Anna punishers: Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| -10 || 2,3 || 24 || 0
|-
| -10 || 2,3+B<ref>Can't block in CJM</ref> || 24 || +8
|-
| -13 || d/f+1,2 || 23 || +2 
|}
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|+ Extra range
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach  
|-
| -13 || d/f+1,2<ref>d/f+1,2 is good at punishing moves that recover in crouch. Also good at punishing pushback moves</ref> || 23 || +2 || Claudio FC.2,1 Lee 4,3,3
|-
| -13 || u/f+1<ref>d/Good at punishing moves with pushback where d/f+1,2 comes out on the second active frame, making it 14 frames instead of 13.</ref> || 10 || +8 || King 1+2,2 Bryan d/f+2,3
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Revision as of 18:24, 30 May 2021

Standing
Enemy Move Damage Frames
-10 2,3 24 0
-10 2,3+B[1] 24 +8
-13 d/f+1,2 23 +2
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
Extra range
Enemy Move Damage Frames Can reach
-13 d/f+1,2[2] 23 +2 Claudio FC.2,1 Lee 4,3,3
-13 u/f+1[3] 10 +8 King 1+2,2 Bryan d/f+2,3
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[4] 7 +8 Safe
  1. Can't block in CJM
  2. d/f+1,2 is good at punishing moves that recover in crouch. Also good at punishing pushback moves
  3. d/Good at punishing moves with pushback where d/f+1,2 comes out on the second active frame, making it 14 frames instead of 13.
  4. Generic 1 jab. Great whiff punish!