Lidia movelist (Tekken 7): Difference between revisions

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|notes={{Plainlist|
|notes={{Plainlist|
* Floor break
* Floor break
* Combo from 3rd hit (no floor break)
* Combo from 3rd hit (no floor break)}}
}}
}}
{{MoveData
{{MoveData

Revision as of 06:57, 24 March 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~19
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+27g
i13
  • Attacks after 1st only come out on hit
  • Transition to CFO on block
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Jab

1

h
7
+1
+8
i10
Mid Four-Finger Jab

1,1

h,​m
7,​17
-11
+5
i10
,i25
Combo from 1st hit
Flurry

1,2

h,​h
7,​8
-2
+5
i10
,i10
Jail from 1st attack
Mid Chaser

1,​2,2

h,​h,​m
7,​8,​10
-10
+8
i10
,i22
  • Combo from 2nd hit
  • Transition to CFO on hit
Gale Kick

1,​2,3

h,​h,​h
7,​8,​27
-6
+20a (+11a)
i10
,i26~27
  • Tailspin
  • Wall break
Low Right Kick

1,​2,4

h,​h,​l
7,​8,​15
-13
+3
i10
,i26
  • Tailspin
  • Wall break
Triangle Kick

1,​2,​4,4

h,​h,​l,​h
7,​8,​15,​20
+6c
i10
,i21~22
3rd attack won't cause knockdown on counter hit
High Right Kick

1,4

h,​h
7,​17
-8
+1
i10
,i19
Combo from 1st hit
High Right Reverse Jab

2

h
10
+0
+6
i10
Mid Right Front Kick

2,4

h,​m
10,​13
-8
+8
i10
,i21
Combo from 1st hit

3

h
10
-7
+9
i17
Gankaku

3,2

h,​h
10,​14
+2
i17
,i22
  • Combo from 1st hit
  • Deals 2 extra damage if 2 is input late
High Right Roundhouse Kick

4

h
17
-8
+1
+1s
i13
High Reverse Thrust

4,2

h,​h
17,​11
-2
+7
i13
,i26
Combo from 1st counter hit +27a (+20a)
Jumping Back Spin Kick

4,3

h,​m
17,​23
-10
+8
i13
,29~30
,js
  • Tailspin
  • Wall break
  • Combo from 1st counter hit +55a (+38a)

1+2

m
20
-9
+41d (-17d)
i31
Wall break
Heian Shodan

1+2*

m
30
+16g
i65
Wall break

f

f+2

h
10
-5
+6
i12
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7a)
i12
,i18
  • Wall break
  • Jail from 1st attack
Jumping Mid Front Kick

f+3

m
17
-9
+17a (+8a)
i17~19
js6~
Wall break

f+4

m
17
-4
+1
i17
Kusanku Double Kick

f+4,3

m,​m
17,​15
-10
+0
i17
,i13~14
,js
Jail from 1st attack
Uraken-uchi

f+4,​3,1

m,​m,​m
17,​15,​28
-12
+17a
i17
,i21~22
  • Wall break
  • Floor break
  • Combo from 2nd counter hit
Jumping Back Roundhouse Kick

f+4,​3,4

m,​m,​h
17,​15,​23
-2
+25a (+16a)
i17
,i27~28
,js
  • Tailspin
  • Wall break
  • Combo from 2nd counter hit

f+1+2

h,​m
5,​4
-8
+3
i14​,i9~10
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-10
+1
i14
,i16
Jail from 1st attack

f+1+2,​3,2

h,​m,​m,​m
5,​4,​5,​4
-10
+1
i14
,i15
Jail from 1st attack
Political Storm

f+1+2,​3,​2,1

h,​m,​m,​m,​m
5,​4,​5,​4,​23
-14
+19a (+14a)
i14
,i22
  • Combo from 4th hit
  • No wall combo

d/f

Mid Left Hook

d/f+1

m
13
-5
+2
i13
Reverse Chop

d/f+1,2

m,​h
13,​10
-3
+8
i13
,i16~17
Combo from 1st hit
Mid Left Sidekick

d/f+1,3

m,​m
13,​20
-13
+13a (+4a)
i13
,i23
  • Wall break
  • Combo from 1st counter hit
Shadowless Fist

d/f+2

m
17
-6
+12g
i15
Transition to CFT on hit
Mid Left Right Knee

d/f+3

m
15
-8
+5
i14~15
Mid Right Sidekick

d/f+3,4

m,​m
15,​20
-12
i14~15
,i22
  • Wall break
  • Combo from 1st counter hit

d/f+3~1

h
13
-3
+5
i19~20
Startup doesn't count the cancel, so slower in practice
Majority Rules

d/f+3~1,2

h,​h
13,​20
-7
i19~20
,i17
  • Wall break
  • Jail from 1st attack
Crescent Kick

d/f+4

m
16
-4
+4
+6
i15
High Elbow Strike

d/f+4,2

m,​h
16,​25
+1
+48d (-10d)
i15
,i26
  • Wall break
  • Combo from 1st counter hit
Jumping Spinning Back Kick

d/f+4,3

m,​m
16,​23
-10
+8
i15
,i29~30
,js
  • Tailspin
  • Wall break
  • Combo from 1st counter hit
Triangle Kick

d/f+4~4

h
27
+6c
i12~13
Startup doesn't count the cancel, so slower in practice
Gyre

d/f+1+2

m
23
-2
+7
i23
ps
Parries right punches
Vortex

d/f+1+2,p,2

m,​h
23,​29
+13a
i23
,i16
  • Combo from 1st hit
  • Adds 2 damage if 2 is input at the right time
Tourbillion

d/f+3+4

m
25
-12
+9
i22~23
pc
  • Tailspin
  • Wall break

d

Chop

d+1

m
20
+2c
+8c
i19~20
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC
Kansetsu-geri

d+3

l
9
-14
-3
i15
High Left Jab

d+3,1

l,​h
9,​8
+4
+9
i15
,i18
Combo from 1st counter hit
Back Spin Kick

d+3,4

l,​h
9,​21
-3
+6
i15
,i23
  • Homing
  • Tailspin
Crouching Tiger

d+3,​4,4

l,​h,​L
9,​21,​13
-26
i15
,i24~25
,cs
  • Staggers on block
  • Combo from 2nd hit
Rising Dragon

d+3,​4,​4,4

l,​h,​L,​M
9,​21,​13,​25
-14
+5a
i15
,i38~39
,js
  • Floor break
  • Combo from 3rd hit (no floor break)
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
r32 FC

d/b

Crouch Jab

d/b+1

s
5
-5
+6
i10
cs4~
r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
Lame Duck

d/b+2

L
17
-14
-1
+12g
i18~19
cs6~
FC

d/b+3

L
13
-26
-2
i16
  • Clean hit +3
  • Staggers on block
Red Tape

d/b+3,2

L,​t
13,​18
-7d
i16
,i16
Can only be done if 1st attack clean hits from the front
Low Right Roundhouse Kick

d/b+4

L
17
-13
+1
i22
Iron Lady

d/b+1+2

m
25
-14
+10a (+1a)
i20
pc8~19
Wall bounce
For the People

d/b+3+4

m
22
-3
+6
i22
ps
Parries lows
For the Nation

d/b+3+4,p,1

m,​h
22,​21
i22
,i16
  • Wall break
  • Move can be delayed
  • Combo from 1st hit

b

High Left Hook Thrust

b+1

h
13
-7
+4
i11~12
Neck Chop

b+1,2

h,​m
13,​15
-10
+5c
i11~12
,i20
Combo from 1st hit
Ruling Party

b+2

h
14
-5
+6
i13
High Left Reverse Jab

b+2,1

h,​h
14,​15
-5
+6
i13
,i18~19
Jail from 1st attack
Crushing Left Knee

b+2,3

h,​m
14,​17
-9
+4
i13
,i22
Combo from 1st counter hit

b+3

m
16
-7
+4
i17~18
Birds of Prey

b+3,1

m,​m
16,​10
-11
+5
i17~18
,i23~24
Combo from 1st hit

b+3,4

m,​h
16,​18
-9
+0
i17~18
,i20
Combo from 1st hit
Birds and Beasts

b+3,​4,qcf+1+2

m,​h,​m
16,​18,​23
-5
+20a (+11a)
i17~18
,i20
  • Wall break
  • Deals 19 damage without motion input
  • Combo from 2nd counter hit
Back Spin Kick

b+4

h
21
-3
+6
i16
  • Homing
  • Tailspin
Crouching Tiger

b+4,4

h,​L
21,​13
-26
i16
,i24~25
,cs
  • Staggers on block
  • Combo from 1st hit
Rising Dragon

b+4,​4,4

h,​L,​M
21,​13,​25
-14
+5a
i16
,i38~39
,js
  • Floor break
  • Combo from 2nd hit (no floor break)

CFO

Cat Foot Stance I

f+3+4

CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
Mid Chop

CFO.2

m
17
-9
+4
i17
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
Tailspin
Muramasa

CFO.4

l
20
+8c
i28

HNE

Heaven and Earth

CFO.n,f

HNE
Magpie Strike

HNE.1

m
21
-6
i16
Low Chop

HNE.2

L
25
-13
+4c
i20~21
cs
FC
Morote-zuki

HNE.1+2

h
25
  • Guard break
  • Wall break

CFT

Cat Foot Stance II

b+3+4

CFT
Mid Left Jab

CFT.1

m
27
-9
+17a (+8a)
i20
Wall break

CFT.2

h
17
-9
+2
i14~15

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-7
+13a (+4a)
i14~15
,i18
  • Wall bounce
  • Combo from 2nd counter hit
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
Tailspin

CFT.4

L
10
-26
+15a
i19~20
cs
Staggers on block
Crouching Tiger, Rising Dragon

CFT.4,4

L,​M
10,​25
-14
+5d
i19~20
,i38~39
,js
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7a)
i17
Wall break

TAW

Pouncing Tiger, Stalking Wolf

CFT.n,f

TAW
Bassai-zuki

TAW.1

m
30
+6
+25a (+20a)
i22
  • Wall break
  • Can clean hit
Jion Upward Thrust

TAW.2

M
25
-7
+22a (+5a)
i15~16
Wall break
Mid Left Kick

TAW.3

m
19
-6
+4
i17
Nimble Thrust

TAW.3,1

m,​m
19,​21
-6
+4
i17
,i26
Combo from 1st hit
Pale Rain

TAW.4

L
23
-12
+9a
i20
Floor break

VAC

Vacuity

CFO.n,b

js
VAC
Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5a)
i16~18
Wall break