Xiaoyu punishers (Tekken 7): Difference between revisions

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== Moved from overview ==
10f    1, d+2    hm
A high mid string with the option to end in RDS.
12f    f+1+2    m   
Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.
13~15f    b+4, 4    mh
Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range.
14f    3    h   
Long range launcher.
15f    d/f+2~1    mm   
Launcher with decent range.
16f    u/f+3+4    mmm   
Wallsplats, crushes lows.
22f    u/b+3+4    m
Decent launcher for fancier combos.
WS Punishers
11f    ws+4    m
Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback.
13f    ws+1,4    m, m
Very low range punisher mid wallsplatting.
16f    FC u/f+3    m
Standard hopkick launcher which as an u/f input, can be done out of crouch.
22f    ws+2*    m
This  is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.
22f    u/b+3+4    m
Decent launcher for fancier combos.
Whiff Punishers
14f    3
15f    d/f+2~1
16f    u/f+3+4


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Revision as of 18:41, 21 January 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
Crouching
Enemy Move Damage Frames
-11 ws4 16 +5
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
-25 f,f,F+3[2] 30 +14a (+4a) Everything
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-22[3] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[2] 30 +10a (+1a) Steppable

Moved from overview

10f 1, d+2 hm A high mid string with the option to end in RDS.

12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.

13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range.

14f 3 h Long range launcher.

15f d/f+2~1 mm Launcher with decent range.

16f u/f+3+4 mmm Wallsplats, crushes lows.

22f u/b+3+4 m Decent launcher for fancier combos.

WS Punishers

11f ws+4 m Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback.

13f ws+1,4 m, m Very low range punisher mid wallsplatting.

16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.

22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.

22f u/b+3+4 m Decent launcher for fancier combos.

Whiff Punishers

14f 3 15f d/f+2~1 16f u/f+3+4

  1. ↑ Generic 1 jab. Great punish!
  2. ↑ 2.0 2.1 Generic running 3. Yuge punish!
  3. ↑ Fastest this can be done from standing.