Steve tech: Difference between revisions

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To practice, have the training dummy do df1 on block.  Then try doing df2, DCK crouch cancel into the dummy.  You will be able to block the mid if done correctly.
To practice, have the training dummy do df1 on block.  Then try doing df2, DCK crouch cancel into the dummy.  You will be able to block the mid if done correctly.
=== FLK Crouch Cancel ===
Explanation : In Tekken, it takes about 4-5 frames to achieve a while standing move.  Steve can bypass this however by using a manual flicker (FLK) stance input, followed up by cancelling that stance with duck into a while standing move.  The notation would be b3+4, db, neutral.  Using this technique he is able to achieve a while standing move at about 3 frames.  This used to be important for the well known "Shiro pickup" however since this isn't present in 8 it is less relevant.  This technique can still be used in a couple of situations however and is important if you wish to save his heat while still dealing decent damage off certain situations like ub2 and SWY 1
To practice, try doing SWY 1 (b3, 1) into this technique to get a ws1, 2 combo.  It is fairly difficult.

Revision as of 23:54, 27 February 2024

Tech

Steve is a character that has a lot of available tech to be learned which will help you unlock his full potential as a char. While some of these are more optional the most important one to highlight is the DCK crouch cancel, which allows for Steve to open up a new series of pressure options and safe mixups.

DCK Crouch Cancel

Explanation : When Steve does DCK he is able to cancel the DCK animation into a crouch after a small window by holding down back (db) after performing the DCK. Usually you would then go from down back to back in order to begin blocking as normal.

While it may not seem like much at first, being able to pull this off as fast as possible allows two main pressure tools to be used safely; df+2 a fast counterhit mid check and d2,1 a safe low. If you do not perform a fast enough DCK crouch cancel after these two moves they become unsafe. You can also use this technique to enforce fast full crouch mixups with FC.df+ and ws1,1.

To practice, have the training dummy do df1 on block. Then try doing df2, DCK crouch cancel into the dummy. You will be able to block the mid if done correctly.

FLK Crouch Cancel

Explanation : In Tekken, it takes about 4-5 frames to achieve a while standing move. Steve can bypass this however by using a manual flicker (FLK) stance input, followed up by cancelling that stance with duck into a while standing move. The notation would be b3+4, db, neutral. Using this technique he is able to achieve a while standing move at about 3 frames. This used to be important for the well known "Shiro pickup" however since this isn't present in 8 it is less relevant. This technique can still be used in a couple of situations however and is important if you wish to save his heat while still dealing decent damage off certain situations like ub2 and SWY 1

To practice, try doing SWY 1 (b3, 1) into this technique to get a ws1, 2 combo. It is fairly difficult.