3,​1,2

Assault Bomb

d/f+3,​1,​2,1+2

d/f+3,2

Creeping Step

d/f+3,​2,F

Creeping Snake

d/f+3,​2,​1,4