Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Hunt X-ecutor
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo > Black Hole
1,2,4
h,h,m
5,12,20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
- Combo from 1st CH
PK Combo
2,4
h,h
9,16
-8~-7
+8~+9
,i18~19
t46 r31 CD
- Combo from 1st hit
- Cancel to r31 with B
Valkyrie Lance Combo
3,3,4
m,h,h
10,16,20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
- Combo from 2nd CH
Hydra Bite
4~3
m,m
8,10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low
4~3,1
m,m,l
8,10,15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
f
Tartaros
f+2,3
m,M
10,13
-9~-8
+6c~+7c
,i21~22
t49 r27
- Combo from 1st hit
- Can be delayed
Circling Winds
f+3,2
m,m
18,21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
- Combo from 1st hit
Minos Typhoon
f+1+2
m
10,20
-14
+30a (+4)
i18~19 i26
pc7~
t62 r36
- Frame advantage is -9 if an attack is absorbed
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow > Phantom Mace
df+1,4
m,sm
13,25
-14~-5
+32a (-26)
,i18~27
t60 r29
- Combo from 1st hit
- Available only on hit or block
Body Blow > Phantom Mace
df+1,H.4
m,sm,sm
13,25,30
-3~-2
+32a (-26)
,i18~27 i16~17
r25
- Combo from 1st hit
- Available only on hit or block
Pendulum Kick
df+4,4
m,M
15,16
-14~-13
+6a
,i22~25
t56 r31
- Combo from 1st hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
Pendulum Shadow
df+4,4,3
m,M,M
15,16,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Assassin's Sting Combo
db+2,1
m,h
13,15
-1~+0
+8~+9
,i22~23
t42 r19
- Combo from 1st hit
Assassin's Sting > Phantom Javelin
db+2,1,1
m,h,sm
13,15,21
-14~-13
+2a (-7)
,i18~19
r25
- Combo from 2nd CH
- Available only on hit or block
Assassin's Sting > Phantom Javelin
db+2,1,H.1
m,h,sm,sm
13,15,21,30
-3~+5
+2a (-7)
,i18~19 i39~47
r25
- Combo from 2nd CH
- Available only on hit or block
b
Elbow Strike
b+1
h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
- Deals chip damage on block
- Transitions to r26 SZN on hit or block only
Unicorn's Tail
b+2,2,3
h,m,M
12,17,20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
- Combo from 2nd CH
- Grounded hit can be inconsistent
Deadly Talon
b+2,2,1+2
h,m,L
12,17,20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
- Combo from 2nd CH
Missing Worm
b+2,4
h,h
12,17
-7~-6
+4~+5
,i24~25
t50 r25
- Combo from 1st hit with 4f delay
- Input can be delayed 13f
Missing Worm > Phantom Halberd
b+2,4,2
h,h,sm
12,17,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 2nd CH
- Available only on hit or block
Missing Worm > Phantom Halberd
b+2,4,H.2
h,h,sm,sm
12,17,21,30
-3~-1
+24a (+9)
,i19~20 i17~-19
r25
- Combo from 2nd CH
- Available only on hit or block
Skull Spin
b+4,B+4~3,3+4
m,M,L,m
13,24,11,15
-25~-21
+6a
,i26~30
t70 r40
- Combo from 2nd hit with 4f delay
- Input can be delayed 7f
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gate Keeper
ub+1,2
m,m
11,13
-13~-12
-2c~-1c
,i18~19
t50 r31
- Combo from 1st hit with 7f delay
Deathbringer
u+3
h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
- Chip damage on block
- Alternate input: ub+3
Deathbringer Low
u+3,3
h,L
23,18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
- Transitions to r76 Ki Charge on hit only
- Alternate input: ub+3,3
Deathbringer Low > Shadow
u+3,3,3
h,L,M
23,18,22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Alternate input: ub+3,3,3
Stormbringer
uf+4,4
m,m
14,20
-15
+9g~12g
+21a
,i16~19
t50 r31
- Alternate input: ub+4,4 or u+4,4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Typhon Fang
f,f,F+3
m
20
+4~+6
+6a
i26~28
js14~34 fs35~37
t70 r42
Chip damage on block
Typhon Fang Phantom
f,f,F+3,H.4
m,sm
20,20
+7~+8
+72a (+56)
,i15~16
r74 BT
- Partially uses remaining Heat time
War Hound
b,B+2
m,h
15,21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
- Jail from 1st attack
- Parries high or low punches or kicks
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jump Attack
(Back to wall).b,b,UB
m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Pandra Spin
UB,b,3+4
,M!,M!,M!
,20,20,20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66