Raven movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 1,098: Line 1,098:


== b ==
== b ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Raven-b+1
|id=Raven-b+1

Revision as of 09:42, 17 December 2023

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
t92 r52
Heat Burst
  • Cancel to r45 with b,b
Pandemonium

H.2+3

m,​t
20,​35
+14g
+3a
i18~20
t63 r43
Heat Smash
  • Transition to r20 SZN on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Hunt X-ecutor

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
r39
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
5,​12
-3
+7
,i12
t33 r21
  • Jail from 1st attack with 2f delay
Left Right Combo > Black Hole

1,​2,4

h,​h,​m
5,​12,​20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
Tornado
Balcony Break
  • Combo from 1st CH

1,​2,3+4

h,​h
5,​12
-4
+6
t42 r22 SZN
Alternate input: 1,2~D
Right Jab

2

h
9
-1
+8
i10
t30 r20
PDK Combo

2,3

h,​l
9,​10
-13
-2
,i22
,cs6~
t54 r32
Combo from 1st hit
PK Combo

2,4

h,​h
9,​16
-8~-7
+8~+9
,i18~19
t46 r31 CD
  • Combo from 1st hit
  • Cancel to r31 with B

3

m
10
-8~-7
+3~+4
,i14~15
t41 r26

3,3

m,​h
10,​16
-8~-7
+5~+6
,i17~18
t44 r26
  • Jail from 1st attack
Valkyrie Lance Combo

3,​3,4

m,​h,​h
10,​16,​20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
Balcony Break
  • Combo from 2nd CH

3,​3,​4~B

m,​h,​h
10,​16,​20
-16~-15
-3~-2
r18 BT
High Kick

4

h
16
-7~-6
+3~+4
i12~13
t39 r26
Brocken Connect

4,1

h,​h
16,​13
-3~-2
+7~+8
,i19~20
t44 r24
  • Jail from 1st attack
Chariot

3~4

m,​M
10,​16
-9~-4
+19a
i25~26 i31~36
t62 r26 BT
Spike
Chariot to Blind Roll

3~4,F

m,​M
10,​16
-39~-36
-8
,js13~41 fs42~44
r53
Hydra Bite

4~3

m,​m
8,​10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low

4~3,1

m,​m,​l
8,​10,​15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
Hydra Bite High

4~3,3

m,​m,​h
8,​10,​18
-3~+0
+14a
,i24~27
t55 r28
Balcony Break
  • Can be delayed
Hydra Bite Mid

4~3,4

m,​m,​m
8,​10,​20
-14~-13
+15a
,i33~34
t63 r29
Balcony Break
  • Can be delayed
Crusader

1+2

m
20
-9
+15a
i14
t47 r33
Heat Engager
Crusader > Heat Dash

1+2,H.F

m
20
+5
+45a (+35)
r27

f

f+2

m
10
-12~-11
-1~+0
i15~16
t46 r30
Tartaros

f+2,3

m,​M
10,​13
-9~-8
+6c~+7c
,i21~22
t49 r27
Spike
  • Combo from 1st hit
  • Can be delayed

f+2,​3,3+4

m,​M
10,​13
r27 SZN
  • Alternate input: f+2,3~D

f+3

m
18
-9
+3
i17
t50 r33
Homing

f+3~B

m
18
-6
+6
r30 BT
Circling Winds

f+3,2

m,​m
18,​21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
Balcony Break
  • Combo from 1st hit
Lance Kick

f+4

h
23
-9~-8
+31a (+23)
i15~16
t49 r33
Balcony Break
Minos Typhoon

f+1+2

m
10,​20
-14
+30a (+4)
i18~19 i26
pc7~
t62 r36
Heat Engager
Balcony Break
  • Frame advantage is -9 if an attack is absorbed
Minos Typhoon > Heat Dash

f+1+2,H.F

m
10,​20
+5
+34a
r27

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow

df+1

m
13
-2~-1
+8~+9
i14~15
t37 r22
Body Blow > Phantom Mace

df+1,4

m,​sm
13,​25
-14~-5
+32a (-26)
,i18~27
t60 r29
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
Body Blow > Phantom Mace

df+1,H.4

m,​sm,​sm
13,​25,​30
-3~-2
+32a (-26)
,i18~27 i16~17
r25
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
Uppercut

df+2

m
15
-13~-11
+30a (+20)
i16~18
t46 r28 BT
  • Launches crouching opponent
Meat Hook

df+2,3

m,​h
15,​17
-8~-7
+28a (+19)
,i12~13
t34 r21
Balcony Break
Bolt Stunner

df+2,4

m,​m
15,​24
-15~-14
+11a (+2)
,i12~13
t46 r33
Balcony Break
Shadow Snap Kick

df+3

h
17
-9~-8
+12a
+46a (+36)
i16~17
cs6~17
t44 r27

df+4

m
15
-9~-8
+2~+3
i15~16
t43 r27
Pendulum Kick

df+4,4

m,​M
15,​16
-14~-13
+6a
,i22~25
t56 r31
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Pendulum Shadow

df+4,​4,3

m,​M,​M
15,​16,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Can recover standing with f
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Stinging Low

d+3

L
10
-11
+0
i15
t45 r30
Basilisk Fang

d+4

L
18
-13
-2
+13g
i21
cs6~
t53 r32 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Assassin's Sting

db+2

m
13
-4~-3
+5~+6
i13~14
r24 BT
Assassin's Sting Combo

db+2,1

m,​h
13,​15
-1~+0
+8~+9
,i22~23
t42 r19
  • Combo from 1st hit
Assassin's Sting > Phantom Javelin

db+2,​1,1

m,​h,​sm
13,​15,​21
-14~-13
+2a (-7)
,i18~19
r25
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
Assassin's Sting > Phantom Javelin

db+2,​1,H.1

m,​h,​sm,​sm
13,​15,​21,​30
-3~+5
+2a (-7)
,i18~19 i39~47
r25
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block

db+2,​1,3+4

m,​h
13,​15
-4
+5
r22 SZN
Alternate input: db+2,1~D
Killer Bee

db+3

L
19
-12~-11
+5~+6
+39d
i28~29
js8~24 fs25~27 cs28~
t59 r30 FC
Shinobi Cyclone

db+4

L
21
-14~-13
+4c~+5c
+37a
i24~25
cs6~49
t57 r32

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Strike

b+1

h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
Spike
Elbow
  • Deals chip damage on block
  • Transitions to r26 SZN on hit or block only

b+2

h
12
-14~-12
-3~-1
i15~17
t48 r31

b+2,2

h,​m
12,​17
-3
+6
+8
,i22
t60 r22 BT
Elbow
  • Combo from 1st hit
  • Input can be delayed 13f
Unicorn's Tail

b+2,​2,3

h,​m,​M
12,​17,​20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
Balcony Break
  • Combo from 2nd CH
  • Grounded hit can be inconsistent
Deadly Talon

b+2,​2,1+2

h,​m,​L
12,​17,​20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
  • Combo from 2nd CH
Missing Worm

b+2,4

h,​h
12,​17
-7~-6
+4~+5
,i24~25
t50 r25
  • Combo from 1st hit with 4f delay
  • Input can be delayed 13f
Missing Worm > Phantom Halberd

b+2,​4,2

h,​h,​sm
12,​17,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Missing Worm > Phantom Halberd

b+2,​4,H.2

h,​h,​sm,​sm
12,​17,​21,​30
-3~-1
+24a (+9)
,i19~20 i17~-19
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Hades Heel

b+3

M
23
+4~+6
+15a
i27~29
t52 r23
Spike
  • Chip damage on block

b+4

m
13
-9~-8
-1~+0
i14~15
t45 r30
Knee
Skull Smasher

b+4,4

m,​m
13,​20
-8~-6
+6c~+8c
,i17~19
r45 BT
Spike
  • Combo from 1st hit
Skull Smasher Feint

b+4,B+4

m,​M
13,​24
+1c~+6c
+2c~+7c
+12a
,i37~42
r65 BT
Spike
Skull Smasher Feint Low

b+4,​B+4~3

m,​M,​L
13,​24,​11
-11
+0
,i20
,cs12~37
t50 r30
Skull Spin

b+4,​B+4~3,3+4

m,​M,​L,​m
13,​24,​11,​15
-25~-21
+6a
,i26~30
t70 r40
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 7f
Alternating Smash

b+1+2

m
25
-15~-13
+20a (+10)
i28~30
t65 r33
Balcony Break
  • Backswing blow

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
11
-6
+5
i16
t41 r25
Gate Keeper

ub+1,2

m,​m
11,​13
-13~-12
-2c~-1c
,i18~19
t50 r31
Spike
  • Combo from 1st hit with 7f delay
Deathbringer

u+3

h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
  • Chip damage on block
  • Alternate input: ub+3
Deathbringer Low

u+3,3

h,​L
23,​18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
  • Transitions to r76 Ki Charge on hit only
  • Alternate input: ub+3,3
Deathbringer Low > Shadow

u+3,​3,3

h,​L,​M
23,​18,​22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Alternate input: ub+3,3,3

u+4

m
11
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
  • Alternate input: ub+4
Shadow Scythe

uf+3

M
20
-9
+20a
i29~30
js9~30
t59 r29
Spike

uf+4

m
14
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
Stormbringer

uf+4,4

m,​m
14,​20
-15
+9g~12g
+21a
,i16~19
t50 r31
Balcony Break
  • Alternate input: ub+4,4 or u+4,4

uf+4,​4~B

m,​m
14,​20
-16~-15
+15a (+5)
r19 BT

uf+3+4

m
17
-16~-14
+14a
i23~25
js8~26
t59 r34
Spike

uf+3+4,4

m,​L
17,​9
-11~-10
+0~+1
,i21~22
cs1~41
t51 r29
Chakram

uf+3+4,​4,2

m,​L,​m
17,​9,​21
-13
+10a
,i21
t58 r37
Spinning Chakram

uf+3+4,3+4

m,​m
17,​15
-25~-21
+6a
,i20~24
t65 r41
Delayed Rising Toe Kick

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Spear

f,F+2

m
26
-12~-11
+15a (+5)
i16~17
t56 r39
Balcony Break
Sudden Strike

f,F+3

m
20
-14~-11
+43a (+29)
i15~18
js7~23 fs24~26
t38 r20
Balcony Break
Iron Maul

f,F+4

m
21
-10~-8
+21a (+4)
i15~17
t44 r27
Balcony Break
Typhon Fang

f,f,F+3

m
20
+4~+6
+6a
i26~28
js14~34 fs35~37
t70 r42
Chip damage on block
Typhon Fang Phantom

f,​f,​F+3,H.4

m,​sm
20,​20
+7~+8
+72a (+56)
,i15~16
r74 BT
Tornado
  • Partially uses remaining Heat time
War Hound

b,B+2

m,​h
15,​21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
Balcony Break
  • Jail from 1st attack
  • Parries high or low punches or kicks
Blind Ghost

b,​B+2,P

m,​h,​t
15,​21,​35
-8~+2
+0d
,i15~25
r32 BT

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Summon Force

1+2+3+4

r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
Dead End

1+2+3+4,b,f,1+2

,​m!
,​60
+21a (+11)
,i59~61
,cs12~42
t115 r51
Balcony Break
Wall Jump Attack

(Back to wall).b,​b,​UB

m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Balcony Break
Back Handspring

UB,b

js10~41 fs42~44
r54 SZN
Pandra Spin

UB,​b,3+4

,​M!,​M!,​M!
,​20,​20,​20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66
Spike