Line 15: | Line 15: | ||
* U/F+4 | * U/F+4 | ||
* d/f+2 | * d/f+2 | ||
* f, | * f,F+3 | ||
* WS.2 Ā | * WS.2 Ā | ||
* SS 1+2 | * SS 1+2 | ||
Line 24: | Line 24: | ||
* CJM.u/f+4 | * CJM.u/f+4 | ||
* CH CJM.f+3 | * CH CJM.f+3 | ||
* CH (d+3,4),2 | |||
}} | }} | ||
| d/f+3,2~d/f CD.1 f+3,2 S! WR+2,3 | | d/f+3,2~d/f CD.1 f+3,2 S! WR+2,3 | ||
Line 37: | Line 38: | ||
* FC d/f+2~1 | * FC d/f+2~1 | ||
* CJM.4 | * CJM.4 | ||
* (d/b+1),4 | |||
}} | }} | ||
| FC+d4,1 f+2 f+3,2 S! WR+2,3 | | FC+d4,1 f+2 f+3,2 S! WR+2,3 |
Revision as of 08:35, 30 May 2021
Anna (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
Launcher type | Example(s) | Combo |
---|---|---|
Regular |
|
d/f+3,2~d/f CD.1 f+3,2 S! WR+2,3 |
Magic 4 |
|
b+4 S! d/f+1 d/f+3,2~d/f+2,1 |
Full crouch D+4,1 combos |
|
FC+d4,1 f+2 f+3,2 S! WR+2,3 |
Snake edge |
|
d/f+1 d/f+3,2~df CD.1 f+3,2 S! WR+2,3 |
Mini-combos
Mini combo type | Example(s) | Combo |
---|---|---|
Counter hit and knockdown |
|
d/b+3+4 at clean hit range.
|
Guaranteed mini combo after hit. |
|
At the wall use 4,3 to wall splat, or any move that comes out at 14 frames with wall splatting properties.
|
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.