n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scattered Ashes
1,2
h,h
7,12
-1
+6
i10
,i13~14
t43 r18
- Jail from 1st hit with 5f delay
- Input can be delayed 5f
- Move can be delayed 4f
Absolve
1,3
h,l
7,11
-12
-1
i10
,i22
r31
- Combo from 1st CH with 3f delay
- Input can be delayed 5f
- Move can be delayed 4f
Circle of Judgement
2,1,2
h,m,m
10,13,25
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
Battle Scars
4,3
h,h
17,13
- Combo from 1st hit with 5f delay
- Combo from 1st CH with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
1+2,1+2
m,t
20,20
+0
i17
t82
- Combo from 1st hit
- Only comes out on hit
- Doesn't work at tip range
- Doesn't work in the side or back
- Not a timed input
Crimson Delta Edge
1+2,1+2,f+2
m,t,t
20,20,18
-5d or +0d
i17
STB
- Combo from 1st hit
- -5d vs FUFT when gaining STB
- +0d vs FUFA if already STB
- Deals 20 damage with input b,f+2
- Not a timed input
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity of Pain
f+2,1,1+2
h,m,m
9,12,25
-18
+7a (-2)
i12
,i21~22
r37
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 10f
Deadly Sin to Starburst
f+2,2
h,m,sp
9,20
-27
+40a (+9)
i12
,i14
r46
- Combo from 1st hit
- Transition to r67 STB on hit without STB
- Input can be delayed 4f
Cross Arm Strike
f+1+2,1+2
m,m
10,20
-14
+4
i16
,i18
r36
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dispel Magic
df+3,1
m,m
14,20
-12
+29a (+14)
i14
,i17
r36
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 10f
Dispel Force
df+3,2
m,h
14,10
-2
+4
i14
,i15
r21
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 9f
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Point
d+2,2
L,L
11,10
-12
+0
i20
,i11~12
,cs1~
r30 FC
- Jail from 1st block
- Combo from 1st CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Claws
db+2,1
s,m
8,12
-13
+3
i11
,i18
,cs1~
r32 FC
- Alternate input hFC.2,1
- Combo from 1st CH
Lagrange Needle
db+4,3
l,h
7,10
-11
+0
i15
,i18
r30
- Jail from 1st attack
- Input can be delayed 1f
Nova Eruption
db+1+2
m,m
20,20
-4
+37a (+6)
i21 i56
r49
- Combo from 1st hit
- Evade with sidestep from 1st block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Skies
b+2
h
30
-9
+9a
i14~15
t45 r30
- Transition to r52 STB on hit without STB
- Can evade some highs
Crescent Heel
b+3,3
m,m
16,21
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
- Move can be delayed 8f
- Interrupt with i5 from 1st block
Shining Wind
b+4,1
m,h
10,18
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Move can be delayed 12f
Shining Ray
b+4,2
m,m
10,20
-12
+29a (+3)
i17
,i20
r37
- Transition to r45 STB on hit without STB
- Hitstop 20f on hit
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Move can be delayed 12f
b+4,3
m,h
10,14
-12
-4
+1
i17
,i22~23
r33
- Combo from 1st hit with no delay
- Comvo from 1st CH with 8f delay
- Move can be delayed 12f
Axial Ray
b+4,3,2
m,h,m
10,14,20
-13
+16a
i17
,i31~32
,js1~
r33
- Combo from 2nd CH
- Interrupt with i9 from 2nd block
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle
uf+1
m
12
-12
-1
i18
js9~
r31
- Alternate input u+1 (jumps up)
- ub+1 (jumps backwards)
Ground Slash Nova
uf+3
m
21
- Alternate input u+3 (jumps up)
- ub+3 (jumps backwards)
Sky Slash Nova
uf+4
m
13
- Alternate input u+4 or uf+4
- Transition to r29 on hit
Motion input
Dual Guns
f,F+2,2
m,h
14,20
-2c
+18a
i14
,i14~15
r31
- Alternate input FC.df+2,2
- Transition to r57 STB on hit without STB
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 7f
Bringer of Justice
f,F+2,1+2
m,m
14,20
-13
+9a (+0)
i14
,i18~19
r34
- Alternate input FC.df+2,1+2
- Combo from 1st hit with 10f delay
- Input can be delayed 13f
- Move can be delayed 10f
- Hitstop 20f on hit
Orbit Slice
f,F+1+2
m
23
-8
+9a
i17~18
r35
- Can't be buffered
- Transition to r47 STB on hit without STB
Ira
f,f,F+2
h
40
+7
+24a (+19)
i13~16
js3~
t44 r28
- Can't be buffered
- Alternate input wr2
- Transition to r51 STB on hit without STB
- Hitstop 20f on hit
Crouch
WS
Noble Step
ws1,1
m,h
12,15
-12
+9
i12
,i20
r31
- Combo from 1st hit
- Input can be delayed 1f
Axino
ws1,2
m,m
12,12
-9
+4
+9
i12
,i28~29
r30
- Combo from 1st hit
- Interrupt with i10 from 1st block
STB
Cross Arm Impact
f+1+2,STB.1+2
m,m
10,20
- Often written STB.f+1+2,1+2
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
Axion Burst
d+1,STB.2
m,m
16,23
+8
+14a (+5)
+46a (-1)
i17~18
,i28~29
r30
- Often written STB.d+1,2
- Combo from 1st hit
Gravity Zone
d+2,STB.2
L,L
11,17
- Often written STB.d+2,2
- Jail from 1st block
- Combo from 1st CH
Nova Burst
STB.db+1+2
m,m!
20,20
+36a (+5)
i21 i56
r49
- Combo from 1st hit
- Evade with sidestep from 1st block
- Hitstop 20f from 2nd hit
Avaritia
b+4,3,STB.2
m,h,m
10,14,38
- Often written STB.b+4,3,2
- Combo from 2nd CH
- Interrupt with i9 from 2nd block
Axino Burst
ws1,STB.2
m,m
12,23
+8
+14a (+5)
+46a (-1)
i12
,i28~29
r30
- Often written STB.ws1,2
- Combo from 1st hit
- Interrupt with i10 from 1st block
Rage
Rage Art
R.df+1+2
m
55â82
-22
+11d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive to Starburst
During Rageb+4,2,f
m,m,sp
11,22
+7
KDN
i17
r
To Starburst after moving
Others
Luxuria
SS.4
l
20
-12
+6C
KDN
i20
r
- Returns to crouching.
- Forced to crouching upon NH..
Wall Jumping Attack
b,b,ubwith back against wall
m
21
+0C
KDN
i36
r
- Can't be buffered
- Air Status 5f
- Invinciblity during 8 to 13f
Roche Limit
2+4
th(h)
35
1 or 2
-6F
RP
Head-sd
Fac-Up
Head-sd
Fac-Up
i12
r
- Long Range Throw
- Claudio lies down after throw
Avalaunche Throw
Approach from left side
th(h)
45
1
-3F
-3F
Right-sd
Fac-Up
Fac-Up
,i##
r
Prayer into the Void
Approach from right side
th(h)
40
2
-3F
-3F
Foot-sd
Fac-Up
Fac-Up
,i##
r
Sudden Shadow
Approach from behind
th(h)
50
disable
Foot-sd
Fac-Dwn
Fac-Dwn
,i##
r
10 Hit Combo | ||||||||||
Input | 2 | 1 | 3 | 1 | 4 | 3 | 2 | 4 | 3 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | h | m | m | m | l | h | m | m | h | m |
Damage | 10 | 13 | 6 | 10 | 5 | 7 | 10 | 15 | 10 | 20 |
Startup | ||||||||||
Block | +0 | -11 | -27 | -17 | -21 | -26 | -21 | -26 | -34 | -27 |
Hit | +6 | -5 | -16 | -11 | -10 | -15 | lnc | -15 | -15 | kdn |
Combo |