Jun movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 2,307: Line 2,307:
| 1 || h || 7 || ,i15~16 || -9~-8 || +2 || Hit
| 1 || h || 7 || ,i15~16 || -9~-8 || +2 || Hit
|-
|-
| 1+4 || sl,h || 5,8 || ,i14 i17 || -12 || -1 || CH,
| 1+4 || SL,h || 5,8 || ,i14 i17 || -12 || -1 || CH,
|-
|-
| 2 || h || 6 || ,i19 || -12 || -1 || Hit
| 2 || h || 6 || ,i19 || -12 || -1 || Hit
Line 2,315: Line 2,315:
| 2 || h || 7 || ,i23~24 || -16~-15 || -11~-10 || CH
| 2 || h || 7 || ,i23~24 || -16~-15 || -11~-10 || CH
|-
|-
| 4 || l || 10 || ,i21~22 || -37~-36 || -1~+0 ||  
| 4 || L || 10 || ,i21~22 || -37~-36 || -1~+0 ||  
|-
|-
| 4 || m || 13 || ,i16~18 || -25~-24 || +1a (+0) || Hit
| 4 || m || 13 || ,i16~18 || -25~-24 || +1a (+0) || Hit

Revision as of 11:02, 5 December 2023

Heat

All Heat Engagers seem to be +17g~18g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Yomotsu Ooyumi

H.2+3

m,​m
20,​30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
Heat Smash
Balcony Break
  • Restores recoverable health
  • Chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Amatsu Izanami

df+1+2

m
55+
-15
+0d
i20
pc8~
r39
  • Rage Art
  • Removes opponent recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Suikei > Izumo Smash

1,1

h,​m
5,​15
-9
+0
+5
,i25
t58 r28 IZU
Spear Step

1,2

h,​h
5,​8
-3
+6
,i16
t40 r24
  • Combo from 1st hit
  • Jail from 1st attack

1,​2,d_u

h,​h
5,​8
+1
+10g
r30
Spear Step > Izumo Strike

1,​2,2

h,​h,​h
5,​8,​17
+6~+7
+11~+12
+20c~+21c
,i16~17
t56 r39 IZU
Homing
  • Combo from 2nd CH with 5f delay
  • Jail from 2nd block with 1f delay
Spear Step > Spin Kick

1,​2,4

h,​h,​m
5,​8,​16
-12~-11
+5~+6
+15a (+6)
,i27~28
t62 r34
Balcony Break
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Suiren Leg Scythe

1,3

h,​L
5,​12
-12
+2
+6c
,i23
t54 r31
  • Combo from 1st CH
Right Jab

2

h
7
-4
+7
i12
t35 r23

2,1

h,​m
7,​9
-6
+7
,i21
t46 r25
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
,i10
t41 r31
Knee
  • Combo from 1st hit
Byakuren Tsukinuki

2,​1,​4,1

h,​m,​m,​m
7,​9,​12,​30
-9
+10a (+1)
+42a (-5)
,i30
t64 r34
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 10f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Byakuren Tamasudare

2,​1,​4,3

h,​m,​m,​m
7,​9,​12,​21
-9
+13a (+4)
,i25
t62 r37
Balcony Break
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 10f
Byakuren Misogi

2,​1,1+2

h,​m,​h
7,​9,​21
+2
+48a (+10)
,i22
t48 r26
Balcony Break
  • Combo from 2nd CH with 9f delay
Shion

3

m
20
-13~-12
+18a (+1)
,i14~15
t48 r26
Balcony Break
Magic Four

4

h
17
-9
+7
+32a
i12
t40 r28
Shunkei

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Shunkei > Heat Dash

H.1+2,F

m
26
+5
+43a (+35)
i13
t27 r14
Ryuuntsui - Misogi

3+4

m,​M,​M
6,​18,​20
-6~-5
+26a (+8)
i23~24 i30~31 i16
js5~33 fs34~36
t55 r24
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals recoverable self-damage when not in Heat

1+4

SL,​h
5,​8
-3
-3
+4
i14 i17
t38 r21
  • Combo from 1st hit
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit

1+4,2

SL,​h,​h
5,​8,​10
-2
+9
,i19
t40 r21
Combo from 2nd CH
White Heron Dance

1+4,​2,4

SL,​h,​h,​m
5,​8,​10,​23
-15
+11a (+2)
,i24
t58 r34
Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

SL,​h,​h,​L
5,​8,​10,​15
-23~-22
+27a
,i24~25
,cs11~39
t55 r30
Combo from 3rd CH

1+4,3

SL,​h,​m
5,​8,​15
-11~-10
+1~+2
,i24~25
t54 r29
Combo from 2nd CH
White Heron Sun Palm

1+4,​3,1

SL,​h,​m,​m
5,​8,​15,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
White Heron Moon Kick

1+4,​3,4

SL,​h,​m,​L
5,​8,​15,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 3rd CH

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Smash

f+1

m
15
-9
+0
+5
i20
t48 r28 IZU
Demon Slayer

f+2

M
20
-18~-17
+33a (+23)
i17~18
t54 r36
Cancel to r11 FC with D

f+3

m
13
-9
+7
i16
t44 r28

f+3~u_d

m
13
-2
+14g
r30
Kanbashira > Izumo Strike

f+3,2

m,​h
13,​17
+6~+7
+11~+12
+20c~+21C
,i20~21
t60 r39 IZU
Homing
  • Combo from 1st hit with 5f delay
Double Kanbashira

f+3,4

m,​M
13,​22
-13~-11
+28a (+13)
,i20~22
t57 r35
Tornado
  • Combo from 1st hit with 5f delay
Getsukankyaku

f+4

h
21
+3~+5
+13~+15
i19~21
t44 r23
Homing
Inner Peace

f+1+2

h
0
+2
+26g
+23
i12
t36 r24
  • Transition to r20 MIA on hit only
  • Deals recoverable self-damage when not in Heat
  • Unparryable

H.f+1+2,P

h
0
+40g
i12
ps5~
t42 r30 MIA
  • Sabaki, parries mid or high punches or kicks
Wheel Kick

f+2+3

h
21
+0~+1
+25a
i28~29
ps4~15
t56 r27
  • Punch sabaki, +51a on a successful parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
-3~-2
+8~+9
i13~14
t35 r21
Habotan

df+1,1

m,​m
10,​17
-11~-10
+2~+3
+13g~+14g
,i24~25
t54 r29
Combo from 1st hit
Bull's-Eye

df+1,2

m,​h
10,​12
-4~-3
+6~+7
+11~+12
,i22~23
t46 r23
Combo from 1st hit
Mizuho

df+2

m
14
-12~-11
+29a (+19)
i16~17
t47 r30
Launches crouching opponent
Ame-no-Murakumo

df+2,1+2

m,​M
1414
-9~-8
+38a (+28)
,i25~26
t57 r31
  • Combo from 1st hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Available only on hit or block
Kazakiri

df+3

m
22
-8
+19a (+10)
i17
t48 r31
Homing
Balcony Break
Katabami

df+4

m
22
-14
+48a (+17)
i15
t53 r38
Tornado

df+3+4

m
17
-11~-10
+1~+2
i24~25
t56 r31
Heavenly Sun Palm

df+3+4,1

m,​m
17,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
Heavenly Moon Kick

df+3+4,4

m,​L
17,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 1st CH

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Narumi

d+2

m
18
-4c~-3c
+9gc~+10gc
+18a
i20~21
t51 r30 FC
Spike

d+4

L
10
-12
-1
+18a
i15
t46 r31
Suminagashi

d+4,4

L,​h
10,​20
-9~-8
+13a (+4)
+18a
,i25~26
t62 r36
Balcony Break
  • Combo from 1st CH
Kamudo-no-Tsurugi

d+1+2

M
28
-9
+72a (+56)
i26
t58 r32
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Double Lift Kicks

d+3+4

l,​h
5,​20
-6~-3
+30a (+20)
i14 i24~27
js5~45, js1~27 fs28~30
t58 r31
Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-8~-7
+1
i15~16
t44 r28

db+1,1

m,​m
78
-11
+0
,i21
t51 r30
Combo from 1st hit
Hourai's Dance

db+1,​1,1+2

m,​m,​m,​m,​m
7,​8,​5,​5,​20
-15
+21a (+11)
,i17 i26 i49
t83 r34
Balcony Break
  • Combo from any hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Last hit is unparryable
Ayame

db+2

L
15
-12~-11
+2~+3
+14g~+15g
i23~24
cs16~
t54 r30 FC
Leg Scythe

db+3

L
14
-12
+2
+6c
i18
t49 r31

db+4

L
14
-11~-9
+0~+2
+3~+5
i22~24
cs7~
t52 r28
Transition to r22 FC with D

db+4,4

L,​L
14,​15
-7~-5
+4~+6
+35a
,i31~33
,cs1~
t57 r24
  • Combo from 1st CH
  • Transition to r22 FC with D
Kariashi

db+4,​4,4

L,​L,​L
14,​15,​16
-7~-5
+4~+6
+35a
,i31~33
,cs1~
t57 r24
  • Transition to r22 FC with D
Kariashi Hakuro

db+4,1+4

L,​sl,​h
14,​5,​8
-3
-3
+4
,i22 i17
t38 r21
  • Combo from 1st hit
  • Links to 1+4 extensions
  • Alternate inputs:
    • db+4,4,1+2
    • db+4,4,4,1+2

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

L
19
-10~-9
+6~+7
+0d
i29~30
cs7~
t58 r28
  • Cancel to r14 FC with D
  • Transition to attack throw on CH, 22 damage
  • Opponent recovers FDFA on CH

b+2

m
10
-9~-8
+2~+3
i14~15
t44 r29

b+2,1

m,​h
10,​7
-9~-8
+2~+3
,i15~16
t43 r27
Elbow
  • Combo from 1st hit with 5f? delay

b+2,​1,F

m,​h
10,​7
+0~+1
+11g~+12g
t55 r16 GEN

b+2,​1,B

m,​h
10,​7
+0~+1
+11g~+12g
r20 MIA
Ryuen Saika Shikei

b+2,​1,1

m,​h,​m
10,​7,​20
-13
+13a (+4)
,i25
t57 r32
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Ryuen Saika Renken

b+2,​1,2

m,​h,​M
10,​7,​20
-9
+30a (+15)
+69a (+53)
,i23
t58 r35
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Ryuen Saika Renshuu

b+2,​1,4

m,​h,​h
10,​7,​24
-8~-7
+42a (-16)
,i23~25
t55 r30
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Ryuen Magushi

b+2,4

m,​m
10,​10
-9~-8
+3
,i16~17
t44 r27
Combo from 1st hit with 5f? delay
Dragon Wheel Kick

b+3

m
20
-19~-18
+22a (+12)
i16~17
js10~37 fs38~40
t54 r37
Ryuusha Renken

b+3,2

m,​M
20,​22
-9
+30a (+15)
+69a (+53)
,i20
t55 r35
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Dragon Wheel Leg Cutter

b+3,4

m,​L
20,​14
-11
+0~+2
+3
,i20~22
,cs2~
t50 r28
  • Links to db+4 extensions
  • Can recover in r22 FC with D

b+4

m
14
-7~-8
+5~+6
i13~14
t42 r28
Knee
Shirabyoushi

b+4,2

m,​M
14,​17
-13~-12
+5~+6
+28a (+18)
,i22~23
t54 r31
Combo from 1st hit with 8f delay
Omoikane

b+3+4

m
25
-12~-11
+9a (+0)
i28~29
pc7~
t64 r35
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
Shinki

b+2+3

m!
50
+6~+7
i57~58
t95 r37
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chikura

u+4

m
21
-3~-2
+22a
i22~23
js8~28 fs29~31
t53 r30
Homing
  • Alternate input: ub+4
Divine Exile - Heaven

uf+1

h,​h
6,​30
-14
+22a
i10 i26
t44 r34
Balcony Break
  • Jail from 1st attack
  • Deals recoverable self-damage when not in Heat
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Totsuka-no-Tsurugi

uf+2

M
24
-9
+30a (+15)
+69a (+53)
i19
t54 r35
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Iwato

uf+3

m
17
-6~-5
+5~+6
+30a
i20~21
js11~27 fs28~30
t45 r24
Alternate inputs: ub+3, u+3

uf+4

m
10
-20~-18
-9~-7
i16~18
js10~40 fs41~43
t60 r42
Housenka - Misogi

uf+4,3

m,​m,​M
10,​8,​20
-12
+84a (+68)
,i29 i18
,js1~20 fs21~23
t60 r31
Tornado
  • Combo from 1st hit
  • Transition to r17 MIA on hit only
  • 3rd hit available only as combo from 2nd hit
Saiuntsui

uf+3+4

m,​M
5,​21
-8~-4
+18a
,i20~23 i26~30
js9~30
t58 r28
Spike
  • Alternate inputs: ub+3+4, u+3+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
16
-12~-11
+3~+4
i16~17
t48 r31

f,​F+2,F

m
16
+1~+2
+16g~+17g
t55 r14 GEN

f,​F+2,B

m
16
+1~+2
+16g~+17g
t100 r14 MIA
Suiei Ura Saika

f,​F+2,2

m,​m
16,​22
-13
+8a
+7 +53a
,i21
t58 r37
Balcony Break
  • Combo from 1st hit with 8f delay
Suiei Kagetsu

f,​F+2,3

m,​h
16,​22
-8~-7
+29a (+14)
,i20~21
t56 r35
Combo from 1st hit with 8f delay

f,F+3

m
23
-9~-8
+2~+3
i18~19
t51 r32
Homing
Yukimiguruma

f,​F+3,3+4

m,​m,​m
23,​12,​15
+3~+4
,i35~36 i41~42
,fs25~39
t62 r20
Spike
  • Chip damage on block
  • Interrupt with i11 from 1st block
Tokkei - Misogi

f,F+1+2

m
30
+6
+23a (+13)
i22
t54 r32
Balcony Break
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Ame-no-Uzume

f,f,F+3

m
32
+3~+7
+14a (+5)
i24~28
js3~30 js31~33
t55 r27
Balcony Break
  • Chip damage on block
  • Alternate input: ub,b+3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.3+4

m,​m
10,​10
-6~-5
+5c~+6c
i21~22 i23~24
js5~19 fs20~22
t48 r24
  • Can recover in r22 FC with D
Twin Cloud Kicks

FC.3+4,3

m,​m,​m,​m
10,​1010,​10
+0~+1
+15a
i31~32 i40~41
,js~21~31 fs32~40
t65 r24
  • Can recover in r22 FC with D
Divine Exile - Earth

FC.df+1

sl,​m
6,​30
-19~-18
+26a (+11)
i10 i25~26
cs1~
t44 r34 FC
  • Deals recoverable self-damage when not in Heat
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Grace

FC.df+2

L
12
-11~-10
+0~+1
+18~+19
i16~17
cs1~
t46 r29 FC
Kanamegaeshi

FC.df+3

L
12
-19
+0c
i21
cs1~
t59 r38 FC
  • Clean hit +10a, 15 damage
  • Opponent recovers FDFA on CL

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
14
-6~-5
+5~+6
i12~13
t37 r21

ws2

m
12
-8~-7
+5~+6
+32a
i13~14
t40 r26
Hits grounded up-close only

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kasanegasumi

SS.2

m
27
-9
+14a (+5)
+34d (+26)
i16
t47 r31
Balcony Break
Tornado
Kagura

SS.4

m
20
+6~+8
+8gc~+10gc
i18~20
t47 r27
Heat Engager
Spike
Kagura > Heat Dash

H.SS.4,F

m
20
+5~+7
+67a (+50)
i18~20
r27
Sankouchou

SS.1+2

h,​h,​m
7,​9,​18
+7c~+8c
i16 i17 i15~16
t76 r25 FC
Homing
Spike
  • Jail from 1st attack
  • Recovery listed is for the last hit
Ki Charge

1+2+3+4

t55
  • CH state for 5 seconds
  • Can't block for 5 seconds

IZU

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Strike

u+2

h
17
+6~+7
+11~+12
+20c~+21c
i23~24
t63 r39 IZU
Homing
  • Alternate input: ub+2

GEN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Genjitsu

f+3+4

ps1~40
t55 r16 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
Amaterasu

f+3+4,P

t
4,​2,​2,​2,​2,​2,​2,​2,​2
+0d
t210
  • Restores recoverable health
  • Opponent recovers FDFA

MIA

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Miare

b+1+2

t100 r10 MIA
Restores recoverable health

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 string

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ws1 h 14 i12~13 -6~-5 +5~+6
1 h 7 ,i15~16 -9~-8 +2 Hit
1+4 SL,h 5,8 ,i14 i17 -12 -1 CH,
2 h 6 ,i19 -12 -1 Hit
1 m 6 ,i21~22 -18~17 -2~-1 CH
2 h 7 ,i23~24 -16~-15 -11~-10 CH
4 L 10 ,i21~22 -37~-36 -1~+0
4 m 13 ,i16~18 -25~-24 +1a (+0) Hit
3 m 20 ,i28~30 -13~-12 +8a Hit