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| class="bg-yellow" | | | class="bg-yellow" | | ||
| u/b+2 | | u/b+2 | ||
| [[Leroy movelist|New move]] | | [[Leroy movelist|New move]]. i20 punch sabaki. | ||
|- | |- | ||
| class="bg-yellow" | | | class="bg-yellow" | | ||
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| class="bg-yellow" | | | class="bg-yellow" | | ||
| b+1,4 | | b+1,4 | ||
| [[Nina movelist#Move Data List|New Move]] | | [[Nina movelist#Move Data List|New Move]]. i12 h,m natural combo punish, +9 on hit. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
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| class="bg-yellow" | | | class="bg-yellow" | | ||
| f+2+3 | | f+2+3 | ||
| [[Paul movelist|New move]] | | [[Paul movelist|New move]]. i20~21 KND powercrush mid. | ||
|- | |- | ||
| class="bg-red" | | | class="bg-red" | |
Revision as of 00:40, 27 January 2021
Version 4.00 | |
---|---|
Released | 10 Nov 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.33 | Version 4.01 → |
General changes
- Health increased from 170 to 175
- Wall hit damage scaling reduced from 90% to 80%
- Grounded wall hit damage scaling reduced from 60% to 50%
- Damage scaling added to wall breaks:
- 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command | Change |
---|---|
U/F,n,4[g 1] | Increased the lower range of the attack |
U/F,n,n,4[g 1][g 2] | Increased the lower range of the attack |
U/F,n,n,n,4[g 1][g 2] | Increased the lower range of the attack |
Characters
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
DFLIP qcf+1+2 | New move. EX Fireball from DFLIP. | |
DFLIP 3 | Changed the damage from 21 to 17. | |
CH CD 1+2 | Changed to "During hit from front CD 1+2". | |
qcb 3+4 | Changed the damage from 6,6,6,20 to 10,10,10,20. | |
| ||
Changed the frame advantage when blocked from -12 frames to -8 frames. | ||
Shortened the recovery time after the move hits by 4 frames. | ||
During Jump qcb 3+4 | changed the damage from 10 to 20. | |
f+3+4,qcb3+4 | Changed the damage from 6,6,20 to 10,10,20. | |
| ||
Changed the frame advantage when blocked from -15 frames to -8 frames. | ||
Shortened the recovery time after the move hits by 7 frames. | ||
d/f+1 | Decreased the distance between the character and the opponent when the move hits. | |
d/f+1+2 | Changed the damage from 23 to 20. | |
d+3 or FC 3 | Changed the frame advantage when blocked from -11 frames to -13 frames. | |
Changed the frame advantage upon hit from -2 frames to -4 frames. | ||
d+4 or FC 4 | Increased the range of the attack. | |
b+1 | Changed the damage from 15 to 12. | |
b+2 | Changed the damage from 21 to 18. | |
f, F+2:2 | Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed. | |
WR 1 | Changed the frame advantage when blocked from +1 frames to +6 frames. | |
WS 3 | Changed the damage from 17 to 12. |
Alisa
Command | Change | |
---|---|---|
SBT 1+2 | New move. i27 m. Transitions into DES. Crushes lows. | |
R! f+2+3 |
| |
Changed the frame advantage when blocked from 0 frames to +1 frames. | ||
Shortened the recovery time after the move hits by 1 frames. | ||
SBT 3
DBT 3 |
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
d/f+1+2
DES d/f+1+2 |
Changed the time when Power Crush starts from 6 frames to 8 frames. | |
d/b+1~4 | Reduced the strength of the pushback, and made the move easier to land. | |
u/f+3 | Increased the lower range of the attack. | |
DES f+1 | Changed the frame advantage when blocked from +2 frames to +3 frames. | |
DES f+1+2 | Changed the frame advantage when blocked from +7 frames to +8 frames. | |
DES d+2 | Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20. | |
DES d+2^ | Changed the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20. |
Anna
Armor King
Asuka
Command | Change | |
---|---|---|
b+2+3 | New move. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry. | |
2,1,1+2 |
| |
Fixed an issue in which the opponent could shorten the recovery time via crouch input whent the move hit. | ||
| ||
Changed the frame advantage when blocked from -10 frames to -7 frames. | ||
Shortened the recovery time upon hit by 3 frames. | ||
3~4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
2+3 | Changed the attack startup from frame 28-29 to frame 23-24. | |
d/f+2,3 | Changed the damage from 10, 13, 20 to 10, 13, 25. | |
d+3+4 | Reduced the strength of the pushback, and made the move easier to land. | |
d/b+1,2 |
| |
Changed the frame advantage upon hit from +4 frames to +7 frames. | ||
| ||
Increased input window from 20 to 23. | ||
d/b+2 | Changed the attack startup from frame 23-24 to frame 20-21. | |
b+1 | Can now shift to crouching by cancelling the move with "b+1,D" | |
b+2,1+2,4 | Increased the range of the attack. | |
b+4 | Changed the frame advantage when blocked from -8 frames to -7 frames. | |
u/f+2 | Changed the damage from 20, 20, to 20, 25. | |
WR 3 | Increased the lower range of the attack. | |
WS 1,4 | Changed the frame advantage when blocked from -12 frames to -8. | |
Shortened the recovery time upon hit by 1 frame. | ||
Increased input window for the 2nd attack from 15 frames to 21 frames. | ||
WS 2,1,2,1,2
,1+4,1,3+4 |
| |
Decreased the distance between the character and the opponent when the move hits. | ||
b+1+3 (or b+2+4) | Shortened the recovery time by 5 frames. |
Bob
Bryan
Claudio
Devil Jin
Dragunov
Eddy
Eliza
Fahkumram
Feng
Ganryu
Geese
Gigas
Heihachi
Hwoarang
Jack-7
Jin
Josie
Julia
Katarina
Command | Change | |
---|---|---|
HAR d/f+3 | New move. i23~24 CH launching low. Crushes lows. | |
1,1,2 | Decreased the distance between the character and the opponent when the move is blocked. | |
HAR 3 | Increased the upper range of the attack. | |
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
d/f+1 | Changed the frame advantage when blocked from -3 to -2 frames. | |
d/f+2,2 | Changed the attack startup from frame 27 to frame 25. | |
Delayed the time when the move starts by 1 frame. | ||
d/f+2,4 | Changed the attack startup from frame 29-30 to frame 26-27. | |
Delayed the time when the move starts by 1 frame. | ||
d/f+3+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
d+1 | Increased the distance between the character and the opponent when the move is blocked. | |
d+3,4 | Changed the frame advantage when blocked from -4 to -1 frames. | |
d/b+3 | | Changed the attack startup from frame 25-27 to frame 24-25. | |
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
d/b+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
b+3+4 |
| |
Changed the damage from 10 to 15. | ||
Increased the move's tracking. | ||
f,F+2,4 | Increased the move's forward movement, decreasing the distance between the character and the opponent. | |
(enemy down) d+3+4 | Changed the damage from 25 to 28. | |
Changed the frame advantage when blocked from -20 frames to -12 frames. | ||
Changed the frame advantage upon hit from -9 frames to -1 frames. |
Kazumi
Kazuya
King
Kuma & Panda
Lars
Law
Lee
Command | Change | |
---|---|---|
WS 1,4 | New move. i13 WS m,h punish. +4 on hit. | |
R! d+1+2 | Can now be done from HMS | |
1,3:3 | Reduced frame advantage on block from -10 to -11 | |
Reduced frame advantage on hit from +1 to +0 | ||
3~3:4 | Increased damage from 20 to 25 | |
HMS 1,4 | Increased frame advantage on hit from +0 to +2 | |
HMS 1+2 | Reduced pushback on hit | |
f+2,1 | Increased pushback on hit | |
f+1+2 | Reduced damage of 2nd hit from 24 to 20 | |
d/f+3,2,3 | Increased frame advantage on block from -16 to -14 | |
d+2 | Reduced damage from 18 to 17 | |
Changed frame advantage on counter-hit from +8 to +21a | ||
b+4 | Reduced damage from 22 to 20 | |
b+3+4 | Reduced damage from 25 to 20 | |
u/f+3 | Increased the lower range of the attack | |
SSR 3+4 | Increased frame advantage on block from -11 to -9 |
Lei
Leo
Leroy
Command | Change | |
---|---|---|
u/b+2 | New move. i20 punch sabaki. | |
qcf+2 | New move, i16~17 high-evading m launcher. | |
HRM 3,4 | Changed the frame advantage upon hit from 0 frames to +1 frames | |
HRM f+4 | Changed the attack startup from frame 26-30 to frame 26-29 | |
Decreased the range of the attack | ||
HRM b+1 | Decreased the distance between the character and the opponent when the move is blocked | |
HRM b+4 | Decreased the distance between the character and the opponent when the move hits | |
f+3 | Changed the damage from 17 to 14 | |
f+3,1+2 | Changed the frame advantage when blocked from -6 to -12 frames | |
Changed the frame advantage upon hit from 0 frames to -6 frames | ||
d+2 | Changed the damage from 15 to 11 | |
d+1+2 | Decreased the move's reach | |
d/b+1,3 | Changed the opponent's behaviour when the move lands as a counter hit | |
d/b+3,1+2 | Changed the damage from 29 to 25 | |
d/b+4 | Changed the damage from 15 to 13 | |
b+1 | Changed the damage from 17 to 14 | |
b+1+2 | Decreased the distance between the character and the opponent when the move is blocked | |
u/f+4 | Changed the attack startup from frame 21-23 to frame 23-25 | |
f,F+2,2 | Changed the damage from 15 to 13 | |
f,F+1+2 | Decreased the move's reach | |
WS 2 |
| |
Changed the damage from 12 to 10 | ||
WS 3 | Changed the damage from 17 to 14 | |
WS 3,1+2 | Changed the frame advantage when blocked from -6 to -12 frames | |
Changed the frame advantage upon hit from 0 frames to -6 frames | ||
FC d/f+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack | |
SS 4 | Changed the damage from 16 to 17 | |
Changed the opponent's behaviour when hit | ||
b+2,(1 or 2) |
| |
Changed the damage from 20 to 10 | ||
Changed the opponent's behavior when hit |
Lili
Lucky Chloe
Marduk
Master Raven
Miguel
Negan
Nina
Command | Change | |
---|---|---|
b+1,4 | New Move. i12 h,m natural combo punish, +9 on hit. | |
1+4 | Fixed an issue in which the move could not be performed while running. | |
f+3 | Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour. | |
d/f+1 | Changed the attack startup from frame 13 to frame 13-14. | |
Increased the range of the attack. | ||
d/f+3,2 |
| |
Increased the lower range of the attack. | ||
| ||
Changed the frame advantage upon hit from +1 frames to +5 frames. | ||
Increased the lower ranged of the attack. | ||
d/f+1+2 | Changed the damage from 5, 10 to 5, 14. | |
d/b+3 | Reduced the strength of the pushback, and made the move easier to land. | |
d/b+3+4 | increased the move's reach. | |
b+1 | changed the command from "b+1" to "u/b+1". | |
b+2,2 | Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage. | |
b+4 | Decreased the distance between the character and the opponent when the move lands as a counter hit. | |
b+1+4 | Decreased the distance between the character and the opponent when the 1st attack hits. | |
Fixed an issue in which the move could not be performed while running. | ||
u/b+4 | Changed the frame advantage when blocked from -9 frames to -7 frames. | |
u/f+2 | Reduced the strength of the pushback, and made the move easier to land. | |
U/F+4 | Changed the frame advantage when blocked from -6 frames to ±0 frames. | |
d,D/F+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
qcf | Fixed an issue in which the move could not be performed during special step in a specific situation. | |
qcf+2 | Changed the attack startup from frame 20-21 to frame 17-18. | |
qcf+3 | Changed the opponent's behaviour when the move lands as a counter hit. | |
WR 3,4 | Changed the frame advantage when blocked from -15 frames to -13 frames. | |
Changed the opponent's behaviour when hit. (no longer launches) | ||
Shortened the recovery time after the move hits by 3 frames. | ||
WR 1+2 | Decreased the distance between the character and the opponent when the move is blocked. | |
WS 2 | Increased the move's reach. |
Noctis
Paul
Command | Change | |
---|---|---|
f+2+3 | New move. i20~21 KND powercrush mid. | |
R! 1+2:B | Changed the damage from 20 to 15. | |
2,3 | Changed the frame advantage when blocked from -12 frames to -9 frames. | |
Shortened the recovery time after the move hits by 3 frames. | ||
f+1+4 | Changed the damage from 21 to 25. | |
Decreased the distance between the character and the opponent when the move is blocked. | ||
Changed the opponent's behaviour when hit. | ||
b+4 | Changed the opponent's behaviour when the move lands as a counter hit. | |
Updated the motion and increased the range of the attack. | ||
u/b+2 | Increased the distance between the character and the opponent when the move hits the opponent. | |
u/f+2 | Decreased the distance between the character and the opponent when the move is blocked. | |
f,F+3,4,f+4 | Increased the range of the attack. | |
qcb+1 | Decreased the distance between the character and the opponent when the move is blocked. | |
qcb+4 | Changed the damage from 28 to 23. | |
qcb+1+2 | Increased the lower range of the attack. | |
ws3 | Decreased the distance between the character and the opponent when the move hits. | |
SS 1 | Changed the damage from 23 to 21. | |
Changed the opponent's behaviour when hit. | ||
SS 3 | Changed the damage from 18 to 17. | |
f,F+1+2 | Changed the behaviour when Paul performs a throw escape and hits the wall. |
Shaheen
Steve
Command | Change | |
---|---|---|
PAB f+1+2 | New move. i12 h,h natural combo KND. Replaces prev. PAB f+1+2 plus on block shove. | |
RD1 |
| |
Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked | ||
| ||
Changed the opponent's behaviour when the move hits or hits in mid-air | ||
RD 2 |
| |
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
| ||
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
LWV 1,1 | Changed the opponent's behaviour when the move lands as a counter hit | |
DCK 1+2 | Changed the damage from 3 to 5 | |
PAB d+1 | Changed the damage from 12 to 11 | |
PAB b+2 | Changed the frame advantage when blocked from -14 frames to -13 frames | |
Shortened the recovery after the move hits by 1 frames | ||
d+1 | Changed the damage from 14 to 12 | |
D+2 | Changed the damage from 13 to 11 | |
b+2 | Changed the damage from 20 to 15 | |
SWY 1+2,B | Fixed an issue in which performing throw escape in specific situations led to unintended behaviour | |
FLK 1,1,1,2 | Changed the opponent's behaviour when hit | |
FLK 2 | Changed the opponent's behaviour when hit | |
WR 2 | Increased the lower range of the attack | |
Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked | ||
WS 1 | Decreased the distance between the character and the opponent when the move hits |