Anna punishers: Difference between revisions

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| -13 || u/f+1<ref>d/Good at punishing moves with pushback where d/f+1,2 comes out on the second active frame, making it 14 frames instead of 13.</ref> || 10 || +8 || King 1+2,2 Bryan d/f+2,3
| -13 || u/f+1<ref>d/Good at punishing moves with pushback where d/f+1,2 comes out on the second active frame, making it 14 frames instead of 13.</ref> || 10 || +8 || King 1+2,2 Bryan d/f+2,3
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| -18|| f1+2 || 21 || +19(+14a) || Askua b+3
|}
|}



Revision as of 19:42, 30 May 2021

Standing
Enemy Move Damage Frames
-10 2,3 24 0
-10 2,3+B[1] 24 +8
-13 d/f+1,2 23 +2
-14 b+2,2 30 (53) (55) +26a
-15 d/f+2 13 (58) (64) +32(+22a)
-18 U/F4 21 (66) (72) +27(+17a)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 WS.3 20 0
-11 WS.3+B 20 +8
-11 WS.4 16 +5
-13 WS.1,2 23 +2
-18 WS.2 22 (67) (73) +29(+19a)
Extra range
Enemy Move Damage Frames Can reach
-13 d/f+1,2[2] 23 +2 Claudio FC.2,1 Lee 4,3,3
-13 u/f+1[3] 10 +8 King 1+2,2 Bryan d/f+2,3
-18 f1+2 21 +19(+14a) Askua b+3
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[4] 7 +8 Safe
  1. Can't block in CJM
  2. d/f+1,2 is good at punishing moves that recover in crouch. Also good at punishing pushback moves
  3. d/Good at punishing moves with pushback where d/f+1,2 comes out on the second active frame, making it 14 frames instead of 13.
  4. Generic 1 jab. Great whiff punish!