Jun movelist: Difference between revisions

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== df ==
== df ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Jun-df+1
|id=Jun-df+1
Line 848: Line 848:
|tracksRight=
|tracksRight=
|notes=
|notes=
}}
{{Move
|id=Jun-df+1,1
|parent=Jun-df+1
|input=,1
|name=Habotan
|target=,m
|damage=,17
|startup=,i24~25
|block=-11~-10
|hit=+2~+3
|ch=+13g~+14g
|crush=
|recv=r29
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit
}}
{{Move
|id=Jun-df+1,2
|parent=Jun-df+1
|input=,2
|name=Bull's-Eye
|target=,h
|damage=,12
|startup=,i22~23
|block=-4~-3
|hit=+6~+7
|ch=+11~+12
|crush=
|recv=r23
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit
}}
{{Move
|id=Jun-df+2
|parent=
|input=df+2
|name=Mizuho
|target=m
|damage=14
|startup=i16~17
|block=-12~-11
|hit=+29a (+19)
|ch=
|crush=
|recv=r30
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes=Launches crouching opponent
}}
{{Move
|id=Jun-df+3
|parent=
|input=df+3
|name=Kazakiri
|target=m
|damage=22
|startup=i17
|block=-8
|hit=+19a (+10)
|ch=
|crush=
|recv=r31
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
{{Move
|id=Jun-df+4
|parent=
|input=df+4
|name=Katabami
|target=m
|damage=22
|startup=i15
|block=-14
|hit=+48a (+17)
|ch=
|crush=
|recv=r38
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}}}
}}
{{Move
|id=Jun-df+3+4
|parent=
|input=df+3+4
|name=
|target=m
|damage=17
|startup=i24~25
|block=-11~-10
|hit=+1~+2
|ch=
|crush=
|recv=r31
|tot=56
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== d ==
{{MoveDataHeader}}
{{Move
|id=Jun-d+2
|parent=
|input=d+2
|name=Narumi
|target=m
|damage=18
|startup=i20~21
|block=-4c~-3c
|hit=+9gc~+10gc
|ch=+18a
|crush=
|recv=r30 FC
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
}}

Revision as of 17:51, 4 December 2023

Heat

All Heat Engagers seem to be +17g~18g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Yomotsu Ooyumi

H.2+3

m,​m
20,​30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
Heat Smash
Balcony Break
  • Restores recoverable health
  • Chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Amatsu Izanami

df+1+2

m
55+
-15
+0d
i20
pc8~
r39
  • Rage Art
  • Removes opponent recoverable health on hit


n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Suikei > Izumo Smash

1,1

h,​m
515
-9
+0
+5
,i25
t58 r28 IZU
Spear Step

1,2

h,​h
5,​8
-3
+6
,i16
t40 r24
  • Combo from 1st hit
  • Jail from 1st attack

1,​2,d_u

h,​h
5,​8
+1
+10g
r30
Spear Step > Izumo Strike

1,​2,2

h,​h,​h
5,​8,​17
+6~+7
+11g~+12g
+20c~+21c
,i16~17
t56 r39 IZU
Homing
  • Combo from 2nd CH with 5f delay
  • Jail from 2nd block with 1f delay
Spear Step > Spin Kick

1,​2,4

h,​h,​m
5,​8,​16
-12~-11
+5~+6
+15a (+6)
,i27~28
t62 r34
Balcony Break
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Suiren Leg Scythe

1,3

h,​L
5,​12
-12
+2
+6c
,i23
t54 r31
  • Combo from 1st CH
Right Jab

2

h
7
-4
+7
i12
t35 r23

2,1

h,​m
7,​9
-6
+7
,i21
t46 r25
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
,i10
t41 r31
Knee
  • Combo from 1st hit
Byakuren Tsukinuki

2,​1,​4,1

h,​m,​m,​m
7,​9,​12,​30
-9
+10a (+1)
+42a (-5)
,i30
t64 r34
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 10f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Byakuren Tamasudare

2,​1,​4,3

h,​m,​m,​m
7,​9,​12,​21
-9
+13a (+4)
,i25
t62 r37
Balcony Break
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 10f
Byakuren Misogi

2,​1,1+2

h,​m,​h
7,​9,​21
+2
+48a (+10)
,i22
t48 r26
Balcony Break
  • Combo from 2nd CH with 9f delay
Shion

3

m
20
-13~-12
+18a (+1)
,i14~15
t48 r26
Balcony Break
Magic Four

4

h
17
-9
+7
+32a
i12
t40 r28
Shunkei

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Shunkei > Heat Dash

H.1+2,F

m
26
+5
+43a (+35)
i13
t27 r14
Ryuuntsui - Misogi

3+4

m,​M,​M
6,​18,​20
-6~-5
+26a (+8)
i23~24 i30~31 i16
js5~33 fs34~36
t55 r24
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals recoverable self-damage when not in Heat

1+4

SL,​h
5,​8
-3
-3
+4
i14 i17
t38 r21
  • Combo from 1st hit
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit

1+4,2

SL,​h,​h
5,​8,​10
-2
+9
,i19
t40 r21
Combo from 2nd CH
White Heron Dance

1+4,​2,4

SL,​h,​h,​m
5,​8,​10,​23
-15
+11a (+2)
,i24
t58 r34
Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

SL,​h,​h,​L
5,​8,​10,​15
-23~-22
+27a
,i24~25
,cs11~39
t55 r30
Combo from 3rd CH

1+4,3

SL,​h,​m
5,​8,​15
-11~-10
+1~+2
,i24~25
t54 r29
Combo from 2nd CH
White Heron Sun Palm

1+4,​3,1

SL,​h,​m,​m
5,​8,​15,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
White Heron Moon Kick

1+4,​3,4

SL,​h,​m,​L
5,​8,​15,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 3rd CH

f

Izumo Smash

f+1

m
15
-9
+0
+5
i20
t48 r28 IZU
Demon Slayer

f+2

M
20
-18~-17
+33a (+23)
i17~18
t54 r36
Cancel to r11 FC with D

f+3

m
13
-9
+7
i16
t44 r28

f+3~u_d

m
13
-2
+14g
r30
Kanbashira > Izumo Strike

f+3,2

m,​h
13,​17
+6~+7
+11g~+12g
+20c
,i20~21
t60 r39 IZU
Homing
  • Combo from 1st hit with 5f delay
Double Kanbashira

f+3,4

m,​M
13,​22
-13~-11
+28a (+13)
,i20~22
t57 r35
Tornado
  • Combo from 1st hit with 5f delay
Getsukankyaku

f+4

h
21
+3~+5
+13~+15
i19~21
t44 r23
Homing
Inner Peace

f+1+2

h
0
+2
+26g
+23
i12
t36 r24
  • Transition to r20 MIA on hit only
  • Deals recoverable self-damage when not in Heat

H.f+1+2,P

h
0
+40g
i12
ps5~
t42 r30 MIA
  • Sabaki, parries mid or high punches or kicks
Genjitsu

f+3+4

ps1~40
t55 r16 GEN
  • Cancel to r18 FC with D
  • Parries lows punches or kicks
Amaterasu

f+3+4,P

t
4,​2,​2,​2,​2,​2,​2,​2,​2
+0d
t210
  • Restores recoverable health
  • Opponent recovers FDFA
Wheel Kick

f+2+3

h
21
+0~+1
+25a
i28~29
ps4~15
t56 r27
  • Punch sabaki, +51a on a successful parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
-3~-2
+8~+9
i13~14
t35 r21
Habotan

df+1,1

m,​m
10,​17
-11~-10
+2~+3
+13g~+14g
,i24~25
t54 r29
Combo from 1st hit
Bull's-Eye

df+1,2

m,​h
10,​12
-4~-3
+6~+7
+11~+12
,i22~23
t46 r23
Combo from 1st hit
Mizuho

df+2

m
14
-12~-11
+29a (+19)
i16~17
t47 r30
Launches crouching opponent
Kazakiri

df+3

m
22
-8
+19a (+10)
i17
t48 r31
Homing
Balcony Break
Katabami

df+4

m
22
-14
+48a (+17)
i15
t53 r38
Tornado

df+3+4

m
17
-11~-10
+1~+2
i24~25
t56 r31

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Narumi

d+2

m
18
-4c~-3c
+9gc~+10gc
+18a
i20~21
t51 r30 FC
Spike