Bryan movelist: Difference between revisions

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All Heat Engagers seem to be +17g on standing opponent hit.
All Heat Engagers seem to be +17g on standing opponent hit.


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Bryan-2+3
|id=Bryan-2+3
Line 241: Line 241:
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel last hit and transition to SS with u_d
* Cancel last hit and transition to SS with u_d
* Transition to CD with F
* Transition to SLS with F
* Alternate input:
* Alternate input:
** b+2,1
** b+2,1
Line 1,169: Line 1,169:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Transition to CD with F +10g on hit
* Transition to SLS with F +10g on hit
* Transition to Sway with B +8}}
* Transition to Sway with B +8}}
}}
}}
Line 1,375: Line 1,375:
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel last hit and transition to SS with u_d
* Cancel last hit and transition to SS with u_d
* Transition to CD with F
* Transition to SLS with F
* Alternate input:
* Alternate input:
** 1,4,2,1
** 1,4,2,1
Line 1,464: Line 1,464:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to CD with F +17 on hit
|notes=Transition to SLS with F +17 on hit
}}
}}
{{Move
{{Move
Line 2,656: Line 2,656:
}}
}}


== CD ==
== SLS ==


{{Move
{{Move
Line 2,670: Line 2,670:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r1 SLS
|tot=
|tot=
|range=
|range=
Line 2,676: Line 2,676:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FC with DF}}
* Alternate input d,df
* Transition to FC with DF
* Lapses to standing}}
}}
}}
{{Move
{{Move
|id=Bryan-qcf+2
|id=Bryan-SLS.2
|parent=
|parent=
|input=qcf+2
|input=SLS.2
|name=
|name=
|target=h
|target=h
Line 2,698: Line 2,700:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+2,1
|id=Bryan-SLS.2,1
|parent=Bryan-qcf+2
|parent=Bryan-SLS.2
|input=,1
|input=,1
|name=Cross Bazooka
|name=Cross Bazooka
Line 2,717: Line 2,719:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+2,2
|id=Bryan-SLS.2,2
|parent=Bryan-qcf+2
|parent=Bryan-SLS.2
|input=,2
|input=,2
|name=Cross Grenade
|name=Cross Grenade
Line 2,738: Line 2,740:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+2,4
|id=Bryan-SLS.2,4
|parent=Bryan-qcf+2
|parent=Bryan-SLS.2
|input=,4
|input=,4
|name=Cross Bullet
|name=Cross Bullet
Line 2,760: Line 2,762:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+4
|id=Bryan-SLS.4
|parent=
|parent=
|input=qcf+4
|input=SLS.4
|name=
|name=
|target=m
|target=m
Line 2,779: Line 2,781:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+4,1
|id=Bryan-SLS.4,1
|parent=Bryan-qcf+4
|parent=Bryan-SLS.4
|input=,1
|input=,1
|name=
|name=
Line 2,803: Line 2,805:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+4,1,2
|id=Bryan-SLS.4,1,2
|parent=Bryan-qcf+4,1
|parent=Bryan-SLS.4,1
|input=,2
|input=,2
|name=Snake Spin Mach Breaker
|name=Snake Spin Mach Breaker
Line 2,825: Line 2,827:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+4,1,4
|id=Bryan-SLS.4,1,4
|parent=Bryan-qcf+4,1
|parent=Bryan-SLS.4,1
|input=,4
|input=,4
|name=Snake Spin Kickass
|name=Snake Spin Kickass
Line 2,848: Line 2,850:
}}
}}
{{Move
{{Move
|id=Bryan-qcf+1+2
|id=Bryan-SLS.1+2
|parent=
|parent=
|input=qcf+1+2
|input=SLS.1+2
|name=Requiem
|name=Requiem
|target=m
|target=m
Line 2,884: Line 2,886:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r1 Sway
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Lapses to standing
}}
}}
{{Move
{{Move
|id=Bryan-qcb+1
|id=Bryan-Sway.1
|parent=
|parent=
|input=qcb+1
|input=Sway.1
|name=Cannonball Straight
|name=Cannonball Straight
|target=h
|target=h
Line 2,915: Line 2,917:
}}
}}
{{Move
{{Move
|id=Bryan-qcb+2
|id=Bryan-Sway.2
|parent=
|parent=
|input=qcb+2
|input=Sway.2
|name=
|name=
|target=m
|target=m
Line 2,934: Line 2,936:
}}
}}
{{Move
{{Move
|id=Bryan-qcb+2,4
|id=Bryan-Sway.2,4
|parent=Bryan-qcb+2
|parent=Bryan-Sway.2
|input=,4
|input=,4
|name=
|name=
Line 2,955: Line 2,957:
}}
}}
{{Move
{{Move
|id=Bryan-qcb+3
|id=Bryan-Sway.3
|parent=
|parent=
|input=qcb+3
|input=Sway.3
|name=
|name=
|target=l
|target=l
Line 2,974: Line 2,976:
}}
}}
{{Move
{{Move
|id=Bryan-qcb+4
|id=Bryan-Sway.4
|parent=
|parent=
|input=qcb+4
|input=Sway.4
|name=
|name=
|target=M
|target=M

Revision as of 18:09, 12 January 2024

Stances:

  • Slither Step - CD (Crouch Dash). Maybe use the actual in-game name now - SLI, SST, SLS.
  • Sway
  • Snake Eyes - SE

Heat

Gain SE on Heat activation.
During Heat: SE moves consume Heat instead of SE.

All Heat Engagers seem to be +17g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Notorious Monster

H.2+3

m,​m,​t
20,​20,​20
+9
-1d
i16
js
Heat Smash
Floor Break
    • 2nd and 3rd hit
  • Throw on hit
  • Wall crush on block

Rage

Total Vandalization

R.1+2

m
55+
-15
+0d
i20
pc
  • Rage Art

n

Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​8
-3
+8
+9
,i12
Combo from 1st hit
One Two Body Blow

1,​2,1

h,​h,​m
5,​8,​18
-6
+6
,i19
One Two Low Kick

1,​2,3

h,​h,​L
5,​8,​15
-12
+2
,i24
Combo from 1st and 2nd CH
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
Heat Engager

1,4

h,​h
5,​14
-7
+4
,i15
Combo from 1st hit

1,​4,2

h,​h,​h
5,​14,​18
-7
+4
,i24
  • Cancel last hit into 1,4,2,1 with f+1
  • Cancel last hit into 1,4,2,4 with f+4
  • Alternate input b+2

1,​4,​2,1

h,​h,​h,​h
5,​14,​18,​16
+0
,i19
  • Cancel last hit and transition to SS with u_d
  • Transition to SLS with F
  • Alternate input:
    • b+2,1
    • qcf+4,1
Lair's Dance

1,​4,​2,​1,2

h,​h,​h,​h,​h
5,​14,​18,​16,​22
-8
+41d (-17)
,i24
Balcony Break
  • Alternate input:
    • b+2,1,2
    • qcf+4,1,2
Cremation

1,​4,​2,​1,4

h,​h,​h,​h,​m
5,​14,​18,​16,​21
-5
+40a (+14)
,i30-31
Tornado
  • Alternate input:
    • b+2,1,4
    • qcf+4,1,4
  • Special? effect on airborne hit +38a (+31)
Whipping Fury

1,​4,​2,4

h,​h,​h,​m
5,​14,​18,​21
Balcony Break
  • Alternate input b+2,4
Jab > Double Spin Kick

1,​4,3

h,​h,​m
5,​14,​15
-10
+1
,i21
Running Blind

1,​4,​3,3

h,​h,​m,​h
5,​14,​15,​18
-7
+7
+14d
,i23
Combo from 3rd hit

2

h
10
+1
+7
i10
PK Combination

2,3

h,​m
10,​14
-10
+6
+16a (+7)
,i16
  • Combo from 1st hit
  • CH frames also apply to combo from 1st CH
Mid Kick

3

m
14
-4
+7
i16

3,2

m,​m
14,​11
-10
+1
,i22
Combo from 1st CH

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
Combo from 2nd hit
Mid Kick > Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+14a (+10)
,i20
Balcony Break
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22

3,3

m,​h
14,​13
-6
+6
,i23
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
Tornado
Anaconda Rage

3,​3,4

m,​h,​h
14,​13,​25
-12
+37d (-21)
,i28
Balcony Break

4

h
15
-7
+6
i12

4,3

h,​m
15,​12
-10
+2
,i24~25
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-10
+2
,i24~25
Balcony Break
  • Hold to power up and deal more chip damage on block
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,24~25
Combo from 2nd CH

1+2

m
15
-7
+6
i17~18
Homing
Snake Bite

1+2,1

m,​h
15,​15
-1
+6
,i23~24
  • Combo from 1st hit
  • Transition to Sway with B +7 on hit
Snake Pit

1+2,2

m,​m
15,​20
-14
+51d (+20)
,i26~27
  • Combo from 1st hit with delay
Middle Side Kick

3+4

m
20
-13
+8
i18

f

f+2

m
10
-10
+
i15

f+2,1

m,​m
10,​12
-10
+1
,i10
Combo from 1st hit
Right Left > Spin Kick > Snake Eyes

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3a
i18~19
  • Combo from 1st hit
  • Gain SE on hit with 1+2
Knee Strike

f+3

m
18
+0
+4
i16~18
Knee

f+4

m
10
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
i25~26
Combo from 1st hit
Sidestep Elbow

f+1+2

h
22
-6
+44d (-14)
i20~21
pc
Balcony Break
Elbow
  • Absorb an attack to power up and deal more chip damage on block

df

DF+1

m
8
-5
+1
i15
  • Alternate input df+1
  • DF+1,1... extension available only with DF+1 input, not df+1

DF+1,1

m,​m
8,​2
-10
-4
,i10
Combo from 1st hit

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
Combo from 1st hit
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
Combo from 1st hit
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
  • Combo from 1st hit
  • Alternate input:
    • DF+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Wall Break on CH

df+2

m
12
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+5
i6
  • Combo from 1st hit
  • Transition to Sway with B +8 on hit
Blackout Trap

df+2,3

m,​m
12,​20
-13
+8
,i23
Snake Edge

df+3

L
20
-26
i29~30
Homing
  • Insta Tornado launch
Wolf's Tail

df+4

m
23
-6
i22~24
Homing

d

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
i22
Balcony Break

d+3

l
10
-11
+0
i16
Quick Low Screw Punch > Snake Eyes

d+3,2

l,​h
10,​22
-7
+35a (+9)
i21
Balcony Break
  • Gain SE on hit with 1+2
Low Kick

d+4

L
13
-11
+0
i15

d+1+2

m,​m
10,​15
-10
+3
i17
  • Combo from 1st hit
  • Transition to SLS with F +10g on hit
  • Transition to Sway with B +8
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
i27~28
Snake Bomb

d+1+2~2

m
24
+7
i30
Chip damage on block

d+3+4

l
16
-12
-1
i19
Side Low Knuckle Whip

d+3+4,2

l,​m
16,​25
-12
+14a (-3)
,i19
Balcony Break
Tornado

db

Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper kick

db+3

L
11
-12
-1
+4
i16~17
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15
Heat Engager
  • Heat Dash +43a (+35)

b

Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow

b+2

h
18
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • Alternate input 1,4,2

b+2,1

h,​h
18,​16
  • Cancel last hit and transition to SS with u_d
  • Transition to SLS with F
  • Alternate input:
    • 1,4,2,1
    • qcf+4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​16,​22
Balcony Break
  • Alternate input:
    • 1,4,2,1,2
    • qcf+4,1,2
Wolf Call

b+2,4

h,​m
18,​21
Balcony Break
  • Alternate input 1,4,2,4
Kickass Combo

b+2,​1,4

h,​h,​m
18,​16,​20
Tornado
  • Alternate input:
    • 1,4,2,4
    • qcf+4,1,4

b+3

m
12
-7
+4
i19
Transition to SLS with F +17 on hit

b+3,2

m,​h
12,​12
-4
+7
,i16

b+3,​2,1

m,​h,​m
12,​12,​10
  • Combo from 2nd hit
  • Alternate input 3,2,1
Front Kick > Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
  • Alternate input 3,2,1,2
Run for Cover

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
  • Alternate input 3,2,1,4
Front Kick > Double Hammer

b+3,1+2

m,​m
12,​25
-8
+4c
,i22
Combo from 1st CH with delay
Knee Break

b+4

m
18
-10
i16
Knee
Gravity Blow

b+1+4

m
26
-9
+7c
i28
Meteor Smash

b+1+4*

m!
45
+7a
i53

u

ub+1+2

m,​m
5,​2
-16
-6
i15
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,1

m,​m,​m
5,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
Knee
Balcony Break
  • Combo from 1st hit
  • Chip damage on block

uf+2

m
6
-10
+1
i13

uf+2,2

m,​m
6,​4
-10
+1
,i10
Combo from 1st hit

uf+2,​2,2

m,​m,​m
6,​4,​4
-10
+1
i10
Combo from 1st hit

uf+2,​2,​2,3

m,​m,​m,​m
6,​4,​4,​20
-15
,i22~23
Knee
  • Combo from 1st hit
Rolling Driver

uf+3

m
15
-2
i27~28
js
Alternate input u+3
Orbital Heel Kick

uf+4

m
20
js
Alternate input u+4
Bullet Knee > Snake Eyes

uf+3+4

m
22
-7
+8a
i16~17
js
Tornado
Knee
  • Gain SE on hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion input

Mach Breaker

f,F+2

h
29
-9
+41d (-17)
i13
Heat Engager
Balcony Break
  • Chip damage on block
Slash Kick > Snake Eyes

f,F+3

m
25
-13
+28a (-8)
+39a (-8)
i24~25
Balcony Break
  • Gain SE on hit with 1+2
  • Chip damage 7 (28%) on block

f,F+3*

m
33
+8
+71a
i34~35
Balcony Break
  • Gain SE on hit with 1+2
  • Chip damage 9 (27%) on block
  • Wall Crush on block
Mach Kick

f,F+4

h
32
-9
i16~19
Homing
  • Chip damage 9 (28%) on block
Mach Kick

f,n,b+2

h
20
-7
i14~15
Tornado
Wedge Driver

b,df+4

l
25
-13
+14g
i29
  • Cancel with B
Flying Knee Kick

b,B+4

M
24
-19
-7
i21~33
FUFT
Snake Slash

f,f,F+3

m
30
+6
+13a (+3)
i22~25
Chip damage 9 (30%) on block

Crouch

FC.df+2

m
12
-9
+4
i13
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
i22~23
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed
Northern Cross

FC.df+4

m
21
-10
i15~16
cs1~
Ballerina spin on hit

WS

Left Upper

ws1

m
20
-14
i15~16
Alternate input qcf+1
Fisherman's Slam

ws2

m,​t
10,​20
-10
i19
  • Throw only on hit
  • Powerup with f+2 or b+2 (perfect) - additional 5 damage
High Knee Kick

ws3

m
17
-10
+4
i12
  • Alternate input qcf+3
Double High Knee Kick

ws3,4

m,​m
17,​21
-10
+4
+29g
,i28
  • Alternate input qcf+3,4
  • Move can be delayed
Toe Kick

ws4

m
16
-6
+5
i11~12

SS

Hellraiser

ss1

h
23
-5
+8
i17~18

ss2

m
15
-9
+1
i17~18

,1

,​h
,​20
-5
+43d (-15)
i21~22
Heat Engager
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed

Error querying parent: Move with id = 'Bryan-ss2' not found. If you've added 'Bryan-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

SE

Taunt

1+3+4

m!
0
i28~31
r SE
Neo Soul Eraser

3+4,SE.2

m,​m
20,​20
-1
+35a (+9)
i14~15
  • Combo from 1st hit
  • Consumes SE
  • Chip damage 8 (40%) on block
Neo Soul Eraser Exceed

3+4,SE.2*

m,​m
20,​30
+9
i55~56
Tornado
Balcony Break
  • Consumes SE
  • Chip damage on block
  • Guard break at the wall
  • Insta Tornado launcher

f+2,​1,SE.2

m,​m,​m
10,​12,​5
-12
+3c
i14~15
Elbow
  • Combo from 1st hit
  • Consumes SE
  • Chip damage 1 (20%) on block

,3

,​m
,​7
-15
+14a (+7)
,i22
Knee
  • Combo from 1st hit
  • Chip damage 2 (28%) on block

Error querying parent: Move with id = 'Bryan-f+2,1,SE.2' not found. If you've added 'Bryan-f+2,1,SE.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,2

,​m
,​20
-10
+0a (-1)
,i35~36
  • Chip damage 8 (40%) on block

Error querying parent: Move with id = 'Bryan-f+2,1,SE.2,3' not found. If you've added 'Bryan-f+2,1,SE.2,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

uf+2,​2,​2,SE.2

m,​m,​m,​m
6,​4,​4,​?
-12
+21a (+14)
i10
  • 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
  • Consumes SE
  • Chip damage 2 (22%) on block

,2

,​m
,​?
-12
i10
  • 4 (2) damage on airborne opponent at 50% (70%) scaling
  • Chip damage 2 (22%) on block

Error querying parent: Move with id = 'Bryan-uf+2,2,2,SE.2' not found. If you've added 'Bryan-uf+2,2,2,SE.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​m
,​?
-15
i22~23
  • 9 (6) damage on airborne opponent at 40% (70%) scaling
  • Chip damage 9 (39%) on block

Error querying parent: Move with id = 'Bryan-uf+2,2,2,SE.2,2' not found. If you've added 'Bryan-uf+2,2,2,SE.2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Neo Mach Breaker

SE.f,F+1+2

h
36
+5
+33a (+7)
i13
pc
  • Consumes SE
  • Chip damage 14 (38%) on block
  • Transition into Immortal Payback on opponent attack absorb
Immortal Payback

SE.f,F+1+2 (on absorb)

m
20
Balcony Break

SLS

Slither Step

qcf

r1 SLS
  • Alternate input d,df
  • Transition to FC with DF
  • Lapses to standing

SLS.2

h
16
-6
+2
i15~16
Cross Bazooka

SLS.2,1

h,​m
16,​23
-11
+33a (+18)
i15~16
Combo from 1st hit
Cross Grenade

SLS.2,2

h,​m
16,​25
-7
+14a
i25
Balcony Break
  • Combo from 1st hit
Cross Bullet

SLS.2,4

h,​m
16,​22
+5a
i16~17
Tornado
  • Combo from 1st hit
  • Gain SE on hit -12a

SLS.4

m
13
-5
+1
i18

SLS.4,1

m,​h
13,​13
  • Combo from 1st CH
  • Transition to SS with u_d
  • Alternate input:
    • 1,4,2,1
    • b+2,1
Snake Spin Mach Breaker

SLS.4,​1,2

m,​h,​h
13,​13,​22
  • Alternate input:
    • 1,4,2,1,2
    • b+2,1,2
Snake Spin Kickass

SLS.4,​1,4

m,​h,​m
13,​13,​20
Tornado
  • Alternate input:
    • 1,4,2,1,4
    • b+2,1,4
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
Heat Engager
Balcony Break
  • Chip damage 8 (28%) on block

Sway

Sway

qcb

r1 Sway
Lapses to standing
Cannonball Straight

Sway.1

h
22
Tornado
Balcony Break
  • Insta Tornado launcher on CH
  • Chip damage 6 (27%) on block

Sway.2

m
16
+6
-9
i15~16

,4

,​h
,​25
-9
+15a
,i22~25
  • Combo from 1st hit with delay
  • Chip damage on block

Error querying parent: Move with id = 'Bryan-Sway.2' not found. If you've added 'Bryan-Sway.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Sway.3

l
23
-13
+5
i19~20

Sway.4

M
23
-12
i17~18

Other

Ki Charge

1+2+3+4

  • Cannot block while still in effect
  • Automatic counter hit

Throws

Gravity Brain Buster

1+3

t
35
-2d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

2+4

t
35
+0d
i12~14
Floor Break
  • Throw break 1 or 2
  • Side switch
Gravity Throw

Left throw

t
40
+1d
Floor Break
  • Throw break 1
  • Side switch
Knee Blast

Right throw

t
40
+6d
  • Throw break 2
Neck throw

Back throw

t
60
-1d
Neck throw

uf+1+2

t
40
-5d
i12
Floor Break
  • Throw break 1+2
Chains of Misery

FC.db+1+2

t
45
+1d
i11
  • Throw break 1+2
Parry

b+1+3

ps
  • Alternate input b+2+4
Parry > Mach Breaker > Snake Eyes

P.2

h
30
Balcony Break
  • Gain SE on hit
  • Chip damage on block

10 Hit Combos

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
b+3 m 12
4 m 18
1 m 5
2 m 7
1 h 3
4 h 8
2 h 5
1 h 5
4 m 10
2 h 20