Xiaoyu combos (Tekken 7): Difference between revisions

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{{Combolist|columns=1|
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
; Regular launch (e.g. df+2, uf+3)
: combo here
: df+2, f+3,1 RDS 1,4 S! dash f+2,1,4 (65)


; Crouching recovery (e.g. CH FUFT.3)
; Crouching recovery (e.g. CH FUFT.3)

Revision as of 22:04, 11 July 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. df+2, uf+3)
df+2, f+3,1 RDS 1,4 S! dash f+2,1,4 (65)
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links

Unformatted

RDS d+4

ff+3+4 41

4~3 39

d/b+3+4 | d+4 37

SS+3 39

SS+4 36

FC d/f+4,4 | ws+4 (wall only) 46

ws+2* | RDS 4 (wall only) 46


AOP 4~3

cc | d/f+2~1

FC d+3

Ws+4 (On Wakeup)


1+2 | 4~3

CH (1), d+2 | RDS b+3

CH RDS (2,) 1 | 1,d+2

CH b+3 | RDS d+4

RDS d+4 | CH ff+3+4 | 4~3

CH d/b+3 | f+1+2

CH d/b+4 | ff+3

d/f+3 | d+3

RDS d+4 | ff+3+4