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| || R! d+3+4 || i20 || -22 || ±0 || || r46 || | | || R! d+3+4 || i20 || -22 || ±0 || || r46 || | ||
|- | |- | ||
| | | - || Rage Drive || m || 50d || js5~17 || || || rowspan="2" | +15g If blocked into wall. | ||
|- | |- | ||
| || f+2+3 || i20~21 || +9~10g || KND || || | | || f+2+3 || i20~21 || +9~10g || KND || || | ||
|- | |||
| 2 || Rage Drive || m || 50d || || || || rowspan="2" | | |||
|- | |||
| || f+2+3,d/f || i20~21 || +28~+29? || KND || || | |||
|- | |- | ||
| - || 1 Jab || h || 7d || || || || rowspan="2" | | | - || 1 Jab || h || 7d || || || || rowspan="2" | | ||
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== Move Data List == | == Move Data List == |
Revision as of 19:52, 26 January 2021
Simple Movelist
# | Name | Level | Damage | Crush | Range | Tracking | Notes |
---|---|---|---|---|---|---|---|
Input | Startup | Block | Hit | CH | Recovery | ||
1 | Rage Art | m | 55~82d | pc8~19 | 4.5 | ?L ?R | |
R! d+3+4 | i20 | -22 | ±0 | r46 | |||
- | Rage Drive | m | 50d | js5~17 | +15g If blocked into wall. | ||
f+2+3 | i20~21 | +9~10g | KND | ||||
2 | Rage Drive | m | 50d | ||||
f+2+3,d/f | i20~21 | +28~+29? | KND | ||||
- | 1 Jab | h | 7d | ||||
1 | i10 | +1 | +8 | ||||
3 | Left Right Combo | h,h | 7,10d | ||||
1,2 | i10,20 | -1 | +5 | ||||
Move Data List
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ivory Cutter
1+4
m,m
4,20
-5
+4
+6
15
,13~14
r28
- 2nd hit startup is faster by 2 frames, if first hit misses