RogerDodger (talk | contribs) (→f: recv values) |
RogerDodger (talk | contribs) (→d/f: recv values; put real startup in for the cancels) |
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Line 500: | Line 500: | ||
|damage=13 | |damage=13 | ||
|startup=i13 | |startup=i13 | ||
|recv=r24 | |||
|block=-5 | |block=-5 | ||
|hit=+2 | |hit=+2 | ||
Line 514: | Line 515: | ||
|startupRoot=i13 | |startupRoot=i13 | ||
|startup=,i16~17 | |startup=,i16~17 | ||
|recv=r21 | |||
|block=-3 | |block=-3 | ||
|hit=+8 | |hit=+8 | ||
Line 529: | Line 531: | ||
|startupRoot=i13 | |startupRoot=i13 | ||
|startup=,i23 | |startup=,i23 | ||
|recv=r32 | |||
|block=-13 | |block=-13 | ||
|hit=+13a (+4a) | |hit=+13a (+4a) | ||
Line 544: | Line 547: | ||
|damage=17 | |damage=17 | ||
|startup=i15 | |startup=i15 | ||
|recv=r29 | |||
|block=-6 | |block=-6 | ||
|hit=+12g | |hit=+12g | ||
Line 556: | Line 560: | ||
|damage=15 | |damage=15 | ||
|startup=i14~15 | |startup=i14~15 | ||
|recv=r29 | |||
|block=-8 | |block=-8 | ||
|hit=+5 | |hit=+5 | ||
Line 570: | Line 575: | ||
|startupRoot=i14~15 | |startupRoot=i14~15 | ||
|startup=,i22 | |startup=,i22 | ||
|recv=r31 | |||
|block=-12 | |block=-12 | ||
|hit=[[Lidia combos#Mini-combos|+34d (+26d)]] | |hit=[[Lidia combos#Mini-combos|+34d (+26d)]] | ||
Line 581: | Line 587: | ||
|target=h | |target=h | ||
|damage=13 | |damage=13 | ||
|startup= | |startup=i32~33 | ||
|recv=r21 | |||
|block=-3 | |block=-3 | ||
|hit=+5 | |hit=+5 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 595: | Line 601: | ||
|damageLead=13 | |damageLead=13 | ||
|damage=,20 | |damage=,20 | ||
|startupRoot= | |startupRoot=i32~33 | ||
|startup=,i17 | |startup=,i17 | ||
|recv=r21 | |||
|block=-7 | |block=-7 | ||
|hit=[[Lidia combos#Mini-combos|+43d (+35d)]] | |hit=[[Lidia combos#Mini-combos|+43d (+35d)]] | ||
Line 610: | Line 617: | ||
|damage=16 | |damage=16 | ||
|startup=i15 | |startup=i15 | ||
|recv=r26 | |||
|block=-4 | |block=-4 | ||
|hit=+4 | |hit=+4 | ||
Line 625: | Line 633: | ||
|startupRoot=i15 | |startupRoot=i15 | ||
|startup=,i26 | |startup=,i26 | ||
|recv=r26 | |||
|block=+1 | |block=+1 | ||
|hit=+48d (-10d) | |hit=+48d (-10d) | ||
Line 642: | Line 651: | ||
|startupRoot=i15 | |startupRoot=i15 | ||
|startup=,i29~30 | |startup=,i29~30 | ||
|recv=r37 | |||
|crush=,js20~ | |crush=,js20~ | ||
|block=-10 | |block=-10 | ||
Line 656: | Line 666: | ||
|target=h | |target=h | ||
|damage=27 | |damage=27 | ||
|startup= | |startup=i24~25 | ||
|recv=r24 | |||
|block=+6c | |block=+6c | ||
|hit=[[Lidia combos#Staples|+25a]] | |hit=[[Lidia combos#Staples|+25a]] | ||
|notes= | |notes= | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 668: | Line 679: | ||
|damage=23 | |damage=23 | ||
|startup=i23 | |startup=i23 | ||
|recv=r23 | |||
|crush=ps2~17 | |crush=ps2~17 | ||
|block=-2 | |block=-2 | ||
Line 684: | Line 696: | ||
|startupRoot=i23 | |startupRoot=i23 | ||
|startup=,i16 | |startup=,i16 | ||
|recv=r40 | |||
|hit=+13a | |hit=+13a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 696: | Line 709: | ||
|damage=25 | |damage=25 | ||
|startup=i22~23 | |startup=i22~23 | ||
|recv=r33 | |||
|crush=pc8~21 | |crush=pc8~21 | ||
|block=-12 | |block=-12 |
Revision as of 05:19, 22 April 2021
Lidia (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive 1
R.f,F+2+3
m,m,h,m,h
16,3,3,3,5
- Attacks after 1st only come out on hit
- Transition to CFO on block
n
Mid Chaser
1,2,2
h,h,m
7,8,10
-10
+8
i10
,i22
r29
- Combo from 2nd hit
- Transition to CFO on hit
Triangle Kick
1,2,4,4
h,h,l,h
7,8,15,20
3rd attack won't cause knockdown on counter hit
Gankaku
3:2
h,h
10,16
- Combo from 1st hit
- Deals 14 damage without timed input
Jumping Back Spin Kick
4,3
h,m
17,23
-10
+8
i13
,29~30
,js20~
r37
- Tailspin
- Wall break
- Combo from 1st counter hit +55a (+38a)
1+2
m
20
-9
+41d (-17d)
i31
r33
- Wall break
- Cancel to backdash with b,b
- Cancel to dash with f,f
f
Horned Lark
f+2,4
h,h
10,23
-13
+16a (+7a)
i12
,i18
r34
- Wall break
- Jail from 1st attack
Kusanku Double Kick
f+4,3
m,m
17,15
-10
+0
i17
,i13~14
,js5~
r29
Jail from 1st attack
Uraken-uchi
f+4,3,1
m,m,m
17,15,28
-12
+17a
i17
,i21~22
r32
- Wall break
- Floor break
- Combo from 2nd counter hit
Jumping Back Roundhouse Kick
f+4,3,4
m,m,h
17,15,23
- Tailspin
- Wall break
- Combo from 2nd counter hit
Political Storm
f+1+2,3,2,1
h,m,m,m,m
5,4,5,4,23
-14
+19a (+14a)
i14
,i22
r36
- Combo from 4th hit
- Low wall splat
d/f
Mid Left Sidekick
d/f+1,3
m,m
13,20
- Wall break
- Input can be delayed 6f
- Combo from 1st CH with 3f delay
Mid Right Sidekick
d/f+3,4
m,m
15,20
- Wall break
- Combo from 1st counter hit
Majority Rules
d/f+3~1,2
h,h
13,20
- Wall break
- Jail from 1st attack
High Elbow Strike
d/f+4,2
m,h
16,25
+1
+48d (-10d)
i15
,i26
r26
- Wall break
- Combo from 1st counter hit
Jumping Spinning Back Kick
d/f+4,3
m,m
16,23
-10
+8
i15
,i29~30
,js20~
r37
- Tailspin
- Wall break
- Combo from 1st counter hit
Vortex
d/f+1+2,p:2
m,h
23,31
+13a
i23
,i16
r40
- Combo from 1st hit
- Deals 29 damage without timed input
d
Crouching Tiger
d+3,4,4
l,h,L
9,21,13
- Staggers on block
- Combo from 2nd hit
Rising Dragon
d+3,4,4,4
l,h,L,M
9,21,13,25
-14
+5a
i15
,i38~39
,js1~12 js21~
- Floor break
- Combo from 3rd hit (no floor break)
d/b
Crouch Jab
d/b+1
s
5
-5
+6
i10
cs4~
r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
Red Tape
d/b+3,2
L,t
13,18
-7d
i16
,i16
Can only be done if 1st attack clean hits from the front
For the Nation
d/b+3+4,p,1
m,h
22,21
- Wall break
- Move can be delayed
- Combo from 1st hit
b
Birds and Beasts
b+3,4,d,d/f,f+1+2
m,h,m
16,18,23
-5
+20a (+11a)
i17~18
,i20
- Wall break
- Combo from 2nd counter hit
- Deals 19 damage without motion input
Crouching Tiger
b+4,4
h,L
21,13
- Staggers on block
- Combo from 1st hit
Rising Dragon
b+4,4,4
h,L,M
21,13,25
-14
+5a
i16
,i38~39
,cs1~12 js21~
- Floor break
- Combo from 2nd hit (no floor break)
Law of the Land
b+1+3,p,2,1:2
h,h,h
9,9,22
+23a (+18a)
,i16
- Low wall splat
- Combo from 2nd hit
- Deals 20 damage without timed input
u/b
u
Cleaving Spirit
u+4
m,h
13,23
- Alternate input u/f+4
- Tailspin
- Wall break
- 2nd attack only comes out if 1st hit
- Combo from 1st hit
- Transition to CFT on hit
Motion input
Rapture
f,F+4~3
h
21
- Can't be buffered
- Startup doesn't count the cancel, so slower in practice
White Whale
f,F+1+2
m
23
-13
+13a (+4a)
i15~16
- Can't be buffered
- Wall break
- Can clean hit
- Evades some highs
Swift High Jab
f,f,F+1
h
24
- Alternate input wr1
- Can't be buffered
- Wall break
d,d/f,f+2,2
m,m
14,17
-14
-1
i16
,i20
- Jail from 1st block
- Combo from 1st counter hit
Blossom Fury
d,d/f,f+2,2,b,n,f,f+1+2
m,m,m
14,17,30
-16
+19a (+14a)
i16
,i20~21
- Wall break (floating opponent)
- Low wall splat (standing opponent)
- Combo from 2nd hit
- Deals 25 damage with input b,n,f+1+2
Throw
Grounded opponent
SS
WS
Wild Eagle
ws1,4
m,m
12,20
-12
+25a (+20a)
i13~14
,i21~22
- Wall break
- Combo from 1st hit
FC
FC.d+1
s
5
-5
+6
i10
cs1~
r24 FC
- Alternate input
- FC.d/b+1
- FC.d/f+1
- Transition to r24 with f
- Transition input can be delayed 16f
CFO
HAE
CFT
Enlightenment
CFT.2,3,1
h,m,m
17,15,25
-7
+13a (+4a)
i14~15
,i18
- Wall bounce
- Combo from 2nd counter hit
Rising Dragon
CFT.4,4
L,M
10,25
-14
+5d
i19~20
,i38~39
,cs1~12 js21~
Combo from 1st hit -5d