Version 4.00: Difference between revisions

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Line 45: Line 45:
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| DFLIP qcf+1+2
| [[Akuma movelist|New move]]. EX Fireball from DFLIP.
|-
|-
| class="bg-red" |
| class="bg-red" |
Line 116: Line 120:
|}
|}


'''New move'''


{{MoveDataHeader}}
{{MoveData
|id=DFLIP1+2
|input=DFLIP 1+2
|damage=
|target=sm, sm
|range=
|startup=i10,23 js1~
|recv=
|block=-5~-1
|hit=+5~+9
}}


=== Alisa ===
=== Alisa ===
Line 135: Line 126:
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| SBT 1+2
| [[Alisa movelist|New move]]. i27 m. Transitions into DES. Crushes lows.
|-
|-
| |
| |
Line 175: Line 170:
|DES d+2^ || Changed the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.
|DES d+2^ || Changed the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.
|}
|}
'''New move'''
{{MoveDataHeader}}
{{MoveData
|id=SBT 1+2
|input=SBT 1+2
|damage=
|target=
|range=
|startup=
|recv=
|block=
|hit=
}}


=== Anna ===
=== Anna ===
Line 199: Line 179:
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| b+2+3
| [[Asuka movelist|New move]]. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry.
|-
|-
| |
| |
Line 290: Line 274:
| Shortened the recovery time by 5 frames.
| Shortened the recovery time by 5 frames.
|}
|}
'''New move'''
{{MoveDataHeader}}
{{MoveData
|id=b+2+3
|input=b+2+3
|name=Azalea
|damage=23
|target=m
|range=3.30
|startup=i24~25
|recv=r30
|block=-9
|hit=+6
|ch=+6
|notes={{Plainlist|
* Sabaki: Autoparries mid and high kicks, launching for full combo.
* Parry active between i4 and i15}}
}}


=== Bob === ย 
=== Bob === ย 
Line 351: Line 315:
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| HAR d/f+3
| [[Katarina movelist|New move]]. i23~24 CH launching low. Crushes lows.
|-
|-
| class="bg-red" |
| class="bg-red" |
Line 422: Line 390:
| Changed the frame advantage upon hit from -9 frames to -1 frames.
| Changed the frame advantage upon hit from -9 frames to -1 frames.
|}
|}
'''New move'''
{{MoveDataHeader}}
{{MoveData
|id=HAR d/f+3
|input=HAR d/f+3
|damage=20
|target=l
|range=
|startup=i23-24
|recv=
|block=-12~-11
|hit=+5~+4s
}}


=== Kazumi ===
=== Kazumi ===
Line 454: Line 407:
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| WS 1,4
| [[Lee movelist#WS|New move]]. i13 WS m,h punish. +4 on hit.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
Line 513: Line 470:
| Increased frame advantage on block from -11 to -9
| Increased frame advantage on block from -11 to -9
|}
|}
'''New move'''
{{MoveDataHeader}}
{{MoveData
|id=ws1
|input=ws1
|damage=13
|target=m
|range=1.98
|startup=i13~14
|recv=r20
|block=-2
|hit=+7
}}
{{MoveData
|id=ws1,4
|name=Wonderful Combo
|inputLead=ws1
|input=,4
|damageLead=13
|damage=,17
|targetLead=m
|target=,h
|range=3.17
|startupRoot=i13~14
|startup=,i20
|recv=r28
|block=-5
|hit=+4
|notes={{Plainlist|
* Combo from 1st hit
* Transition to r28 HMS with 3}}
}}


=== Lei ===
=== Lei ===
Line 897: Line 820:
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| PAB f+1+2
| [[Steve movelist#PAB|New move]]. i12 h,h natural combo KND. Replaces prev. PAB f+1+2 plus on block shove.
|-
|-
| |
| |
Line 983: Line 910:
|}
|}


'''New move'''


{{MoveDataHeader}}
{{MoveData
|id=PAB f+1+2
|name=Nimrod Combination
|input=PAB f+1+2
|damage=35
|target=h,h
|range=2.4
|startup=i12
|recv=
|block=-5
|hit=+24a (+15a)
|ch=+24a (+15a)
|notes=Jail from 1st attack
Wallsplat
Replaces old PAB f+1+2 plus on block shove
}}


=== Xiaoyu ===
=== Xiaoyu ===

Revision as of 00:39, 27 January 2021

Version 4.00
Released 10 Nov 2020
Official notes [1]
Chronology (view all)
โ† Version 3.33 Version 4.01 โ†’

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack
  1. โ†‘ 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. โ†‘ 2.0 2.1 Law

Characters

Buff
Unclear
Nerf

Akuma

Command Change
DFLIP qcf+1+2 New move. EX Fireball from DFLIP.
DFLIP 3 Changed the damage from 21 to 17.
CH CD 1+2 Changed to "During hit from front CD 1+2".
qcb 3+4 Changed the damage from 6,6,6,20 to 10,10,10,20.
  • 4th hit
Changed the frame advantage when blocked from -12 frames to -8 frames.
Shortened the recovery time after the move hits by 4 frames.
During Jump qcb 3+4 changed the damage from 10 to 20.
f+3+4,qcb3+4 Changed the damage from 6,6,20 to 10,10,20.
  • 3rd hit
Changed the frame advantage when blocked from -15 frames to -8 frames.
Shortened the recovery time after the move hits by 7 frames.
d/f+1 Decreased the distance between the character and the opponent when the move hits.
d/f+1+2 Changed the damage from 23 to 20.
d+3 or FC 3 Changed the frame advantage when blocked from -11 frames to -13 frames.
Changed the frame advantage upon hit from -2 frames to -4 frames.
d+4 or FC 4 Increased the range of the attack.
b+1 Changed the damage from 15 to 12.
b+2 Changed the damage from 21 to 18.
f, F+2:2 Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
WR 1 Changed the frame advantage when blocked from +1 frames to +6 frames.
WS 3 Changed the damage from 17 to 12.


Alisa

Command Change
SBT 1+2 New move. i27 m. Transitions into DES. Crushes lows.
R! f+2+3
  • 2nd hit
Changed the frame advantage when blocked from 0 frames to +1 frames.
Shortened the recovery time after the move hits by 1 frames.
SBT 3

DBT 3

Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1+2

DES d/f+1+2

Changed the time when Power Crush starts from 6 frames to 8 frames.
d/b+1~4 Reduced the strength of the pushback, and made the move easier to land.
u/f+3 Increased the lower range of the attack.
DES f+1 Changed the frame advantage when blocked from +2 frames to +3 frames.
DES f+1+2 Changed the frame advantage when blocked from +7 frames to +8 frames.
DES d+2 Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20.
DES d+2^ Changed the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.

Anna

Armor King

Asuka

Command Change
b+2+3 New move. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry.
2,1,1+2
  • 2nd hit
Fixed an issue in which the opponent could shorten the recovery time via crouch input whent the move hit.
  • 4th hit
Changed the frame advantage when blocked from -10 frames to -7 frames.
Shortened the recovery time upon hit by 3 frames.
3~4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
2+3 Changed the attack startup from frame 28-29 to frame 23-24.
d/f+2,3 Changed the damage from 10, 13, 20 to 10, 13, 25.
d+3+4 Reduced the strength of the pushback, and made the move easier to land.
d/b+1,2
  • 1st hit
Changed the frame advantage upon hit from +4 frames to +7 frames.
  • 2nd hit
Increased input window from 20 to 23.
d/b+2 Changed the attack startup from frame 23-24 to frame 20-21.
b+1 Can now shift to crouching by cancelling the move with "b+1,D"
b+2,1+2,4 Increased the range of the attack.
b+4 Changed the frame advantage when blocked from -8 frames to -7 frames.
u/f+2 Changed the damage from 20, 20, to 20, 25.
WR 3 Increased the lower range of the attack.
WS 1,4 Changed the frame advantage when blocked from -12 frames to -8.
Shortened the recovery time upon hit by 1 frame.
Increased input window for the 2nd attack from 15 frames to 21 frames.
WS 2,1,2,1,2

,1+4,1,3+4

  • 8th/9th hit
Decreased the distance between the character and the opponent when the move hits.
b+1+3 (or b+2+4) Shortened the recovery time by 5 frames.

Bob

Bryan

Claudio

Devil Jin

Dragunov

Eddy

Eliza

Fahkumram

Feng

Ganryu

Geese

Gigas

Heihachi

Hwoarang

Jack-7

Jin

Josie

Julia

Katarina

Command Change
HAR d/f+3 New move. i23~24 CH launching low. Crushes lows.
1,1,2 Decreased the distance between the character and the opponent when the move is blocked.
HAR 3 Increased the upper range of the attack.
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1 Changed the frame advantage when blocked from -3 to -2 frames.
d/f+2,2 Changed the attack startup from frame 27 to frame 25.
Delayed the time when the move starts by 1 frame.
d/f+2,4 Changed the attack startup from frame 29-30 to frame 26-27.
Delayed the time when the move starts by 1 frame.
d/f+3+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d+1 Increased the distance between the character and the opponent when the move is blocked.
d+3,4 Changed the frame advantage when blocked from -4 to -1 frames.
d/b+3 | Changed the attack startup from frame 25-27 to frame 24-25.
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/b+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
b+3+4
  • 1st hit
Changed the damage from 10 to 15.
Increased the move's tracking.
f,F+2,4 Increased the move's forward movement, decreasing the distance between the character and the opponent.
(enemy down) d+3+4 Changed the damage from 25 to 28.
Changed the frame advantage when blocked from -20 frames to -12 frames.
Changed the frame advantage upon hit from -9 frames to -1 frames.

Kazumi

Kazuya

King

Kuma & Panda

Lars

Law

Lee

Command Change
WS 1,4 New move. i13 WS m,h punish. +4 on hit.
R! d+1+2 Can now be done from HMS
1,3:3 Reduced frame advantage on block from -10 to -11
Reduced frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2 Reduced damage from 18 to 17
Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

Lei

Leo

Leroy

Command Change
u/b+2 New move, i20 punch sabaki.
qcf+2 New move, i16~17 high-evading m launcher.
HRM 3,4 Changed the frame advantage upon hit from 0 frames to +1 frames
HRM f+4 Changed the attack startup from frame 26-30 to frame 26-29
Decreased the range of the attack
HRM b+1 Decreased the distance between the character and the opponent when the move is blocked
HRM b+4 Decreased the distance between the character and the opponent when the move hits
f+3 Changed the damage from 17 to 14
f+3,1+2 Changed the frame advantage when blocked from -6 to -12 frames
Changed the frame advantage upon hit from 0 frames to -6 frames
d+2 Changed the damage from 15 to 11
d+1+2 Decreased the move's reach
d/b+1,3 Changed the opponent's behaviour when the move lands as a counter hit
d/b+3,1+2 Changed the damage from 29 to 25
d/b+4 Changed the damage from 15 to 13
b+1 Changed the damage from 17 to 14
b+1+2 Decreased the distance between the character and the opponent when the move is blocked
u/f+4 Changed the attack startup from frame 21-23 to frame 23-25
f,F+2,2 Changed the damage from 15 to 13
f,F+1+2 Decreased the move's reach
WS 2
  • 3rd hit
Changed the damage from 12 to 10
WS 3 Changed the damage from 17 to 14
WS 3,1+2 Changed the frame advantage when blocked from -6 to -12 frames
Changed the frame advantage upon hit from 0 frames to -6 frames
FC d/f+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack
SS 4 Changed the damage from 16 to 17
Changed the opponent's behaviour when hit
b+2,(1 or 2)
  • 5th hit
Changed the damage from 20 to 10
Changed the opponent's behavior when hit

Lili

Lucky Chloe

Marduk

Master Raven

Miguel

Negan

Nina

Command Change
b+1,4 New Move, i12 h,m natural combo punish, +9 on hit.
1+4 Fixed an issue in which the move could not be performed while running.
f+3 Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
d/f+1 Changed the attack startup from frame 13 to frame 13-14.
Increased the range of the attack.
d/f+3,2
  • 1st hit
Increased the lower range of the attack.
  • 2nd hit
Changed the frame advantage upon hit from +1 frames to +5 frames.
Increased the lower ranged of the attack.
d/f+1+2 Changed the damage from 5, 10 to 5, 14.
d/b+3 Reduced the strength of the pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed the command from "b+1" to "u/b+1".
b+2,2 Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
b+4 Decreased the distance between the character and the opponent when the move lands as a counter hit.
b+1+4 Decreased the distance between the character and the opponent when the 1st attack hits.
Fixed an issue in which the move could not be performed while running.
u/b+4 Changed the frame advantage when blocked from -9 frames to -7 frames.
u/f+2 Reduced the strength of the pushback, and made the move easier to land.
U/F+4 Changed the frame advantage when blocked from -6 frames to ยฑ0 frames.
d,D/F+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
qcf Fixed an issue in which the move could not be performed during special step in a specific situation.
qcf+2 Changed the attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed the opponent's behaviour when the move lands as a counter hit.
WR 3,4 Changed the frame advantage when blocked from -15 frames to -13 frames.
Changed the opponent's behaviour when hit. (no longer launches)
Shortened the recovery time after the move hits by 3 frames.
WR 1+2 Decreased the distance between the character and the opponent when the move is blocked.
WS 2 Increased the move's reach.

Noctis

Paul

Command Change
f+2+3 New move, i20~21 KND powercruch mid.
R! 1+2:B Changed the damage from 20 to 15.
2,3 Changed the frame advantage when blocked from -12 frames to -9 frames.
Shortened the recovery time after the move hits by 3 frames.
f+1+4 Changed the damage from 21 to 25.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the opponent's behaviour when hit.
b+4 Changed the opponent's behaviour when the move lands as a counter hit.
Updated the motion and increased the range of the attack.
u/b+2 Increased the distance between the character and the opponent when the move hits the opponent.
u/f+2 Decreased the distance between the character and the opponent when the move is blocked.
f,F+3,4,f+4 Increased the range of the attack.
qcb+1 Decreased the distance between the character and the opponent when the move is blocked.
qcb+4 Changed the damage from 28 to 23.
qcb+1+2 Increased the lower range of the attack.
ws3 Decreased the distance between the character and the opponent when the move hits.
SS 1 Changed the damage from 23 to 21.
Changed the opponent's behaviour when hit.
SS 3 Changed the damage from 18 to 17.
f,F+1+2 Changed the behaviour when Paul performs a throw escape and hits the wall.

Shaheen

Steve

Command Change
PAB f+1+2 New move. i12 h,h natural combo KND. Replaces prev. PAB f+1+2 plus on block shove.
RD1
  • 1st hit to 4th hit
Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked
  • 5th hit
Changed the opponent's behaviour when the move hits or hits in mid-air
RD 2
  • 1st hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
  • 2nd hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
LWV 1,1 Changed the opponent's behaviour when the move lands as a counter hit
DCK 1+2 Changed the damage from 3 to 5
PAB d+1 Changed the damage from 12 to 11
PAB b+2 Changed the frame advantage when blocked from -14 frames to -13 frames
Shortened the recovery after the move hits by 1 frames
d+1 Changed the damage from 14 to 12
D+2 Changed the damage from 13 to 11
b+2 Changed the damage from 20 to 15
SWY 1+2,B Fixed an issue in which performing throw escape in specific situations led to unintended behaviour
FLK 1,1,1,2 Changed the opponent's behaviour when hit
FLK 2 Changed the opponent's behaviour when hit
WR 2 Increased the lower range of the attack
Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked
WS 1 Decreased the distance between the character and the opponent when the move hits


Xiaoyu

Yoshimitsu

Zafina