Anna (Tekken 7) |
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Anna | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
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Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
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Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
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Anna is an extremely aggressive, high-risk high-reward character. Whether it's a magic 4 counterhit, plus frame bullying or one of the scariest 50/50s in Tekken, her tactics are explosive, and she can run away with the round at any moment.
While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows. Anna thrives off hard reads and bold play but can struggle with tracking.
Notable moves are qcf+1 (a plus frame high CH launcher from neutral), her launching FC mixup and her SS.3 (a plus frame, grounded hitting mid to pile on the pressure).
Her qcf+4 is on the slower side, but is a high crushing safe mid that tracks fully, both ways.
Fighter |
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