RogerDodger (talk | contribs) (→u/f) |
RogerDodger (talk | contribs) (more dots) |
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{{Lee}} | {{Lee}} | ||
== | == Rage == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveData | {{MoveData | ||
|id=d+1+2 | |id=R.d+1+2 | ||
|name=Rage Art | |name=Rage Art | ||
|input=d+1+2 | |input=R.d+1+2 | ||
|target=m | |target=m | ||
|damage=55–82 | |damage=55–82 | ||
Line 21: | Line 21: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=d/f+3+4 | |id=R.d/f+3+4 | ||
|name=Rage Drive | |name=Rage Drive | ||
|input=d/f+3+4 | |input=R.d/f+3+4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 1,682: | Line 1,682: | ||
{{MoveData | {{MoveData | ||
|id=SSL 3+4 | |id=SSL.3+4 | ||
|name=Lee Screw Right | |name=Lee Screw Right | ||
|input=SSL 3+4 | |input=SSL.3+4 | ||
|target=h | |target=h | ||
|damage=25 | |damage=25 | ||
Line 1,696: | Line 1,696: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=SSR 3+4 | |id=SSR.3+4 | ||
|name=Lee Screw Left | |name=Lee Screw Left | ||
|input=SSR 3+4 | |input=SSR.3+4 | ||
|target=m | |target=m | ||
|damage=28 | |damage=28 | ||
Line 2,036: | Line 2,036: | ||
{{MoveData | {{MoveData | ||
|id=FC d+1 | |id=FC.d+1 | ||
|input=FC d+1 | |input=FC.d+1 | ||
|target=s | |target=s | ||
|damage=5 | |damage=5 | ||
Line 2,054: | Line 2,054: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC d+2 | |id=FC.d+2 | ||
|input=FC d+2 | |input=FC.d+2 | ||
|target=s | |target=s | ||
|damage=8 | |damage=8 | ||
Line 2,070: | Line 2,070: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC d+3 | |id=FC.d+3 | ||
|input=FC d+3 | |input=FC.d+3 | ||
|target=l | |target=l | ||
|damage=12 | |damage=12 | ||
Line 2,082: | Line 2,082: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC d/f+3 | |id=FC.d/f+3 | ||
|input=FC d/f+3 | |input=FC.d/f+3 | ||
|target=L | |target=L | ||
|damage=12 | |damage=12 | ||
Line 2,093: | Line 2,093: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC d+4 | |id=FC.d+4 | ||
|input=FC d+4 | |input=FC.d+4 | ||
|target=l | |target=l | ||
|damage=10 | |damage=10 | ||
Line 2,105: | Line 2,105: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC d/f+4 | |id=FC.d/f+4 | ||
|name=Silver Tail | |name=Silver Tail | ||
|input=FC d/f+4 | |input=FC.d/f+4 | ||
|damage=17 | |damage=17 | ||
|target=L | |target=L | ||
Line 2,119: | Line 2,119: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC d/f,d,D/F+3 | |id=FC.d/f,d,D/F+3 | ||
|name=Sliding | |name=Sliding | ||
|input=FC d/f,d,D/F+3 | |input=FC.d/f,d,D/F+3 | ||
|damage=22 | |damage=22 | ||
|target=L | |target=L | ||
Line 2,133: | Line 2,133: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC u/b+4 | |id=FC.u/b+4 | ||
|input=FC u/b+4 | |input=FC.u/b+4 | ||
|target=m | |target=m | ||
|damage=15 | |damage=15 | ||
Line 2,147: | Line 2,147: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC u+4 | |id=FC.u+4 | ||
|input=FC u+4 | |input=FC.u+4 | ||
|target=m | |target=m | ||
|damage=22 | |damage=22 | ||
Line 2,161: | Line 2,161: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC u/f+4 | |id=FC.u/f+4 | ||
|input=FC u/f+4 | |input=FC.u/f+4 | ||
|name=Catapult Flip | |name=Catapult Flip | ||
|target=m | |target=m | ||
Line 2,176: | Line 2,176: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC U/B+4 | |id=FC.U/B+4 | ||
|input=FC U/B+4 | |input=FC.U/B+4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 2,188: | Line 2,188: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC U+4 | |id=FC.U+4 | ||
|input=FC U+4 | |input=FC.U+4 | ||
|target=m | |target=m | ||
|damage=28 | |damage=28 | ||
Line 2,200: | Line 2,200: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC U/F+4 | |id=FC.U/F+4 | ||
|name=Catapult Assault | |name=Catapult Assault | ||
|input=FC U/F+4 | |input=FC.U/F+4 | ||
|target=m | |target=m | ||
|damage=30 | |damage=30 | ||
Line 2,213: | Line 2,213: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=FC u/f+3+4 | |id=FC.u/f+3+4 | ||
|name=Catapult Drop | |name=Catapult Drop | ||
|input=FC u/f+3+4 | |input=FC.u/f+3+4 | ||
|target=m,M | |target=m,M | ||
|damage=30,20 | |damage=30,20 | ||
Line 2,240: | Line 2,240: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS u~n | |id=HMS.u~n | ||
|name=Hitman Sidestep | |name=Hitman Sidestep | ||
|input=HMS u~n | |input=HMS.u~n | ||
|recv=r29 HMS | |recv=r29 HMS | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 2,249: | Line 2,249: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS f~n | |id=HMS.f~n | ||
|name=Hitman to Mist Step | |name=Hitman to Mist Step | ||
|input=HMS f~n | |input=HMS.f~n | ||
|recv=r22 MS | |recv=r22 MS | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS D | |id=HMS.D | ||
|name=Hitman Cancel | |name=Hitman Cancel | ||
|input=HMS D | |input=HMS.D | ||
|recv=r1 FC | |recv=r1 FC | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 2,265: | Line 2,265: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS b | |id=HMS.b | ||
|name=Hitman Guard | |name=Hitman Guard | ||
|input=HMS b | |input=HMS.b | ||
|recv=r1 | |recv=r1 | ||
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture | |notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 1 | |id=HMS.1 | ||
|name=Freaker Jab | |name=Freaker Jab | ||
|input=HMS 1 | |input=HMS.1 | ||
|target=h | |target=h | ||
|damage=10 | |damage=10 | ||
Line 2,287: | Line 2,287: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 1,1 | |id=HMS.1,1 | ||
|inputLead=HMS 1 | |inputLead=HMS.1 | ||
|input=,1 | |input=,1 | ||
|targetLead=h | |targetLead=h | ||
Line 2,305: | Line 2,305: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 1,1,1 | |id=HMS.1,1,1 | ||
|inputLead=HMS 1,1 | |inputLead=HMS.1,1 | ||
|input=,1 | |input=,1 | ||
|targetLead=h,h | |targetLead=h,h | ||
Line 2,324: | Line 2,324: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 1,1,1,1 | |id=HMS.1,1,1,1 | ||
|name=Freaker Jab Combo | |name=Freaker Jab Combo | ||
|inputLead=HMS 1,1,1 | |inputLead=HMS.1,1,1 | ||
|input=,1 | |input=,1 | ||
|targetLead=h,h,h | |targetLead=h,h,h | ||
Line 2,343: | Line 2,343: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 1,4 | |id=HMS.1,4 | ||
|name=Excellent Combo | |name=Excellent Combo | ||
|inputLead=HMS 1 | |inputLead=HMS.1 | ||
|input=,4 | |input=,4 | ||
|targetLead=h | |targetLead=h | ||
Line 2,366: | Line 2,366: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 2 | |id=HMS.2 | ||
|name=Scatter Blow | |name=Scatter Blow | ||
|input=HMS 2 | |input=HMS.2 | ||
|target=m | |target=m | ||
|damage=23 | |damage=23 | ||
Line 2,378: | Line 2,378: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 3 | |id=HMS.3 | ||
|name=Scatter Kick | |name=Scatter Kick | ||
|input=HMS 3 | |input=HMS.3 | ||
|target=h,t | |target=h,t | ||
|damage=21,20 | |damage=21,20 | ||
Line 2,396: | Line 2,396: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 4 | |id=HMS.4 | ||
|name=Shin Slicer | |name=Shin Slicer | ||
|input=HMS 4 | |input=HMS.4 | ||
|target=L | |target=L | ||
|damage=20 | |damage=20 | ||
Line 2,410: | Line 2,410: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS 1+2 | |id=HMS.1+2 | ||
|name=Poison Touch | |name=Poison Touch | ||
|input=HMS 1+2 | |input=HMS.1+2 | ||
|target=m,m | |target=m,m | ||
|damage=10,15 | |damage=10,15 | ||
Line 2,425: | Line 2,425: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS u/f+3 | |id=HMS.u/f+3 | ||
|name=Silver Slash | |name=Silver Slash | ||
|input=HMS u/f+3 | |input=HMS.u/f+3 | ||
|target=m | |target=m | ||
|damage=24 | |damage=24 | ||
Line 2,441: | Line 2,441: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=HMS u/f+4 | |id=HMS.u/f+4 | ||
|name=Silver Circle | |name=Silver Circle | ||
|input=HMS u/f+4 | |input=HMS.u/f+4 | ||
|target=M | |target=M | ||
|damage=20 | |damage=20 | ||
Line 2,469: | Line 2,469: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=MS 3 | |id=MS.3 | ||
|input=MS 3 | |input=MS.3 | ||
|target=m | |target=m | ||
|damage=10 | |damage=10 | ||
Line 2,481: | Line 2,481: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=MS 3,4 | |id=MS.3,4 | ||
|name=Inverted Axle | |name=Inverted Axle | ||
|inputLead=MS 3 | |inputLead=MS.3 | ||
|input=,4 | |input=,4 | ||
|targetLead=m | |targetLead=m | ||
Line 2,499: | Line 2,499: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=MS 3+4 | |id=MS.3+4 | ||
|name=Lee Sliding | |name=Lee Sliding | ||
|input=MS 3+4 | |input=MS.3+4 | ||
|target=L | |target=L | ||
|damage=17 | |damage=17 | ||
Line 2,513: | Line 2,513: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=MS b,n | |id=MS.b,n | ||
|name=Sway | |name=Sway | ||
|input=MS b,n | |input=MS.b,n | ||
|recv=r1 Sway | |recv=r1 Sway | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 2,523: | Line 2,523: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Sway 4 | |id=Sway.4 | ||
|name=Spinning Axe Kick | |name=Spinning Axe Kick | ||
|input=Sway 4 | |input=Sway.4 | ||
|target=L | |target=L | ||
|damage=18 | |damage=18 |
Revision as of 05:21, 26 January 2021
Lee (Tekken 7) |
---|
Rage
Input
R.d+1+2
R.d/f+3+4
- Hit vs BT +10a (+1a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
n
1
1,2
- Move can be delayed 4f
- Jail from 1st attack
- Transition to r21 MS with f~n
- Transition input can be delayed 6f
1,2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 2nd CH with 5f delay
1,2,2,3
- Tailspin
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 3rd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
1,2,4
- Input can be delayed 1f
- Holding 4 during startup will slow it by 1f for about every 2f held
- Jail from 2nd attack at i18
- Combo from 2nd hit at i19
- Transition to r33 HMS with 3
1,2,4*
- Hold for 26f
- Tracks opposite direction to 1,2,4
1,3
- Move can be delayed 4f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
1,3:3:3
- Jail from 2nd attack
- 2f input window
2,1
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition to r22 HMS with 3+4
- Transition input can be delayed 6f
2,1,1
- Floor break
- Input can be delayed 4f
- Combo from 2nd CH
2,1,3
- Tailspin
- Input can be delayed 2f
- Combo from 2nd CH
2,1,4
- Input can be delayed 11f
- Move can be delayed 8f
2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 1st CH with 5f delay
2,2,3
- Tailspin
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 2nd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
3
- Transition to r27 HMS with 4
- Transition input can be delayed 2f
3,3
- Move can be delayed 13f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
3~3
- 13f input window
- Recovery slowed by 1f if 4 pressed during startup
4,3
- Jail from 1st attack
- Combo from 1st CH +25a (+18a)
4,3,3
- Floor break
- Move can be delayed 10f
- Input can be delayed 11f
- Combo from 2nd CH
4,3,4
- Move can be delayed 7f
- Combo from 1st CH +33a (+26a)
- Combo from 2nd CH with 5f delay
4,4,4
4,u+3
- Alternate input 4,u/f+3
- Move can be delayed 3f
- Input can be delayed 4f
- Combo from 1st CH +34a (+27a)
- Transition to r26 MS with f~n
- Transition input can be delayed 17f
1+2
- Homing
- Floor break
- Transition to r25 HMS with 3+4
- Transition input can be delayed 2f
f
f+2,1
- Move can be delayed 11f
- Input can be delayed 12f
- Combo from 1st hit with 10f delay
f+3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3,4
- Tailspin
- Combo from 5th hit +61a (+44a)
- Move can be delayed 17f
- Input can be delayed 16f
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
f+4,1
- Tailspin
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 6f delay
f+4,3
- Spike
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 9f delay
- Transition to r21 HMS with 4
f+3+4
- i30~32
- i34~36
- Spike
- Jail from 1st hit
d/f
d/f+2
- Hit vs crouch +4s
- Can evade jabs on frame 9
- Tracks right up to 18 frames sometimes
d/f+3,2,3
- Move can be delayed 10f
- Combo from 2nd CH with 7f delay
d/f+4
- Transition to r27 HMS with 3
- Transition can be delayed 2f
d/f+1+2,3
- Tailspin
- Move can be delayed 13f
- Input can be delayed 16f
- Combo from 1st hit with 7f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
d
d+1
- Alternate input d/b+1
- Transition to r24 with f
- Transition input can be delayed 16f
d+3
- Transition to r31 HMS with 4
- Transition input can be delayed 10f
- Transition can be delayed 8f
d+4,4
- Often notated d+4,n+4
- Connects to 4 extensions
- Input can be delayed 11f
- Move can be delayed 10f
- Combo from 1st CH with 7f delay
d+4,4:3
- cs25~45
- js45~
- Technically a cancel from d+4,4
- 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4
- Cancel to r53 HMS with 3+4 on frames ,2~37
d+4,d+4
- Often notated D+4,4
- Input can be delayed 13f
- Move can be delayed 12f
- Combo from 1st CH with 10f delay
d+4,d+4,4
- Often notated D+4,4,4
- Input can be delayed 10f
- Move can be delayed 11f
- Combo from 2nd CH
d+4,d+4,4,4
- Often notated D+4,4,4,4
- Move can be delayed 14f
- Combo from 3rd CH with 6f delay
- Transition to r30 HMS with 3
- Transition input can be delayed 2f
d+3+4
- cs25~45
- js45~
d/b
b
b+1
b+1,1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+2
- Transition to r20 MS with f~n
- Transition input can be delayed 5f
b+2,4
- Input can be delayed 13f
- Move can be delayed 5f
- Combo from 1st hit with 8f delay
- Transition to r37 HMS with 3+4
- Transition input can be delayed 24f
b+2,4,3
- Tailspin
- Input can be delayed 5f
- Combo from 2nd CH +62a (+45a)
b+3,3
- Combo from 1st CH
- Transition to r28 MS with f~n
- Transition input can be delayed 5f
b+4
- Spike
- Hit vs crouch +18d
- Transition to r19 HMS with 3
- Transition adds tracking if input mid startup
u/b
u
u/f
u/f+3,1
- Floor break
- Combo from 1st hit
u/f+3+4
- Transition to r32 HMS with 3+4
- Transition input can be delayed 3f
Motion input
b,B+4
- Homing
- Tailspin
- Transition to r23 HMS with 3
- Can't be buffered
f,f,F+3,4
- Alternate input wr3,4
- Floor break
- Jail from 1st hit
- Transition to r26 HMS with 3
Throw
SS
SSL.3+4
- Tailspin
- Transition to r31 HMS with 3
SSR.3+4
- Tailspin
- Transition to r37 HMS with 4
WS
ws1,4
- Combo from 1st hit
- Transition to r28 HMS with 3
ws3,3
- Jail from 1st attack
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
ws3,3,d/f+3,3
- Connect to INF
- Combo from 3rd hit
- Hit vs BT +3a
ws3,3,d+3,3,3
- Connect to INF
- Combo from 4th CH
- Hit vs BT +3a
INF 3,3
- Connect to INF
- Combo from 1st hit
- Hit vs BT +3a
INF d+3,3,3
- Connect to INF
- Combo from 2nd CH
- Hit vs BT +3a
INF u+3,3,3
- Connect to INF
- Combo from 2nd hit
- Hit vs BT +3a
ws4
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
FC
FC.d+1
- Alternate input
- FC d/b+1
- FC d/f+1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.u/b+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u/f+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u/f+3+4
- i46~49
- i56~58
- Alternate input
- FC u+3+4
- FC u/b+3+4
HMS
HMS.b
HMS.1
- Cancel to HMS 3 with 3
- Cancel to r19 MS with f~n
HMS.1,1
- Jail from 1st attack
- Input can be delayed 6f
- Cancel to r22 MS with f~n
HMS.1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,4
- Input can be delayed 10f
- Move can be delayed 9f
- Jail from 1st attack with 6f delay
- Combo from 1st hit
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
HMS.3
- Homing
- Tailspin
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
HMS.u/f+3
- Wall bounce
- Transition to r30 FC with D
MS
f~n
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
MS.3,4
MS.3+4
MS.b,n
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to ws moves for 4 frames
10 String
d/f+1,2
- Combo from 1st hit
- Input can be delayed 1f
d/f+1,2,2
- Combo from 1st hit
- Hit vs BT +13a (+3a)
d/f+1,2,2,1
- Jail from 3rd block
- Combo from 3rd CH
- Can't buffer attacks during recovery
d/f+1,2,2,1,3
- Combo from 4th hit
- Input can be delayed 1f
d/f+1,2,2,1,3,3
d/f+1,2,2,1,3,3,3
d/f+1,2,2,1,3,3,3,4
d/f+1,2,2,1,3,3,3,4,3
d/f+1,2,2,1,3,3,3,4,3,4